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Quarantine Zone joins a plethora of other recent games with a similar premise: analyzing humans to determine whether they are trustworthy. In this instance, you run a military checkpoint during a zombie outbreak. It's up to you to make sure you check each person thoroughly and don't let anyone infected with the zombie virus in.

Quarantine Zone - Gameplay Impressions

The gameplay of Quarantine Zone starts off fairly standard for this style of game. The game is broken up into days, and each day you'll have to inspect several survivors as they pass through the checkpoint. You'll have a range of tools at your disposal to determine whether someone is infected, from basic visual inspections to thermometers and stethoscopes.

This part of the game is neat; it doesn't hold your hand too much, and you have to take time to inspect and record symptoms yourself to determine whether someone is infected. After you've made your decision, you get to decide whether to allow someone through, to put them into quarantine if you aren't 100% sure, or to "liquidate" them if you're sure they're infected.

One thing I did not like about this part of the game is that you immediately get a rating based on how thorough your inspection was, giving you an immediate idea of whether you found all the clues, which can spoil outcomes a little.

Another key aspect of the game is base management. Not only do you have to man the checkpoint, but you also have to run the entire base, so you need to manage your money to afford supplies that keep people fed and healthy and keep the power running. It sounds a bit mundane, but you do get base upgrades/unlocks, which make your job easier and can help you along the way, and it gives the game a sense of progression.

The last part of the game is my least favorite, and I'm not sure it should be a part of the game, but every few days, your checkpoint will get attacked by zombies. During these moments, you'll need to man a drone with weapons attached to fight back the zombie horde. Considering that the main part of the game is about making thorough examinations and considered choices, having an action sequence pop up is pretty jarring and feels out of place.

I also had some visual bugs. I'm not sure if it's due to the low lighting settings I was using, but the flashlight often didn't illuminate people's bodies well, making visual inspections a bit difficult.

Ultimately, Quarantine Zone does some things well and others not so well. The actual inspection of people to determine whether they are infected is well done, and the base management is a nice break from the tedious task of inspection after inspection. But the action sequences didn't really add anything to the game for me, and it has some rough edges.

Quarantine Zone - Steam Deck Performance

Quarantine Zone is a mixed bag on the Steam Deck; performance-wise, it actually runs okay. We can run a mixture of medium and low settings and still maintain 30 FPS, all we need for this kind of game.

These are the settings I used to play. I used the in-game frame limiter and not the SteamOS one to avoid input lag.

The problem stems from other issues in the game, in addition to the aforementioned bugs. The game also has a fairly small UI scale, which makes some text very difficult to read on the Steam Deck's display, and unfortunately, you can't adjust the scaling either.

The controls are also a little inconsistent: some menus require you to press A to progress, while others require you to press RT. Some even display the wrong button icon, telling you to press RT when you should use A.

All that being said, Quarantine Zone is perfectly playable on the Steam Deck; there are just a few little annoyances.

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オリバー・ストッゲン
オリバーは幼い頃からビデオゲームで遊び始め、SNESコンソールやコモドール・アミーガ・コンピューターから始めた。現在、彼の関心は携帯ゲーム機、ポータブルパワーステーション/バンク、ポータブルモニターといったポータブルテクノロジーの未来にある。そして、これらのデバイスをどこまで進化させることができるかということだ。
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