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Saleblazers is one of the few survival games that I have always wanted to play with my wife. We love simulators where we are putting together our own shop and trying to sell as much as possible. Saleblazers takes that and puts it into a survival game, so we have to build our shop from scratch, gather materials, craft, and survive to run the best shop possible. And with co-op, this looks like the perfect game for us. In the newest update, we do have great new changes and a UI fix when playing on the Steam Deck.

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The new update improves a good chunk of the game, but on the Steam Deck, we have one specific fix. Some of the UI for buildings would be cut off in certain lower or stretched resolutions, like the native resolution on the Dekc, so that has been fixed. There are also some big optimizations for loading the research tree, saving, and rendering impact for particle effects throughout the game. All of this should make playing on the Deck much better.

On top of the performance optimizations, we also have some new support and a great new feature. You can now craft from your storage, which is massive for games like this, the backup save system has been overhauled and has new thumbnails, the shop UI on the world map has been improved, and there are a bunch of usability updates for the dedicated server tool to be easier to use in more environments with full headless support.

There are also some solid bug fixes here and there as well, and you can check all of them out in the changelog on their Steam Community Post.

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Saleblazers can be purchased on Steam for $29.99 and is rated Playable due to needing a community controller configuration, showing incorrect controller icons, needing to manually bring up the virtual keyboard, small in-game text, and needing to set up the resolution manually.

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ノア・クペツキー
4歳の頃からゲームが大好きだったノアは、ゲーム業界への愛と情熱とともに成長してきた。そこから、彼はよく旅行するようになり、携帯ゲーム機やPCゲームに喜びを感じるようになった。Steamデッキがリリースされたとき、すべてがピンときた。
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