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The rest of this year is stacked with incredible video games coming out, culminating in the gigantic release of Grand Theft Auto 6 in November. The game isn’t coming out for PC just yet, but there are still an incredible number of games that are. So, I want to go over the big games that are releasing this month and how we think they’re going to run on the Steam Deck.
Moonlight Peaks - July 6th

Moonlight Peaks is another take on the farming simulator genre, but with a vampire twist. It looks like it’s going to be chock-full of raising magical crops, learning how to cast spells, and making potions, all while still having the life simulator features we’ve come to know and love, like befriending and romancing an intriguing cast of characters in the town next to us. And based on the demo, it should be perfect for the Steam Deck. It was running at 90 FPS with 12- 14 W battery drain for over 3 hours of battery life. So, if the full game is like this, there’s going to be no issue playing it on the go.
NTE: Neverness to Everness - July 7th

Based on gameplay so far, I would say the upcoming open-world gacha game should be very playable on the Steam Deck. The game is technically already released, and we can currently play it by installing the launcher manually, but it’s going to be released directly on Steam, which may help with some of the little stuttering here and there. Still, performance at the default settings is above 30 FPS, so unless there are some major battles with tons of flashy effects later on, I would consider this a safe bet to play on the go.
Granblue Fantasy: Relink - Endless Ragnarok - July 8th

This is a big expansion for Granblue Fantasy: Relink, which is already really great to play on the deck. The game does drop a little bit when there’s a lot of action going on, but for the most part, it’ll be extremely playable. Ultimately, I believe the expansion will follow suit, so we should be able to take this on the go all the same.
Assassin’s Creed Black Flag Resynced - July 9th

The remake of one of the best games in the Assassin’s Creed series is coming this month, and I actually have a lot of faith that it will be playable on the Steam Deck. Ubisoft even mentioned a Steam Deck version of the game, implying that it will be optimized for handheld, which was backed up by the game getting Verified ahead of launch. So, I am pretty optimistic that this will be playable on the Deck, but I wouldn’t expect a stable frame rate above 30 FPS.
Echoes of Aincrad - July 9th

Based on the demo I played during the Steam Next Fest, this will not be a good experience on the go. It looks like an ambitious, awesome game that I can’t wait to play, but it doesn’t perform well on the Steam Deck and will encounter lots of drops below 30 FPS on the lowest settings. This is followed by the system requirements, which are pretty high, and the game has the unsupported badge. Unless there is some major optimization or mods, I don’t see this one being playable on the deck.
Cat Mail Co. - July 9th

This is going to be another great experience for the Steam Deck. Based on the demo, the cozy post office simulator should be very playable at 60 FPS with a relatively low battery drain. There isn’t any controller support, which does make it a little annoying to control, but with a community configuration, it should be significantly better. This will be another great one to take wherever you go.
D-Topia - July 14th

This is a gorgeous little game from Annapurna Interactive that takes place in a world where artificial intelligence curates your life to maximize happiness. It’s a casual puzzle game with beautiful visuals and an interesting story that I can’t wait to play. And based on the system requirements and how they look in general, I would be shocked if it wasn’t perfect to play on the Steam Deck.
The Mound: Omen of Cthulhu - July 15th

This is a creepy co-op exploration game where you’re going to look for treasure and face Lovecraftian creatures, and it seems to be relatively playable on the Steam Deck. Based on the demo, it was able to hit 30 FPS and above on low settings with FSR upscaling at balanced, and the game looked quite nice while performing relatively well. It did show some warning signs, with some areas dropping below 30 FPS, so it may not be the most consistent experience, but I would still consider it playable.
Denshattack! - July 15th

Based on the Steam Next Fest Demo we played, the crazy bus-skating game should be perfectly playable on the Steam Deck. It was able to stick to 60 FPS without any noticeable dips or stuttering, which is great because the game really needs that continuous flow and momentum to keep it enjoyable. The battery drain during the demo did fluctuate a bit but didn’t change how it was.
Moss: The Forgotten Relic - July 16th

