SteamOS35Preview

SteamOS 3.5 has been teased in the beta channels for quite a while, and now, we are starting to get our first taste of what this massive new update will bring to the table. The biggest visual change is the added ability to tune color vibrancy and temperature to make the screen look much more vibrant. There are also some additional settings to enable HDR and VRR for external displays.

We also have some added voltage offset settings, which can help with undervolting, the newest Arch Linux base with many improvements, improved latency in some scenarios, and updated graphics drivers, which will help performance for newer games, including Starfield. We also support auto-mounting external storage devices, improved Bluetooth connectivity, better sleep/resume speed, and a way to customize the MangoHUD overlay.

Honestly, this update is gigantic, and with it hitting the preview channel, we could be seeing a full release very soon. There's a lot to love here, though, and you can try the update out for yourself by switching to the preview channel in the System section in your Steam Deck's settings.

SteamOS 3.5 Update Changelog:

Display

  • Added Settings -> Adjust Display Colors, to tune the display's Color Vibrancy and Color Temperature. The settings can be tuned with a preview of a test image (above), or with your running game.
    • Native: The native display color appearance (the color rendering for Steam Deck prior to this update).
    • sRGB: Emulate the sRGB primaries, in a smooth manner that does not introduce gradient clipping.
    • Boosted: Emulate a wider-gamut display appearance, resulting in increased apparent vibrance. May result in gradient clipping.
  • HDR can now be enabled in Display Settings if supported by the external display.
  • VRR can now be enabled in Display Settings if supported by the USB-C adapter.
  • Reworked Quick-Access scaling settings to separate scaling from filtering. Added Stretch and Zoom scaling as new options to handle different aspect ratios.
  • Fixed touchscreen orientation while external display is connected.
  • Compositing is now avoided in additional scenarios, reducing latency and stutter in situation with multiple overlays on screen.
  • Improved latency in certain situations where the application renders slower than the display's refresh rate.

General

  • Fixed an issue where certain workloads would exhibit severe CPU performance issues unless SMT was manually disabled.
  • External storage devices are now auto-mounted when connected to Steam Deck. To format or manage storage devices use the new device management interface in Settings->Storage.
  • Updated graphics drivers, with many performance and functionality improvements. Improved performance for Starfield. Fixed viewmodel corruption in Amnesia: The Bunker and launch failures for Immortals of Aveum and Kaiju-A-GoGo.
  • Improved Bluetooth connection stability, especially with multiple controllers
  • Slightly improved sleep resume speed
  • Implemented switching between controller bindings and mouse/keyboard desktop bindings by long-pressing Options in the Linux hid-steam driver, to match Steam's default Desktop configuration.
  • Improved fade transitions between applications.
  • The contents of the performance overlay can now be customized by creating a ~/.config/MangoHud/presets.conf configuration file.
  • Fixed a bug where some games could appear stretched if their window size didn't match their swapchain size (eg. Naruto Shippuden Ultimate Ninja Storm 4)
  • Fixed Disgaea PC needing to be tapped on before input works
  • Fixed physical dimensions reported to games, fixing some issues with an incorrect aspect ratio sometimes being detected (eg. Returnal)
  • Worked around a problem where Allow Tearing could cause heavy stuttering if the Performance Overlay or other overlays appeared on screen. Tearing is now impossible in such situations, and the Performance Overlay should be disabled for best results.
  • Fixed a problem where keyboard input would not be detected in Overwatch 2
  • Controller firmware: fixed an issue where some thumbstick touch sensors would lose touch periodically

Firmware 1.16

  • Added voltage offset settings.
  • Improved robustness of the Firmware Settings Reset chord (Volume Down + Quick-Access + Power) against some boot hang scenarios.
  • Fixed a rare issue that would set the processor TDP limit too low causing CPU and GPU frequencies to be stuck at 400 MHz and 200 MHz respectively.
  • Fixed an issue when the charging light would turn back on when plugged in for a while after fully charged.

Updated Arch Linux base

  • This update pulls in newer performance, security and stability fixes for the underlying packages that are the foundation for SteamOS
  • Most notably, this includes recent changes to KDE Plasma, Steam Deck's Desktop Mode. Full notes on these updates can be found on KDE's website here. Here are a few of the highlights:
    • New window tiling system
    • Updated Discover (app store / software manager) with a new homepage and improved search
    • Discover can now perform system updates from the desktop
    • Updated desktop widgets

If you enjoyed this article, check out the rest of the content on SteamDeckHQ! We have a wide variety of game reviews and news that are sure to help your gaming experience. Whether you're looking for newstips and tutorialsgame settings and reviews, or just want to stay up-to-date on the latest trends, we've got your back.

Noah Kupetsky
A lover of gaming since 4, Noah has grown up with a love and passion for the industry. From there, he started to travel a lot and develop a joy for handheld and PC gaming. When the Steam Deck released, it just all clicked.
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