DXVK, the Vulkan-based translation layer for Direct3D used in Wine and Proton, has been updated quietly this morning to version 1.10.2. The developer, doitsujin, pushed out this bug fixing update after almost 4 months since the last version. Thankfully, all bug fixes are welcome, including fixing some big games like Dead Space and Sonic Adventure 2:
- Implemented non-seamless cube maps for D3D9 using the
VK_EXT_non_seamless_cube_map
extension if supported by the driver - FIxed an issue with current versions of the Nvidia Vulkan developer driver not using its on-disk shader cache with DXVK
- Fixed an issue which would cause the state cache file to not be written properly
- Fixed an issue where incorrect barriers would be emitted for UAV rendering (PR #2696)
- Fixed an issue where the
d3d11.samplerAnisotropy
option would apply to the wrong kind of samplers - Fixed potential issues when using state caches that were created on a driver with a different feature set
- Fixed broken stencil resolves in D3D9
- Fixed build issues on GCC 12.1
- Optimized UAV clears in D3D11 to allow drivers to use image compression more frequently
- Optimized performance of in-memory compression for SPIR-V shader code
- Beyond Good and Evil: Work around missing light shafts (#2680)
- Day Z: Enabled
d3d11.cachedDynamicResources
option to work around performance issues (PR #2709) - Dead Space: Fixed shadow rendering and added 60 FPS lock to work around game bugs (#2704)
- Dirt Rally: Fixed potential GPU hang due to game bugs in a shader
- Godfather: Fixed crash on systems that don't support 16x MSAA (#2590)
- Limbo: Enable 60 FPS limit to work around game bugs (PR #2566)
- Majesty 2: Work around game bugs causing issues on integrated GPUs and systems with more than 2GB of VRAM (#1542, #PR 2612)
- Myst V: Work around an issue when the word "Radeon" is not part of the device name on AMD GPUs (#2661)
- Onechanbara Z2: Chaos: Fixed particle effects and UI elements not displaying properly (#2701)
- Planetary Annihilation: TITANS: Fixed crash when creating swap chain on a NULL window (PR #2665), as well as a crash due to creating too many internal worker threads (#2670).
- Plants vs. Zombies Garden Warfare 2: Work around crash when the game detects an AMD GPU (PR #2700)
- Return of Reckoning: Work around launcher issues (#2568, PR #2579)
- Scrapland Remastered: Work around black screen issues (#2398, PR #2574)
- Small Radios Big Televisions: Work around black screen issue (PR #2646)
- Sonic Adventure 2: Fixed missing particle effects (#2672, PR #2677)
- SpellForce Platinum Edition: Fixed crash (#2710, PR #2711)
- Supreme Commander: Fixed missing particle effects (#2638, PR #2682, PR #2684)
- Star Wars: The Force Unleashed II: Fixed some particle effects not rencering correctly (PR #2584)
- Star Wars: The Old Republic: Fixed rendering issues (#2676, PR #2681)
You can view the official release and patch notes on the Github release page.
While this hasn't been implemented in Proton yet, you can surely expect it to be updated into Proton Experimental and Proton GE quite soon. As always, we will update as soon as it happens.
Noah Kupetsky
A lover of gaming since 4, Noah has grown up with a love and passion for the industry. From there, he started to travel a lot and develop a joy for handheld and PC gaming. When the Steam Deck released, it just all clicked.
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