Based on the demo we played during the Steam Next Fest, this should be a perfectly comfortable experience on the Steam Deck. We were able to hit 60 FPS without many issues, and even above that, into the 70 to 85 range. However, for the most stable experience and some savings on battery life, locking at 60 FPS was perfect. Based on this, it should be very playable on the go.
The Guild - Europa 1410 - July 16th

With the game not having controller support, I was preparing for this to be an experience that may not be the best on the go. And based on the demo, I feel it’s a correct assumption for the most part. On the lowest settings, the game will drop to below 30 FPS when zoomed out. However, zooming in brings the performance right back up and can almost even hit the 40 FPS mark. I could see this being very playable zoomed in with a controller configuration that fits the game.
It also supports the 16:10 aspect ratio, which is a nice touch.
Tears of Metal - July 22nd

I am super excited for this game as a fan of hack and slash and roguelike experiences, and it should be amazing on the Steam Deck. Based on the demo, it’s going to get above 30 FPS on the default settings, keeping it looking good and smooth. I would consider this a solid experience on the go based on what I’ve played so far, and I can’t wait to play the full game.
This will be released in early access, so it's possible it will be optimized further down the line.
DragonSword: Awakening - July 22nd

Despite this being built on Unreal Engine 5, the demo shows that it’s actually very playable on the Steam Deck. It was able to hit above 30 FPS, regularly sitting at around 40, which made it very comfortable to play. I was actually quite surprised by this one because it is an open-world game on UE5, but I was pleasantly surprised.
Avatar Legends: The Fighting Game - July 23rd

2D fighters like this are generally very optimized for 60 FPS gameplay, and based on the minimum specs, I would say this should be perfectly playable as well. I don’t see any reason why this fighter, based on the Avatar: The Last Airbender series, should have any issues with portable play.
Halo: Campaign Evolved - July 28th

This one is a little bit of a tricky one. The remake of Halo has very high system requirements, and those alone would make me say it’s not going to be playable. However, Xbox has been optimizing its games for the Xbox Ally, which has similar power to the Steam Deck, and they showed it being played on a Steam Deck in one of their promotional videos. So, I would say I’m cautiously optimistic about this one. Most likely, we will be able to play it, but it will be at 30 FPS with some visual compromises and upscaling.
Mistfall Hunter - July 29th

Based on system requirements for this dark fantasy extraction RPG, I actually do think that it’ll be playable on the Steam Deck. There will definitely be compromises, but the requirements are well within what the Steam Deck is capable of. The only issue is that the game is using Unreal Engine 5, which has a history of games that are unoptimized or stuttery. I will hold out hope because I would love to play this on the go.
Truck-Kun is Supporting Me From Another World - July 29th

Despite it getting Steam Deck Verified, the demo is a little bit worrisome. Without any changes, it automatically locks to 40 FPS, but when there’s a lot going on or I’m drifting, the performance will regularly drop below 30 FPS. For a game like this, which is very obviously inspired by crazy taxi, it doesn’t feel as good to play on the Steam Deck. It’s very possible the full version will be better, but until then, it’s just okay.
It also supports the 16:10 aspect ratio, which is very nice.
The Relic: First Guardian - July 31st

This is a bit of a tough one to gauge since it doesn’t have any system requirements listed yet. However, we do know that the Souls-like is being developed using the Unreal Engine 5. Because of that, I do have worries about performance. I’m thinking it will be playable at 30 FPS with some big compromises, but there may be some stuttering due to the engine.
Corsair Cove - July 31st

This one is going to be a little bit up in the air, but I’m leaning on the optimistic side. Based on the demo, the pirate city-builder strategy game runs at above 30 FPS as soon as you turn on FSR upscaling, even when set to quality mode. This may change as your pirate haven gets bigger and bigger, but I am feeling pretty optimistic since zooming out fully doesn’t hurt the frame rate as much. And there are still some settings we can turn down to improve it further. The lack of controller support does make it a little bit difficult, but with the right community control configuration and the trackpads, it should be very playable.
There are a ton of games that are releasing throughout the rest of this month, and this is just a handful of some of the biggest. If there’s a game you’re excited for this month that we didn’t cover here, let us know in the comments!
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