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Grandma No! is pretty creative as far as video game names go. We have probably said that to our grandparents. I know I have, and now we can do it in a game! I’ve been trying out the demo of Grandma No! For Steam Next Fest, and it is the kind of silly fun I've been looking for.
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Grandma No! is developed by Wallride, and the slapstick humor oozes from the start. This is a very short gameplay demo to showcase its features, including Octodad-esque controls. However, the appeal comes from the hilarity of the mechanics, with cheesy music and visuals to boot.
From the very start, Grandma’s lying in her bedroom in what I can only imagine to be a gin-induced stupor. Once you get up, the son phones up with some lovely news: he and his wife are on vacation, and we’re looking after the baby because the babysitter was killed.
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The demo ends if you fail within a specific time frame, which brings you face to face with your lovely pet bird, who has some very Sauron-esque desires to conquer the world. So, the first message of the game is simple: do not fall over if you cannot get back up in time!
Like Octodad: Deadliest Catch, Grandma No! is built around mundane tasks and little mini-games. These involve cheerful objectives such as watering shriveled-up plants, catching and sorting mail, answering doors, etc. They are all dull things in a parody of what older people are likely to do, which is a crying shame. Where is the Steam Deck in their living room? Where is the rocket-powered car?
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Despite the ‘boring’ quest objectives, the gameplay is engaging. Grandma stumbling about her tiny house, you can struggle to grasp objects. This resulted in what would have been a fatal accident if this was real life, since I accidentally set fire to the house with a grenade, electrocuted myself by pouring water on electronics instead of my happy plants, and face-planted off a ledge onto my face. There are side objectives, such as breaking all the vases and electrocuting yourself, so all the collateral damage is worth it. I saw no positive net for completing them, but sometimes, a good laugh is all you need.
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The game recommends using a controller at startup, which is good news for the Steam Deck. Playing with a keyboard is doable, but there were no ways to change settings in the current demo, and the game only shows controller prompts.
The Steam Deck's performance feels solid. I had no problems controlling the wayward grandmother during my escapades, and despite the lack of graphical options, it played well on the Steam Deck’s default settings.
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From such a short demo experience, it is challenging to consider what I like and what I hope will improve with Grandma No! I spent most of my time cracking up with laughter as my character messed up an easy task in a catastrophic fashion, all while the cheery music cantered away in the background. The visual design is out of a 3D kid’s show with bright colors, which helps sell the message the game is going for.
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I hope Wallride includes more options in its menu and keybind support, and I wonder how substantial the full game will be. The Store page implies a small scope for Grandma No!, and there is a limit to how much a simple mechanic can take a game. Regardless, I have thoroughly enjoyed the demo and will watch the game’s full launch!
You can try the demo for yourself on Steam before Next Fest ends.
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