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Throughout the last 5 days, I have been at Gamescom, and it has been a blast. The event is huge and filled with so many awesome people, and I had the pleasure of meeting amazing individuals across the industry to talk about their games. I will be posting a lot of coverage about the event, and I am writing about some of my experiences with individual games now, but there's one common theme I discovered throughout my time here: Developers really care about the Steam Deck.

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Being one of the only Steam Deck-focused press comes with some perks, including being known as "the Steam Deck guy" or "Steam Deck Noah" in a lot of my meetings, but it also starts the conversation on Steam Deck compatibility. I am elated though, since in almost all of my meetings, except one, every developer has been either open, optimistic, or genuinely excited about the Deck and having their games on it.

The conversations in meetings tended to vary in how interested they were, but everyone was interested. But in some of my meetings, they were extremely excited not only about the Steam Deck and what we do, but that they had their games are running on the Deck so well. For example, I went to see Disney's Epic Mickey Rebrushed with THQ, and they brought a Steam Deck just for me to try it on, and it runs almost flawlessly. The game's director, Jason Mallett, loves his deck and is adamant that the game will be running there. I can confirm that it not only runs but is also extremely enjoyable.

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He wasn't the only one, though. There was a multitude of developers who really cared about their games being playable on the Deck. Over at NetEase, the Fragpunk and Floatopia devs care heavily about making sure the game is running on Deck, NEXON is working on compatibility for The First Berzerker: Khazan and indie devs all around want to make sure their games are running on the Deck. I even learned that the Tails of Iron developers created a Linux build of their original game because they wanted it running as best as it could on the Steam Deck. We will be talking to them a bit more later on about it, but it is pretty insane hearing that they went so far just to make sure it plays well.

On top of that, we had a lot of conversations with developers and publishers about the Steam Deck, how much they love the device, and a lot about what we do at SteamDeckHQ. Everyone was interested in what it is we do, and we had some productive discussions about why its important to be working on a Deck and how we could help out.

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We know of the Steam Deck's rise and how the market is developing and becoming more and more important, but it was really nice to hear how important it is to developers and publishers to get it running. I also feel quite honored that we are thought of so highly in regard to our work with games on the Steam Deck, but we couldn't be more excited about the games coming out and playing them on the Deck. With how important the Steam Deck is to more devs, it is apparent that more titles will support it in the future.

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ノア・クペツキー
4歳の頃からゲームが大好きだったノアは、ゲーム業界への愛と情熱とともに成長してきた。そこから、彼はよく旅行するようになり、携帯ゲーム機やPCゲームに喜びを感じるようになった。Steamデッキがリリースされたとき、すべてがピンときた。
蒸気プロフィール