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Steam Next Fest is upon us, which means hundreds and hundreds of demos for upcoming games are now available for us to try out. In the spirit of this, we are lucky enough to try out some awesome new demos ahead of time. Tanuki: Pon’s Summer is one of the few I was really looking forward to. I love the publisher, Critical Reflex, and this looked like an adorable simulator to enjoy. And from my experience with the demo, I think it certainly will be.

The demo takes us through multiple days of the game, showcasing the odd jobs we will take on, BMX free styling, and an intro into the story and characters we will come across. Even from the short time there, I fell in love with our lazy Tanuki and his journey to restore their shrine in time for the Matsuri Festival in 21 days.
In regards to the story, the humor was almost immediately apparent. Our Tanuki protagonist starts the story sleeping on a bench during the day, and ends up back home at the shrine to sleep some more. After getting yelled at by the god of the shrine, they start to look for jobs, where he gets rejected initially, and then comes back to the shrine to sleep and play video games for a whole week. Just as it seemed to be impossible, the Tanuki gets an opportunity to work for the Post Office, and the rest of our days are filled with delivering packages to the unique individuals in the village.

It looks like Tanuki: Pon's Summer gameplay is going to have multiple facets and a good chunk of minigames, but at the end of the day, the goal is to make as much money as possible to restore the shrine in time for the festival. Whether it be delivering packages on our bike for our primary job, or pouring drinks for customers at the local restaurant and sumo wrestling as a secondary, there will be a multitude of ways to get the money we need. It’s fun and ridiculous, with a good variety so far that kept me engaged the whole time.

Biking was another big part of the game. Yes, it is how we get around, but there are also challenges throughout the town to complete that will require us to race and utilize tricks to get around. The controls were pretty easy to get a hold of, though I did run into some obnoxious issues with grinding. One of the challenges has me race through the town, but every time I made a jump across the river, I would accidentally grind because I was holding the Right Trigger to speed up. Apart from that, the trick system made me think of Tony Hawk’s Pro Skater, and I enjoyed it.
I also love the visual style. The gorgeous, vibrant, cartoonish world lit up as I biked my way through it. It lent itself well to the humor, which allowed the Tanuki’s expressions to feel even more exaggerated and hilarious.

It also performs decently on the Steam Deck so far, which is great for a demo. The game regularly held 60 FPS throughout my experience, though it seemed to be bottlenecked and dipped below a few times when the town was in full view, and I could see pretty far. However, there’s a good chunk of wiggle room, since the demo defaults to almost the highest settings. Still, it works well for what it is, and with some optimizations, I could see it being a smooth 60 throughout the entire game.

Tanuki: Pon’s Summer is shaping up to be a delightful, hilarious experience with some interesting minigames that are both challenging and fun. The world is beautiful and enjoyable to bike through, and with how it’s running on the Steam Deck already, I could see it being a great experience to take on the go. I will be looking forward to the full release and can’t wait to see how the story continues and what other minigames will show up.
Tanuki: Pon's Summer's demo is available to try out now on Steam.
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