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LordsOfTheFallen5 1

A new Proton GE update was released with tons of changes and improvements. We have updates to most of its components, including Wine bleeding-edge, DXVK, VKD3D, D7VK, and FEX. There are also fixes to some path handling and prefix directory repair.

We also have more Video Rework changes, including correct MFT drain completion and progressive Google Video URL handling for VR Chat. We also have specific video fixes for Lords of the Fallen, Grandia 2, Ys: Memories of Celceta, and Girls’ Frontline 2.

There were also some specific PS5 Controller support changes, with reworked audio/haptic routing, endpoint identity, profile switching, and hotplug lifecycle. There were also some fixed audio and haptics across profile transitions and better spoofing for DualShock 4. We also have specific fixes for the audio and haptics for Death Stranding Director’s Cut, Detroit: Become Human, Red Dead Redemption 2, God of War, Yakuza 0, Dark Souls Remastered, Monster Hunter Rise, and many more.

There’s also no support for the Steam overlay under Wine-Wayland, which should make it easier for us to use the steam overlay. There’s also launcher controller support, mouse capture, and fixed overlay text fields to make it easier for us to use the overlay in this scenario.

Proton GE 11-6 Update Changelog:

Wine-Wayland Changes

  • Updated the Wine bleeding-edge base twice and imported/rebased the latest EM11 Wine-Wayland series: 3e5f91e
    (3e5f91e), 0c63e18
    (0c63e18), 061e2df
    (061e2df), 09b1a37
    (09b1a37). Original EM11/Wine authorship remains preserved in each patch.
  • Imported Wine-Wineland’s 58-patch cross-process DMA-BUF child-rendering series in eb556a3
    (eb556a3). This covers GDI, OpenGL and Vulkan child windows, CEF launchers, popups, menus,
    clipping, shaped windows, frame throttling and producer lifecycle.
  • That series is primarily by Erhan Bilgili (nanomatters). It includes a present-wait follow-up by Etaash Mathamsetty, a fallback-context change based on work by Paul Gofman, and final
    integration fixes by Thomas Crider (GloriousEggroll).
  • Added StatusNotifierItem tray icons and native context menus from Erhan Bilgili, plus host desktop notifications and edge placement: f642447
    (f642447), with corrected credit in 4334eee
    (4334eee).
  • Enabled simultaneous availability of winewayland.drv and winex11.drv, selected per process through WINE_GRAPHICS_DRIVER. Added PROTON_USE_X11_EXCLUSIVE for user-selected X11 executables.
    Native child rendering later superseded the broad launcher fallback and removed obsolete --in-process-gpu workarounds in 326b36f
    (326b36f).
  • Fixed unsupported DDB cursor conversion and Steam desktop virtual-controller filtering in 0a9c71a
    (0a9c71a).
  • Removed a redundant packed-code split lock that delayed Ubisoft Connect startup by minutes: 80261c9
    (80261c9).
  • Closed: #696 Deadlock cursor (#696) via 0a9c71a#706 launcher rendering
    (#706) via f642447, subsequently replaced by native child rendering in eb556a3.

PS5 Controller Changes

  • Reworked DualShock 4, DualSense and DualSense Edge audio/haptic routing, endpoint identity, profile switching and hotplug lifecycle.
  • Added reliable Death Stranding Director’s Cut BB audio, haptics, adaptive triggers and environmental controller effects, then extended the path to Death Stranding 2: deddac8
    (deddac8), ce9e5f7
    (ce9e5f7), a8c99ce
    (a8c99ce).
  • Fixed controller audio and haptics across Direct/Default profile transitions and prevented Wine from forcing a profile after reconnect: 8acb1f8
    (8acb1f8), 196d71d
    (196d71d) for #697 (#697).
  • Fixed simultaneous-controller publication and routed speaker effects to the physical controller generating the action: 35298cb
    (35298cb), 241ad98
    (241ad98). This closed #702 (#702).
  • Added DS4-v2-to-DS4-v1 spoofing, including direct DS5/Edge-to-DS4-v1 behavior: 251f376 (251f376),
    resolving #699 (#699).
  • Generalized hatswitch and XInput translation based on foriequal0’s #700 proposal (#700): 0fdd9b7
    (0fdd9b7).
  • Expanded standalone Steam Input fallback support for Horizon Zero Dawn and God of War Ragnarok, including native-Steam-Input gating, controller-profile detection and hotplug updates: 45fd5af
    (45fd5af).
  • Added/fixed presets for Detroit, RDR2, Death Stranding, God of War, HZD, Dune Awakening, Grandia I/II, Lunar, Crash, A Hat in Time, Yakuza 0, Wolfenstein II, Batman Arkham Knight, Little
    Nightmares, Spyro, Greedfall, Dark Souls Remastered, Sekiro, RE Revelations 2, SF6, Monster Hunter Rise and Lightning Returns.
  • Closed: #689 Sekiro (#689) via 6b00f04
    (6b00f04); #704 Lightning Returns (#704)
    via 6efe1e2 (6efe1e2); #714 Dark Souls Remastered
    (#714) via bf13e55 (bf13e55).
  • Controller preset contributors: Ritaku02 through PR #701 (#701), and cocsolvi for RDR2 through PR #688
    (#688).

