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Indie company ProbablyMonsters is expanding! 2 new development teams, known as Battle Barge and Hidden Grove have been formed. Hidden Grove will operate under General Manager Chris Opdahl, who previously worked on development for Halo and Destiny as a Creative Director at Bungie. They also snuck in a sneaky announcement that their first game will be a competitive multiplayer adventure title making use of Unreal Engine 5.

Here's an introductory video for the Hidden Grove team:

Hidden Grove is made up of a variety of industry veterans, some from Opdahl's time at Bungie, bringing in former Destiny developers, as well as those who have worked on the Mass Effect and Dungeons & Dragons franchises.

The Battle Barge team, on the other hand, is working on a next-gen co-op RPG, more details will be announced at a later date.

Here's an introduction to the Battle Barge team also, which wasn't quite so under wraps as the Hidden Grove team:

That's not all the changes at ProbablyMonsters, Adam Rymer has joined and taken up the role of Chief Product Officer, and he will take the lead over all the development teams at ProbablyMonsters, including Hidden Grove and Battle Barge. Rymer has previous experience at Legendary Digital Networks where he guided the Nerdist Podcast Network and helped develop the popular D&D show, Critical Role. Having previously been a senior executive at Universal Pictures and the CEO of an esports organization, Rymer has plenty of experience that he can bring to ProbablyMonsters.

Rymer also teased that other teams are working on unannounced games at ProbablyMonsters, and we'll hear more about them at a later date.

You can follow both the Hidden Grove and Battle Barge teams on their respective X (Twitter) accounts, which have just started up today.

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Oliver Stogden
Oliver began playing video games at an early age, starting with the SNES console and Commodore Amiga computer. Nowadays, his interest is in the future of portable technology, such as handheld gaming systems, portable power stations/banks, and portable monitors. And seeing just how far we can push these devices.
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