Detective work is never easy, but updates like these definitely help! Shadows of Doubt, the sandbox detective game, got a new update yesterday that was brought over from its experimental branch! The update prioritizes fixes and some performance improvements, but one of the fixes is going to help the Steam Deck specifically.
The developers noticed that, in the initial loading, the device would focus on dedicating resources to maintain a high framerate instead of loading the game, which meant that loading was much slower than it should have been. Thankfully, with this update, this is fixed and loading into the game has become much quicker.
I decided to load up the game myself on the Steam Deck and I definitely felt it was a lot faster. It has been some time since I played Shadows of Doubt and I forgot how much I missed it, but on top of that, the game feels significantly smoother and has full controller support now! This is one of our reviews I will absolutely need to update as soon as I can.
In the meantime, you can get Shadows of Doubt on Steam for $16 until August 10th thanks to the Stealth Fest sale happening now!
Shadows of Doubt v34.06 Changelog:
- New button in Settings > Gameplay menu to revert all settings to their defaults
- Minor performance improvements
- New save game compression: Save game files are many times smaller
- New graphics options to adjust light fade distance
- Skulls will now spawn less often in apartments (requires new city generation)
- Fixed: Selling an item using the room décor edit menu would not always delete that item
- Fixed: Devices with an APU (like Steam Deck) would dedicate resources to maintain a high frame rate while first loading the game, resulting in the initial loading process taking a much longer time than was necessary
- Fixed: The game could give the player an apartment on loading a save game (even if they didn’t have one)
- Fixed: Rainy windows no longer appear indoors
- Fixed: Rainy windows now turn on/off with rain detail graphics setting
- Fixed: Some issues with flickering area lights
- Fixed: Footprints weren’t spawning in as often as they should
- Fixed: The sky could be set to the wrong colour in certain cases
- Fixed: Using the same city seed to generate other cities of different sizes could cause loading game errors
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