Just over a month since its release, Warhammer 40k: Rogue Trader has hit the 500,000 sales mark. To celebrate this, the team behind the game has revealed an accolades trailer, as well as releasing the first major patch for the game.

Check out the accolades trailer, as well as more details on this major patch, below:

Warhammer 40k: Rogue Trader's first major patch (Version 1.1) has also just been released and contains numerous fixes and changes, here are the highlights:

  • Combat Balance Updates - Dozens of tweaked abilities, weapon stats, and combat encounters.
  • Additional Voiceover - Newly-recorded dialogue added to the game’s prologue and additional companion banters throughout the game.
  • Ulfar Rebalance Update - Unique starting equipment fit for the Adeptus Astartes, a buff to Ulfar’s basic stats, and improved abilities such as a buffed ‘Go For The Throat’ ability and the option for allies to use Ulfar as cover.
  • Bug Fixes - Hundreds of major and minor fixes for abilities and items.

You can check out the full changelog here.

It seems like a pretty large patch, and it's great to see the team behind the game committed to taking onboard feedback and adjusting the game accordingly. Both critics and user reviews have pointed out that while the core game and storyline are solid, there are bugs that meant they could not recommend it, so hopefully this is a step in the right direction to making Rogue Trader the game it was meant to be!

As a side note, the game's soundtrack is also now available on major music streaming platforms!

Warhammer 40k: Rogue Trader is available on Steam now for $49.99. It is graded as "Playable" on the Steam Deck Compatibility Rating, due to requiring the on-screen keyboard at times, some text may be difficult to read, and graphics settings may need adjusting for a playable experience. It holds "Mostly Positive" user reviews.

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Oliver Stogden
Oliver began playing video games at an early age, starting with the SNES console and Commodore Amiga computer. Nowadays, his interest is in the future of portable technology, such as handheld gaming systems, portable power stations/banks, and portable monitors. And seeing just how far we can push these devices.
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