Ra Ra BOOM

Posted:  Aug 12, 2025
SDHQ BUILD SCORE: 
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SDHQ CONTENT SCORE: 
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Review

Ra Ra BOOM was provided by Gylee Games for review. Thank you!

Ra Ra BOOM is a brand new brawler on the block. Admittedly, I don't have much experience with the beat 'em up genre, but I had an absolute blast with Ra Ra BOOM, and I think it's a great entry point for people into the genre.

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By being a great entry point into the genre, I mean that the balancing is on point here. There are no difficulty options, but even as someone not overly experienced in this type of game, the game still manages to be easily accessible without being frustrating. Enemies are slightly on the "bullet-sponge" side, taking multiple hits to defeat, but it isn't egregious, and the game never floods the screen with enemies.

Ra Ra BOOM allows you plenty of both vertical and horizontal movement. It feels smooth, with jumping and dodging mechanics giving you more opportunities to try out new combos and stay on your toes.

I did find that I greatly favored using my ranged ability. Each character has a melee and a ranged option, with some characters being better at one or the other. The ranged option generally does less damage but is much safer, as the majority of enemies are melee attackers. There could have been more incentive to use melee attacks, but there seemed to be a few downsides to just holding down the right trigger and dodging enemy attacks, a bit like an old shoot 'em up.

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The story is generic. It's told in drawn slides between missions, of which there are nine. The general gist is that the Zoi, a rogue group of AI robots, has taken control of the Earth, and it's down to your team of four to liberate the planet. On your journey, you'll navigate through the different levels, each with its own separate environment.

9 levels isn't a lot, and with each level only taking around 20-30 minutes to complete, you can finish the game's storyline in less than 5 hours. The replayability here comes from the "challenge" objectives from repeat playthroughs. For example, once you've completed a level, you can replay the level again with a "melee only" rule.

The only problem is that Ra Ra BOOM provides little reason to go back and beat the special objective levels. By the time I finished the main storyline, I had already bought all the upgrades to stats as well as all the combo upgrades you can unlock too, so there was no more progression to be made by going back through the levels again unless you want that "Cleared" text besides each objective.

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Ra Ra BOOM features a 4-player co-op, but only locally, not online, which is a bit of a shame. The game does support Remote Play Together, so you could technically stream the game from your Steam Deck to friends and play it, but that does come with the expectation of some input lag for your buddies. Alternatively, you can always dock your Steam Deck and plug in some controllers.

At one point, I did manage to fall through the world, resulting in the game freezing for about 15 seconds before the game killed me and prompted me to spawn as the next character. Other than that, I didn't notice any gameplay bugs; some issues seemed to happen on lower-resolution screens.

UI elements can get bunched up, causing things like your available currency to be shown slightly off-screen in the menus and menu controls, likewise, to overlap. Also, certain subtitles in cutscenes go off the edges of the screen at lower resolutions.

All of this being said, though, Ra Ra BOOM is a good time. It's a little on the easy side, and any beat 'em up veterans will probably breeze through this one, but it's fun nonetheless. It has a simple storyline to keep pushing you along, the game is short enough that the environments and enemy varieties mostly stay fresh, and there's also the benefit of local co-op play if you want to play with friends.

Ra Ra BOOM - Steam Deck Performance

Controls-wise, Ra Ra BOOM works perfectly on the Steam Deck, and the developers recommend a controller for playing anyway. Unfortunately, performance is a bit mixed on the Steam Deck, thanks to the single-thread CPU usage.

I also had an issue with the resolution selector in the options menu. The resolution amount is not actually shown, but just select one that fills the entire Steam Deck's screen, and you should be golden.

I ran the game at 1280x800 resolution, disabling Anti-Aliasing and VSync, and turned off the in-game frame limiter. I recommend you limit the game to 40 FPS in SteamOS, as the frame rate is rather unstable.

Unfortunately, the performance, as mentioned, is mixed. Quiet areas will run at 60 FPS without issue. But getting into areas with more enemies and action can drop the frame rate as low as 30 FPS, which is a pretty unpleasant experience. This is a CPU issue, so we can't improve it by adjusting settings. Hence, I recommend we stick to a 40 FPS lock and deal with the occasional drops.

The power draw is around 9W-13W, meaning you'll get a pretty long battery life: around 4.5 hours on a Steam Deck OLED and around 3.5 hours on a Steam Deck LCD. Temperatures were around 60-65C.

Accessibility:

Ra Ra BOOM has no accessibility options. All dialogue is subtitled.

Conclusion:

Ra Ra BOOM is a fun, albeit short, time. This fits the bill if you want a fairly short and entertaining game that you can play in 1 session with a few friends. This might not be for you if you're looking for a game with depth and replay value.

Steam Deck performance is a little disappointing. We can mostly maintain 40 FPS, and the game is fully playable, but some performance issues and UI issues detract from what could be a great experience.

Our review is based on the PC version of this game.

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SDHQ's Build Score Breakdown

Ra Ra BOOM is a fun beat 'em up, albeit a short one. The experience on the Steam Deck is acceptable, but not ideal.

Content


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Build Score

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Oliver Stogden
Oliver began playing video games at an early age, starting with the SNES console and Commodore Amiga computer. Nowadays, his interest is in the future of portable technology, such as handheld gaming systems, portable power stations/banks, and portable monitors. And seeing just how far we can push these devices.
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