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PlayStation titles are some of the hardest to run on the Steam Deck and consistently need a little help from upscaling and lower-quality settings to run decently. Amazingly, the games run at all, and that is all thanks to Nixxes Software, the developers that ported these games over to PC. Today, Nixxes has pushed out an incredible update to all of their titles, bringing in FSR 3.1, XeSS 1.3, and FSR 3 Frame Generation, which works on the Steam Deck!
In this case, there are 5 released games and 1 upcoming game getting the update:
- Ghost of Tsushima DIRECTOR'S CUT
- God of War Ragnarok (Releasing Soon)
- Horizon Forbidden West (20% Off)
- Marvel's Spider-Man Remastered (40% Off)
- Marvel's Spider-Man Miles Morales (40% Off)
- Ratchet and Clank: Rift Apart (40% Off)
The new FSR 3.1 and XeSS 1.3 updates are significant in themselves. They focus on providing a higher-quality image with some extra performance boosts over the last updates, and it works quite well. But the real draw is Frame Generation.
The most exciting part of the updates is frame Generation coming to the Steam Deck. This is an algorithm created specifically to use frame data to boost the framerate of your game, which could even bring it up to 60 FPS. It has even been implemented to allow you to use any upscaler you want in conjunction with Frame Generation. If you like XeSS 1.3 more visually, you can use it while utilizing frame gen.
This feature wasn't really working on the Deck before, but this would be one of the first times I have seen it implemented and actually working to help bring framerate up to 60 FPS! While it works pretty well, it isn't perfect for all of these games and isn't recommended for all of them.
With this update, I tested Marvel's Spider-Man Remastered and Ratchet and Clank: Rift Apart, and while it worked for both of them, I would only recommend it for one of them,
Marvel's Spider-Man Remastered was near perfect with Frame Generation, and I felt almost no input lag. There were some small moments where the framerate would visibly go down and feel sluggish, but it was only when swinging over a building fast. Otherwise, the game stuck to 60 FPS, and it felt very smooth.
On the other hand, you may want to stay away from it with Ratchet and Clank: Rift Apart. While it does work, trying to use the SteamOS framerate limiter on OLED introduces a significant amount of input lag, while unlocking the framerate limit via SteamOS does fix input lag, but it doesn't feel smooth since it tries to hit 90 FPS, but it can't. this shouldn't be an issue on the LCD models with a 60Hz limit, but it will be much harder on OLED.
Overall, this is an awesome development, and I think it's great to see. I am sure Frame Gen with Miles Morales will be similar to Remastered, while Ghost of Tsushima should work just fine, too! Horizon Forbidden West is the outlier right now, but we haven't had a chance to test it yet. Either way, it's a welcome, awesome update that should, at the very least, increase visual fidelity with the updated FSR 3.1 and XeSS 1.3 upscalers.
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I tried it yesterday for HFW, but Frame Generation made it real sluggish for me.
Would you mind sharing your Game + Deck Settings?
Same for me. On Ghost of Tsushima it was super weird and slow. (steam deck oled)