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A game that fellow writer Michael and I have been following for quite some time now is 'Of Life and Land', and it's pretty exciting to see that the game is finally leaving Steam Early Access next month on May 16th.
Of Life and Land is a settlement builder, but beyond that, it also simulates an entire world. You'll have to balance your foraging so you don't deplete resources or make animals extinct by hunting; not only that, the animals need to eat too. All of this makes the entire game a balancing act, and much like real life, if one system starts to fail, others will soon follow.
The full release is promising a new historical scenario, the Counts of Lenzburg, as well as new buildings and decorations, plus the usual quality of life and balancing improvements we've seen throughout the Early Access period.
On top of that, Of Life and Land will be available at a 40% discount on May 16th, 2025, at the game's launch, so be sure to wishlist it now if you want to grab it at a reduced price.
We also just got an update today, which added 2 new starting maps, a new supply chain for Soap, updates to the game's UI to make it clearer, as well as AI improvements, which are essential in a simulation like this.
You can find the full changelog for today's update here.



Of Life and Land will be launching on Steam on May 16th. It is available in Early Access right now for $24.99. There will be a 40% launch discount on May 16th, although it's possible the regular price will increase from $24.99 at this time.
As for how Of Life and Land performs on Steam Deck, performance-wise, it's entirely playable, and controller-wise, there is no native support, but you can make a layout that works fine; in fact, there should be a controller layout I made available in the community layouts section on Steam Input. The UI was a little on the smaller side, but a UI scaling option was added, and you can get away with running at 1.1 (110%) scaling on the Steam Deck for easier-to-read text.
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