Video Rework Changes

  • Added correct MFT drain completion, callbacks outside the sink lock, fragmented Annex-B H.264 assembly, allocator orientation handling and safe allocator shutdown.
  • Fixed #662 Lords of the Fallen (#662) via 00eb0cc
    (00eb0cc), #646 Grandia II (#646) via
    cf9d278 (cf9d278), #653 Girls’ Frontline 2
    (#653) via d2e8cc0 (d2e8cc0), and #606
    Ys: Memories of Celceta (#606) via e6e4917
    (e6e4917).
  • Fixed Grandia’s Sult Ruins video through H.264 display-dimension probing and discard-packet handling: 0cec711
    (0cec711).
  • Added progressive Googlevideo URL handling, live-HLS timestamp/range semantics, autoplay, scrub/pause correction, RGB32 alpha filling, cross-device frame transfer and system-memory live-video
    delivery for VRChat.
  • Final AVPro finite-video and livestream fix closed #682 (#682): 88af667
    (88af667). Earlier foundation: db7964a
    (db7964a), 966ad8b
    (966ad8b).
  • Fixed the serial rtworkq item leak reported in #715 (#715): 96ff006
    (96ff006).
  • #703 Atomic Heart (#703) and #713 RoboCop (#713) were closed after
    latest-git validation; GitHub does not record narrower one-to-one commits. Their relevant generic fixes are the fragmented-H.264 work in d2e8cc0 and RGB32-alpha work introduced in db7964a.

Overlay Changes

  • Added Steam overlay support under Wine-Wayland, then moved Vulkan interception into a standalone vkroots implicit Vulkan layer: 2f8d3d2
    (2f8d3d2), 439a936
    (439a936).
  • Removed overlay-specific code from winewayland.drv and moved the shared focus/input bridge into lsteamclient, supporting both native Vulkan and native OpenGL without Zink: 9f394d2
    (9f394d2), f5549ef
    (f5549ef).
  • Added launcher controller support, mouse capture, relative pointer handling, keyboard/text input, controller navigation, overlay focus, cursor forwarding and suppression of game input while
    the overlay is active.
  • Added OpenGL overlay support under both Wine-X11 and Wine-Wayland: 185681b (185681b), f5549ef.
  • Fixed overlay text fields and input pass-through, closing #709 (#709): e9dc529
    (e9dc529).
  • Thaylor Santos moved layered-overlay shape readback off the present path, added MIT-SHM/direct scans and configurable sampling, fixing #712
    (#712): a21fac4 (a21fac4), merged as PR
    #716 (#716).

Miscellaneous Changes

  • Corrected Wine syscall-dispatch address gating for Marvel Rivals and related EAC/EOS launch failures: 157acdc
    (157acdc). This fixed #686 (#686) and
    duplicate reports #694 (#694), #698 (#698), #707
    (#707), plus #710 (#710).
  • Fixed FreeArc installers with effective-range allocation retry and WoW64 top-down reservation: 9c5aac7
    (9c5aac7), 09aa68c
    (09aa68c). The reservation backport is authored by Alexandre Julliard.
  • Added a prefix-directory repair for KDE Ark bug 524702 (https://bugs.kde.org/show_bug.cgi?id=524702): 37b3e44
    (37b3e44).
  • Added native-DLL preference based on version resources, authored upstream by Alexandre Julliard: 02d368d
    (02d368d).
  • Added missing NtGdiDdDDIQueryAdapterInfo cases by Marcos Vega through PR #690 (#690): 2008775
    (2008775).
  • Fixed PROTON_NVIDIA_LIBS NVAPI path handling for #673 (#673): c0f8238
    (c0f8238).
  • Added bounded VKD3D present waits during swapchain teardown, Hero Plus WoW64 handling and a minor pso2_hack correction.
  • Updated Wine, DXVK to 3.1, VKD3D, VKD3D-Proton, D7VK, DXVK-NVAPI, FEX and protonfixes.
  • Improved AArch64 builds: Steam support in FEX by Arkadiusz Hiler, CPU-topology derivation from process affinity by Paul Gofman, plus GE integration fixes.
  • Corrected x86_64 release tarball matching by feelbadinc through PR #685 (#685).
  • Corrected the README’s HDR/Wayland guidance and documented the Sony-controller, Steam Input fallback, DS4-v1 spoofing, X11-exclusive and ASLR options.

Merged Pull Requests

  • #685 (#685), x86_64 installer matching, by feelbadinc.
  • #688 (#688), RDR2 DualSense-to-DS4 preset, by cocsolvi.
  • #690 (#690), adapter-query implementations, by Marcos Vega.
  • #701 (#701), expanded Sony spoofing presets, by Ritaku02.
  • #716 (#716), layered-overlay performance fix, by Thaylor Santos.

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