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Recently, I was in Tokyo for the Tokyo Game Show, which was incredible, and while I was there, I stopped by a spot called CeeU Yokohama. There was a big Steam Deck there on display, and of course, I took a picture with it. But on a whim, I looked to see if the new Steam Controller from Hori was there, and sure enough, it was! This controller was designed with Steam in mind and had some fantastic features like a dedicated quick access button, two back buttons, and full Steam Input support, but there are some features missing, like Rumble and trackpads. It got me thinking about the perfect controller for the Steam Deck, and I definitely have some thoughts.

BigSteamDeckPicture

Before I go into it, this is all purely my opinion about what a great controller for the Deck should have. At first, I thought maybe just putting the Steam Deck gamepad together without the screen in the middle would be good, but thinking about it, there's a bit more I would like to see.

Now of course the gamepad should have all of the basics: The ABXY, right and left bumpers and triggers, two joysticks, start and select buttons, Bluetooth compatibility, and a Dpad, but there are a couple of other features that I feel would really elevate the experience while keeping the Steam Deck spirit alive. In the end, all of these may be a little too much to fit into one controller, but one can dream.

Trackpads Are Essential

This is probably the biggest thing I have gotten used to with my Steam Deck that now feels necessary to have in a controller. Having dual trackpads, one on each side of the gamepad, has allowed us to not only navigate Desktop mode much more easily, but also lets us play games without proper controller support better. This really helps out with point and click titles, but I find myself using it a lot with city-management games like Frostpunk 2.

NewSteamController
My mockup with the Steam Deck Gamepad was pushed together.

These are requirements in my mind, and I don’t see any proper future Steam controller that does not have them. Honestly, I would want trackpads for ANY controller I use with my Steam Deck, but I haven’t found any out there. They would also need to be compatible with Steam Input so we can configure them with virtual menus and change their behavior when desired. They can be pushed down in one of at least 4 directions to activate a button or action we determine.

Extra Configurable or Dedicated Buttons Are Needed

One of the first things I do when I start a game for the first time is go into Steam Input and set one of my back buttons to screenshot. It’s significantly easier for me to use a dedicated back button to take pictures instead of trying to press the Steam button with the right bumper. Having the extra buttons to do this is also a big need for me, but the number of buttons and placements are up in the air.

I have come to enjoy having two back buttons on each side of the controller, and it allows me to do much more in some games than I wasn’t able to before. I would like that to translate to a Steam Deck gamepad, though I could also be fine with a single back button on each side. Two on each just opens up more possibilities for configuration, and I love it.

In the Hori Steam Controller, we have a back button on each side, but we also have two configurable front buttons and some dedicated buttons that I have come to love. I can see having extra front buttons to be really helpful as well, especially when placed in good spots. I would love to see them possibly toward the bottom (where the Hori gamepad has them) or near the left and right bumpers.

SteamControllerWithSteamInput

I think having dedicated buttons would be great if those can't be achieved. The Hori gamepad has a dedicated Quick Access menu button, which should definitely come over, but I wouldn’t mind seeing a screenshot button similar to the Nintendo Switch. Pressing it once could take a screenshot, and holding it down could activate the game recording feature for Steam (when it is out of beta). Of course, a configurable button could do this, too, but it would need to differentiate between a short and long press.

To Rumble or Not To Rumble

Now, I am going to get into some territory that may seem controversial. I am not a fan of rumble in controllers. I understand that a lot of people like it, but I always find myself turning it off or just not really enjoying it. The closest I came to liking it is the Nintendo Switch’s HD Rumble feature, which could give very different feelings depending on what you were doing in the game. But even still, it isn’t a make-or-break feature for me.

So, in my perfect controller, this feature would be cut. I don’t care much for rumble, and having it gone makes the device a little bit lighter, which is something I really like. I can’t see Valve making a gamepad that doesn’t have rumble, especially with the Deck having it, but it isn’t something I need and could happily sacrifice for lighter and more comfort in my hands.

Trigger Behavior Switches and Gyro Activation

I absolutely love the triggers for the Steam Deck, and I think they are nearly perfect. They feel great when pushing down, and while I love the analog ability to push down the trigger only halfway and the game recognizes it, not all games take advantage. On top of that, there are some who prefer digital triggers like the Nintendo Switch since it’s easier to just push it down. For this controller, I would like a switch to change the behavior of the triggers from analog to digital and back. However, I would prefer it to change how the actual triggers feel, similar to the ZOTAC Zone.

ZotacZoneBack
The back of Zotac Zone shows the trigger behavior switches above each of the back buttons.

I also feel gyro is especially important in a controller, but even more so, how it can be activated. The Steam Deck uses touch sensors in the joysticks to activate it. So, when your finger touches the joystick, it could activate, and as soon as your finger leaves, it will stop. Having joystick touch sensors to activate gyro and being more configurable in general would be especially helpful and great here.

Symmetry Positioning is Key

While most controllers I have used in the past have similar positioning, I never cared much until I started using the Steam Deck. I love how the Deck’s gamepad has everything positioned and easily reachable with my thumbs, and I want this trend to continue. To accommodate the trackpads, I believe the ABXY and Dpad will have to be horizontally across from the joysticks on both ends to ensure they can all be reachable. It may widen the controller, but using it will be worth it.

Speaking of which, this will also include symmetrical joysticks. I find it much more enjoyable and easier to use the joysticks when they are symmetrical to each other instead of asymmetrical and diagonally opposed. Some controllers already do this, like the DualSense from PlayStation, but I want it more widely adopted.

Quality Parts for Long Shelf-Life

The last thing I can think of for this dream controller is using quality parts and materials for the actual controller. Specifically, I want hall-effect joysticks and triggers and quality plastic being used. I don't want the actual controller to feel cheap, nor do I want the joysticks to have any noticeable drift that could come in early on in the controller's lifespan.

To me, that is the perfect controller. It has everything I could want feature-wise while keeping the symmetrical joysticks I love, trackpads for point-and-click games, and extra configurable buttons with full Steam Input support. I know that lack of rumble will be a deal-breaker for most, but I don't care for the feature in general, so I won't be missing anything. This would be an instant buy $60 controller for me.

What about you, though? What features would you want to see in a controller for your Steam Deck? Let us know in the comments!

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Noah Kupetsky
A lover of gaming since 4, Noah has grown up with a love and passion for the industry. From there, he started to travel a lot and develop a joy for handheld and PC gaming. When the Steam Deck released, it just all clicked.
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