Valve pushed out another small update to the Steam Deck Client Beta channel a moment ago that deals primarily with Steam Input and FlickStick improvements:
Steam Input
- Now automatically switch controller configurations to be per-device when multiple of the same controller are connected at once
- Fixed a crash with editing the mode settings for an input (e.g. joystick)
- Fixed a crash when setting a trigger input to "Disabled" in an action set layer
- Fixed an issue where "Disabled" would be listed multiple times the dropdown options for modes
- Fixed a bug where switching the active controller in the configurator could lose unsaved changes
Steam Input: FlickStick
- Reduced update rate from 240hz to 120hz to reduce instances of maxed out mouse movement between game frames
- Added a "Slap Back" check so that the stick does not accidentally invoke an opposite-side turn when snapping home aggressively
- Any remaining Snap Angle is doled as the stick returns to zero. This further reduces "mouse movement spikes"
- Fix for Dampening Value not being used with the correct ranges
- Tweaked Inner Radius Default to be lower
You can view the changelog and discuss this over on Steam. The other update from earlier today can be viewed from our post from this morning.
Noah Kupetsky
A lover of gaming since 4, Noah has grown up with a love and passion for the industry. From there, he started to travel a lot and develop a joy for handheld and PC gaming. When the Steam Deck released, it just all clicked.
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