Starfield is one of the biggest games to be released this year, and with how hyped it is, many people are speculating how it will be. From what I have seen, it looks to be shaping up swimmingly and could be one of the biggest games we have seen in recent years. With so much hype around it, some have asked how the game will run on the Steam Deck and other handheld devices like the ROG Ally. Well, we may have a bit more information on that now.

There was a patch for Starfield that went live before the release, and it seems to have dealt with a bunch of bugs that were found, as well as adding virtual keyboard support for the Steam Deck. According to Insider-Gaming, who reports to have the details of the first patch, they have also mentioned a little bit on compatibility:
Starfield will run on both the Steam Deck and the ROG Ally with the correct drivers, but the hardware below the recommended minimum specs and performance may suffer.
While we had a feeling it wouldn't be the most playable and speculated how it could run, it is nice to see them comment on it. Being able to run on the Steam Deck doesn't mean a ton and could just imply that it will boot up. Hopefully, we will see more as we get closer to release and can see it ourselves!
Starfield 1.7.23 Update Changelog:
Performance and Stability Fixes
- Improved stability related to suspending and resuming the game. (Xbox Series X/S)
- Fixed rare crash that could occur when viewing the credits after completing the game.
- Fixed crash that could appear when repeatedly loading some saves inside of ships.
- Various stability and performance improvements.
Visual Fixes
- Fixed an issue where sometimes hair would not appear on characters.
- Improved distant object appearance when transitioning to the surface of a planet.
- Addressed an issue that sometimes caused face animations to move abruptly.
- Fixed an issue where rarely in certain views white flashing boxes could appear in the Handscanner.
- Fixed an issue that would cause an undesirable texture blend near the coastline.
- Fixed an issue that would cause textures to degrade unnecessarily. (Xbox Series S)
Gameplay Fixes
- Fixed a rare issue that could cause Companions to float in the air.
- Fixed an issue that could cause some ship modules to become misaligned.
- Fixed some issues that would prevent touch-down points from turning red in Ship Builder.
- Fixed an issue that could cause the player to appear incorrectly when equipping items.
- Addressed an issue that could prevent the Isolation skill from behaving as intended.
- Adjusted the distance the player is able to access and store cargo in their ship.
- Fixed an issue that could sometimes cause a long delay on the Press any button screen.
Quest Fixes
- Fixed rare issue that could cause ship patrols not to appear for “First to Fight, First to Die.”
- Addressed a rare issue where the Contraband scan would not occur potentially preventing landing at New Atlantis.
- Fixed an unlikely issue that could prevent landing at New Atlantis during “Deep Cover.”
- Fixed an issue that could prevent Heat Leeches from counting as killed after completing “A Legacy Forged.”
- Fixed how a location would appear near a hidden Earth landmark.
- Fixed a rare issue that could potentially trap the player in The Facility.
- Addressed an infrequent issue where a Spacer Ship didn’t correctly appear for a radiant quest.
- Fixed an unlikely issue that could appear during “Revelation” depending on how the player interacted with the Emissary.
- Addressed an issue with the Deimos Slim bottom ship module that is used on the Razorleaf.
- Fixed rare issue that could prevent companions from accompanying the player after “No Sudden Moves”.
- Addressed a rare issue that could impact “Power from Beyond.”
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