Proton GE was updated yesterday by GloriousEggroll! This update focuses on updated dxvk, vkd3d, and wine-bleeding edge, while adding in some Proton fixes and importing the nvapi list from Valve:
- -import nvapi enablement list from proton upstream (ValveSoftware@9a708e0)
- -import media-converter changes from proton upstream (ValveSoftware@5339633)
- -update dxvk
- -update vkd3d-proton
- -update wine-bleeding edge
- -add protonfix for Shatterline (thanks orowith2os)
- -add protonfix for Halo Reach mod tools (thanks orowith2os)
- -add protonfix for Ougon Musoukyoku (thanks namaenonaimumei)
The FSR patches also had to be disabled due to commit ValveSoftware/wine@7c5306e. GloriousEggroll goes on to mention exactly why the FSR patches were disabled:
The commit is important because it fixes some problems that were happening with winevulkan, but unfortunately it also patches in a lot of components that were already part of the FSR patch. The problem is that the commit has much of the same contents as the FSR patch, but the FSR patch has the FSR bits all mixed in and its not within my know how to rebase.
The original author of the FSR patches has already stated since the functionality was moved to gamescope (he was the one who moved it to gamescope) the wine patches will not be updated.
With that being said the FSR patches have been increasingly problematic to maintain over time due to the lack of the original author willing to rebase the wine version in favor of instead of using the gamescope version. Moving forward if you need to use FSR, you will need to either use gamescope, or rely on the game itself having FSR as a built-in feature.
GloriousEggroll - Proton GE 7-36 Github Release Page
That being said, the protonfix for Shatterline and Halo Reach mod tools is incredibly welcome! You can view the changelog in its full over on Github.