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A copy of the Zooseum DLC was provided by SEGA for review. Thank you!
Two Point Museum has been out for a few months at this point, and while we did get some wildlife to exhibit in the base game in the form of aquariums, the new Zooseum DLC is giving us the chance to finally run our very own wildlife exhibits. Although I do wonder if this hampers the chances of a proper Two Point Zoo game? Regardless, let's take a look and see how this DLC shapes up.
Two Point Museum - Zooseum DLC Gameplay Impressions
As you might imagine, as a piece of DLC, the Zooseum set sticks very much to how the rest of Two Point Museum works, and that's probably not a good thing. There are a bunch of new decorations that get added, as well as new expedition sites where you can find the new animals to display in your exhibitions. These exhibitions are split into 2 categories: Terrariums and Habitats.

Terrariums are pretty basic, essentially just a glass stand you can easily place anywhere in your museum. You can select the "biome" of the Terrarium, but not much else. They are easy ways to gain "buzz" for your museum, and require minimal care for the animals that reside in them, such as snakes, snails, frogs, etc.
The Terrariums are fine, I have no issues with how they're handled, even if they are a bit basic in their premise. Where things aren't so great for me is the game's habitat system.

However, habitats are a bit more in-depth. They are created using Two Point Museum's "Room tool", which lets you specify an area for a habitat to exist in. Then you can set a floor type, as well as a modest selection of decorations to use depending on your biome, nothing on the scale of say Planet Zoo or Jurassic World Evolution games. Unfortunately, this all feels very... odd...
Fundamentally, this is still Two Point Museum... you're in a museum, you have other exhibits, not just wildlife ones, and the entire thing takes place indoors, and yet you have zebras, giraffes, weird dodo vulture things. I'm pretty sure that if this were a real place, it would be illegal, since these animals will never see the sun again. Even the expedition system is a little odd, as you're literally going out to the animals' native habitat, capturing them, shipping them back in a crate (which also gives them an illness), and then displaying them in a room inside your museum.
And therein lies the problem: my main feeling about leaving Two Point Museum's Zooseum DLC was guilt. I now have a family of giraffes and zebras that are living in a 10x10 meter space indoors, and even just bringing them to my museum can make them sick. I'm dreading the moment the authorities decide to inspect my "museum".

The whole thing feels a little half-baked. Like they wanted to make a game about animals/zoos, but decided to throw it in as DLC for a museum game that isn't really built for this kind of thing. As you might expect for a Two Point game, the animals aren't real animals either, which makes the whole thing even less appealing. The Two Point team has tried to force animals into their museum game, just like I forced those animals into my exhibits. This should have been a separate game, with more fitting gameplay systems in place.
It at least runs as well on the Steam Deck as the base Two Point Museum game. So you will have no problem playing on the go.
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bestie you can build habitats outside
Well I suppose someone had to dislike it