Recently, we did a first look at Soulstice and noticed a lot of issues regarding the game's support on the Steam Deck. We were lucky enough to have a chat with David Bruno, the Senior Brand Manager for Soulstice's publisher, Maximum Games, who forwarded a couple of questions to the developers for us.

Last night we heard back and while it wasn't the answers we hoped for, and some just very brief, we appreciate that they were answered nonetheless from the game's producer. Here are our questions/answers that were asked:

SDHQ: Is there anything being worked on to optimize the game more for the Steam Deck?

Soulstice Producer: The developers are currently focusing on general performance improvements and are not specifically looking at Steam Deck specific at this time. However, they did mention that Steam Deck support is something they would like to consider in the future, given enough time and priority.

SDHQ: Has FSR 2.0's upscaling solution been considered or any plans to implement it in the future?

Soulstice Producer: Not at this time.

SDHQ: Is a Linux native build of Soulstice being considered at all?

Soulstice Producer: No Linux build at this time.

SDHQ: I noticed that to change settings, you have to manually exit and restart the game. Will something be added to make that change easier? I noticed this with resolution specifically.

Soulstice Producer: This sounds like it could potentially be a bug. However, since the game does not officially support Steam Deck at this time, we don't have an immediate timeline of when something like this could be researched and updated.

So if you are looking to buy Soulstice and play on the Steam Deck, I would probably hold off for right now. Otherwise, I am thankful for the developers to take the time to answer our questions and do believe it is a very good game outside of the Deck! If you are willing to play solely on a desktop PC, definitely check this game out! It is $40 on Steam currently.

Noah Kupetsky
A lover of gaming since 4, Noah has grown up with a love and passion for the industry. From there, he started to travel a lot and develop a joy for handheld and PC gaming. When the Steam Deck released, it just all clicked.
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