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Even though it was originally released on the Epic Games Store, I loved Blades of Fire. The concept was intriguing in the gameplay was enticing, with unique combat and emphasis on constantly making new sorts. I had such a blast playing it before, so I was super excited for the major update that’s going to add more content to the game. On top of that, the game will also be released on Steam and will include specific support for the Steam Deck.

Ahead of its release, I had the chance to ask developer MercurySteam some questions about the new Steam Deck support. I got a response from Enric Alvarez, the co-founder and CEO of the company, who provided more insight into what they did to get the game playable on the go.
Q: What changes did you have to make to Blades of Fire to get it optimized and easy for the Steam Deck?
A: We implemented lighting simplifications and a variety of optimizations in certain areas, always trying to preserve the level of visual quality we are comfortable with.
Q: Did you run into any issues when optimizing for the Steam Deck?
Because of Proton’s abstraction layer, some graphical features had to be adapted.
We could not simplify the world or its inhabitants, as they are deeply integrated into the game’s design.
In addition, due to the Steam Deck’s lower processing power, it was challenging to decide what to sacrifice in order to reach our target performance. The console’s shared memory architecture also limited the quality of the textures we could use.
Q: Will the game support the 16:10 aspect ratio of the Deck’s screen?
A: Yes, the game supports the Steam Deck’s 16:10 aspect ratio.
Q: What quality settings and framerate are you aiming for, in regard to gameplay on the Steam Deck?
A: For handheld Steam Deck play, our target has been to achieve a stable 30 FPS, rendering internally at 960x600 and upscaling to 1280x800.
Framerate stability was prioritized above all else, ensuring smooth gameplay both in quieter moments and during combat.
All of this is configured automatically through the default Steam Deck preset the first time the game is launched on the device, with all graphical settings set to their minimum values.
Q: Will the game be utilizing Steam Input at all? Will there be any actions mapped by default to the back buttons of the Deck?
A: We have provided players with a recommended button layout that uses the back buttons as additional inputs. However, native Steam Input support could not be implemented, as it would have required excessively drastic changes to our input system implementation.
I want to thank Enric Alvarez for taking the time to answer my questions, and I appreciate the insight into what we can expect from the game’s performance on the Deck. I think it’s realistic to expect 30 FPS with upscaling, based on the kind of game this is, and I’m glad that they prioritized smooth gameplay above all else. Having a stable frame rate will be great in combat and necessary. It’s also nice that we won’t need to worry about having black bars at the top and bottom of the screen since the game supports the 16:10 aspect ratio.
It’s also interesting to see that some of their graphical features had to be adapted because of Proton. It makes sense that they would have to make sacrifices due to the processing power being more limited, as well as lowering the quality of the textures because of the shared RAM.

I’m also curious how they decided to use the back buttons and for what additional input they mapped to them. I’d be curious to learn more about what needs to change in the input system to make Steam Input work correctly, but I am glad they were able to do what they could.
Ultimately, it’s nice to have a realistic look at what to expect when Blades of Fire releases on Steam in two days, and I’m glad we were able to get some answers ahead of release. I want to thank MercurySteam and Enric again for the chance to ask some questions, and I look forward to diving back in when it releases.
Blades of Fire can be wishlisted ahead of its May 14th release date.
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