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Say what you will, but there's something magical about playing a Star Wars game. Seeing the worlds we grew up with watching on the big screen come to life in an interactable way while getting to experience the Clone Wars as a Jedi or blow up the Death Star in an X-Wing is just so satisfying. Star Wars RPGs have been a soft spot for me, though, and it's hard to contain my excitement for Star Wars Outlaws. After seeing the accessibility features coming, I am extremely excited to try it out on the Steam Deck.

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In a news post on Ubisoft's forums made today, Chastity Vicencio, Editorial Communications Manager for Ubisoft, went over the accessibility features that will be included in the game. There's a solid amount to talk about. You can edit your guidance with markers in the world and compass, or a mix of both, you can tweak the difficulty for gameplay sections that require precise inputs, you can recolor some textures or lights in game to make them more readable, and you can change the contrast for those who are visually impaired.

There will also be audio descriptions, the first for any Ubisoft game, and some UI improvements that will help us see it as clearly as possible. It's already designed to be a minimally obtrusive UI, but you can tweak it with some parameters and presets to make it more readable. You can also opt for stronger backgrounds to get better contrast and customize the layout. The feature I am most excited about, as a Steam Deck player, is that there will be three sizes of text, which will make it easier to read on the Deck's smaller screen.

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Finally, the article closed with some details about assists that they made to help the player in different types of gameplay. This includes helping to steer the ship and make sure it stays on target in pursuit mode or aim assist for the blaster when using a controller.

There's an insane amount of features made to help people enjoy the game no matter what, and they listed all the features at the bottom of the article too! We have it listed here as well, but the article has a bit more information in an interview-style with some of the team behind the developer, Massive Entertainment.

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Star Wars Outlaws will be available on PC via Ubisoft Connect and be available on August 30th for everyone or August 27th for Gold or Ultimate Edition purchases. The game can be preordered now for $69.99. While it won't be released on Steam, we can still play Ubisoft Connect games via Lutris or installing the launcher directly via NonSteamLaunchers.

Star Wars Outlaws Accessibility Feature List:

ACCESSIBILITY FEATURES LIST 

VISUALS  

  • High contrast settings - remove all color from the background, apply colors to important gameplay elements (e.g., ally, hostile aware/unaware, interactable, climbable surfaces), and with a choice of colors and transparency. 
  • Colorblind accessible by design wherever possible. 
  • Visual intensity configurable through a range of settings, including screen shake, depth of field, motion blur (general, camera, and per-object), and chromatic aberration.  
  • View angle (FOV) configurable separately for default and while aiming. 

AUDIO  

  • No audio reliance - important information is communicated by other channels in addition to sound. 
  • Subtitles for dialogue and background chatter, with speaker names and optional directional arrows, and configurable size, background, and colors.  
  • Configurable dynamic range for control over the volume difference between loudest and quietest sounds.  
  • Choice of audio channels - stereo, 5.1, 7.1, 7.1.4 (support for ATMOS overhead speakers).  
  • Separate volume sliders for master, music, effects, voice, cinematics, controller, and menu narration.  
  • Dynamic audio mix with rules to ensure there are not too many sounds playing at once, for example by removing lower-priority sounds from the mix when in cinematics or during dialogue, and enemy weapon sounds prioritized based on threat level; and audio - level drop-off for persistent sounds such as speeder and ship engines.  
  • Audio descriptions for cinematics - an optional narrated voiceover describing what is happening visually (English language only). 
  • Positional audio cues showing the direction of nearby discovery opportunities, such as loot or side quests. 

CONTROLS  

  • Auto-walk to keep moving forward until a button is pressed. 
  • PC supports keyboard & mouse, controller, and virtual keyboard via windowed mode.  
  • Keyboard & mouse remapping.  
  • Controller presets.  
  • Sensitivity individually adjustable across mouse, controller, camera look, hip-firing, speeder, and ship. 
  • Camera inversion across X and Y axis, configurable separately for on-foot, speeder, and ship. 
  • Configurable deadzones - both inner and outer for both sticks. 
  • Adaptive trigger intensity (Dualsense only). 
  • Motion aiming (Dualsense only) - aim using the controller's gyroscope, with settings for inversion, sensitivity, smoothing strength, and aim option to use roll for horizontal look. 
  • Auto-align camera to horizon and movement direction. 
  • Toggle sprint.   
  • Fine control over vibration strength, with sliders for each type of information (e.g. weapons, melee, Nix, damage).  
  • Change holds to presses - an overall setting that affects a wide range of gameplay holds.   

STEALTH & COMBAT  

  • Multiple difficulty presets with an extremely forgiving 'story' setting. 
  • Individual difficulty settings for enemy difficulty, player health, and wanted difficulty. 
  • Aim assist toggle, strong by default 
  • Option to hold rather than repeatedly press to fire blaster. 
  • Different playstyles supported through unlockable blaster-fire modes 
  • Adrenaline rush feature to allow targeting of enemies with low precision and time pressure. 
  • Auto-perfect reloading option.   
  • Stealth assists- threat sense, awareness icons, and visualization of enemy footsteps (on by default but can be turned off)   

NAVIGATION & TRAVERSAL  

  • Fast travel between discovered locations. 
  • Safe climbing - not possible to accidentally fall. 
  • Auto ledge grab, with no overly long distances to jump.  
  • Straightforward grappling with large hit areas and auto-dismount.   
  • Auto object avoidance and ledge guard on foot and speeder. 
  • Health regeneration for environmental speeder damage. 
  • In-world map markers can be toggled on permanently. 

SPACE  

  • Damage from colliding with objects can be turned off. 
  • Stuns from ion weapons can be turned off. 
  • Self-righting to automatically bring ship back to the horizon. 
  • Incremental throttle - tap up/down instead of holding. 
  • Choice between hold or toggle for speed boost and shooting. 
  • Flexible combat style including strong aim assist and pursuit mode to adjust view and speed to follow targets. 
  • Motion-sickness considerations through design of enemy maneuvers and speed adjustments. 

MINIGAMES  

  • Individual difficulty settings for the timing, precision, and level of visual assistance for each minigame.   

NIX  

  • Additional vocal and visual cues from Nix for nearby enemies, loot, etc. 
  • Nix orders allow automated interacting, pickpocketing, attacking, and picking up, including during stealth, through large low-precision target areas. 

MENUS & HUD  

  • Accessibility presets for finding and turning on common combinations of accessibility settings. 
  • Menu narration for menus and HUD including HUD readout of distance and compass direction to current objective with configurable speed, voice, volume, and which elements to read out. 
  • Colorblindness presets to adjust the colors of interface and gameplay elements that use color (usually alongside other methods) to communicate information.   
  • Clear default fonts.  
  • Larger and smaller text options.  
  • Replace stylized titles with regular font.  
  • Increased contrast option, for higher-contrast background and colors.  
  • Replace holds with taps across the interface.
  • Control reminders of some important controls directly on the HUD. 
  • Configurable HUD with control over how often elements are shown; whether to show compass, map orientation, center dot size; and whether to add a plain contrasting background behind all HUD elements. 

If you enjoyed this article, check out the rest of the content on SteamDeckHQ! We have a wide variety of game reviews and news that will help your gaming experience. Whether you're looking for newstips and tutorialsgame settings and reviews, or just want to stay up-to-date on the latest trends, we've got you covered!

Noah Kupetsky
A lover of gaming since 4, Noah has grown up with a love and passion for the industry. From there, he started to travel a lot and develop a joy for handheld and PC gaming. When the Steam Deck released, it just all clicked.
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