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Halo: Campaign Evolved DXVK 3.0.2

There was a new update for DXVK, one of the major components of Proton that makes Windows games run on Linux/SteamOS. This new update includes a few fixes for different games, including Splinter Cell: Chaos Theory, Halo: Combat Evolved, Granblue Fantasy: Relink, and Dying Light: The Beast. There's also a new variable that can be used to help narrow down issues in more useful log files.

This version of DXVK isn’t in Proton’s stable branch yet, but it will most likely be integrated soon into the Experimental branch for us to use on the Steam Deck easily. Once it is, we will be able to see these improvements for ourselves. The current version in the stable branch is 2.7.1, so I’m sure we will see a nice update soon.

DXVK 3.0.2 Update Changelog:

Hang debugging

In case of a GPU hang or driver crash resulting in VK_ERROR_DEVICE_LOST errors, the environment variable DXVK_DEBUG=hang can now be used to help narrow down the crash location. Resulting log files may provide useful information in bug reports. This works best on AMD and Nvidia GPUs. See PR #5790 for details.

Bug fixes and Improvements

  • Worked around a performance regression in games that create a new DXGI factory every single frame.
    This affects Dying Light: The Beast with FSR enabled, and potentially other D3D12 games.
  • Granblue Fantasy Relink: Fixed spurious GPU hangs on Nvidia, may affect other games. (#5785)
  • Halo CE: Worked around a game bug causing rendering issues. (PR #5783)
  • Overwatch: Fixed potential swapchain issue when running at non-native resolutions. (PR #5794)
  • Splinter Cell: Chaos Theory: Worked around a game bug that would cause night vision to misrender. (#5780)

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Noah Kupetsky
A lover of gaming since 4, Noah has grown up with a love and passion for the industry. From there, he started to travel a lot and develop a joy for handheld and PC gaming. When the Steam Deck released, it just all clicked.
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