Baldur's Gate 3 has been out for a solid 3 days now and it has been crushing expectations. The top-down RPG has lately crossed over 800,000 concurrent players on Steam and for good reason! The game is massive with content overflowing across its world with different choices changing the game in numerous ways. This isn't a game you will want to miss, that's for sure, but is this gigantic undertaking one that you can enjoy on the Steam Deck? Well we aim to at least begin to answer that question now with our thoughts on it so far.

BaldursGate3Impression8

As a heads up, this is a huge game that just came out 3 days ago and there is no way anyone should have "Best Settings" for the game. An average playthrough of Baldur's Gate 3 takes around 75 and 100 hours and that doesn't account for side quests. Unless an article mentions they had the full release before August 3rd, then there is no way anyone has played through the full release of the game to definitively state what one should use throughout. Take any article mentioning "Best Settings" with this in mind.

Baldur's Gate 3 - Steam Deck Verified?

First, right out of the gate, this game should not be Steam Deck verified. The default settings do not have a consistent framerate that sticks around 30 FPS. This is one of the requirements and something I note in my previous article where I go into the Verification System's flaws and how they can be fixed. Otherwise, most of the text has been legible, the game plays at 1280x800 resolution, and the controller configuration is great so far. With that said, let's get into exactly how the game runs.

First Impressions

Before I get into it, this is a first impression of the game after playing for around 7-8 hours. There is a LOT more of the game to play before I make a final review, these are just what I have found that works so far.

Like I mentioned above, going into the game on default settings is tough and there are a lot of framerate drops and this goes into any settings you decide to use on the game. The drops seem to culminate whenever going into cutscenes or heading into new places, but they can also be seen in busy areas (like the Druid basecamp).

The framerate can also depend on your camera angle, so if you are going to have close-up angles like this one, expect worse performance.

BaldursGate3DruidCamp

As I was testing, and Liam over at GamingOnLinux pointed out in his article and to me directly, the iteration of FSR in the game (1.0) makes it look blurry and, while it does help performance, I feel it doesn't help enough to justify using it. Just switching between no FSR and Ultra Quality is a stark difference to the world:

比較する
Without FSR
With FSR Ultra Quality
\
With FSR Ultra Quality
Without FSR

From there, I decided to test framerate and see if we could make any changes that wouldn't interrupt the smoothness of the game. While aiming for 30 is best, and a stable 40 isn't possible here, I did find that 28 FPS still felt smooth and did eliminate some of the stuttering when walking through some crowded areas. Anything below 28 started to feel jarring and an unreasonable compromise.

Yes, you could lower even further for more stability, but that isn't something we should have to compromise on. Asking for 30 FPS should be the bare minimum when it comes to games. Of course, you can play Baldur's Gate 3 at 20 FPS, it would eliminate stutters, save battery life, and maybe allow some quality increases, but it doesn't feel playable due to how slow the game would now be.

The way I see it, we are left with two options: Playing the game without FSR and lower settings at 28 FPS or using FSR to push the game to 30 FPS and still have similar quality. Personally, I went with the former. The setting changes don't affect the game as much (especially since it would be going from low to medium) and the blurriness of FSR impacted my enjoyment of watching the world around.

Here is what I am using so far:

スチームモス

  • Refresh Rate: 56
  • Framerate Limit: 28
  • TDP Limit: 11

In-Game

  • Model Quality: Medium
  • Detail Distance: Low
  • Instance Distance: Low
  • テクスチャーの質:ミディアム
  • Texture Filtering: Anisotropic x2
  • Animation Level of Detail: Medium
  • Slow HDD Mode: Off
  • Dynamic Crowds: On
  • 影の質:低い
  • Cloud Quality: Low
  • 霧の質:低い
  • AMD FSR 1.0: Off
  • FidelityFX Sharpening: Off
  • Anti Aliasing: None
  • Ambient Occlusion: Off
  • Depth of Field: None
  • God Rays: On
  • ブルームについて
  • Subsurface Scattering: Off

With these settings, expect a mostly stable 28 FPS with sharper visuals. There will be some drops in cutscenes, with some camera angles, and in some very crowded areas, but it is still playable. I believe the game will be significantly better once FSR can be used, but using 1.0 makes the game way more blurry than it should be. Our recommendations will more than likely change as soon as FSR 2.2 releases.

結論

Baldur's Gate 3 is a massive game and being able to play it at all on the Steam Deck seems like a dream. I still can't believe such a huge game like this exists, and yet, here we are. Larian Studios have made something magical and it deserves the success it has, though unfortunately, the game does have its issues on the Steam Deck. It requires a lot of power, which makes sense, but it does mean you will need to compromise to play it on-the-go.

It definitely shouldn't be verified, that much I can say with confidence, but as for how it will run later on, I can't say yet. I may decide to actually wait on a full review until FSR 2.2 is integrated into the game, which will be in September, since that could heavily change which settings I fully recommend. But hey, at least we can sleep with bears portably right?

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ノア・クペツキー
4歳の頃からゲームが大好きだったノアは、ゲーム業界への愛と情熱とともに成長してきた。そこから、彼はよく旅行するようになり、携帯ゲーム機やPCゲームに喜びを感じるようになった。Steamデッキがリリースされたとき、すべてがピンときた。
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