Sonic Frontiers

Posted:  November 10, 2022
SDHQ BUILD SCORE: 
Cloud Saves
Disclaimer: This is an initial impression of the game. Our review and recommended settings will be updated when we've completed a full and thorough analysis of how it performs on Steam Deck. Check back soon for our full analysis!
SDHQ Settings
Review
Game Info

SDHQ Recommended Settings

SteamOS
30 FPS
Limit
60
Refresh Rate
HRS
No
TDP Limit
10
Scaling Filter
FSR Sharpness 3
GPU Clock
Disabled
Proton Version

No forced compatibility

Game Settings

Shadow Quality: Low

Frame Rate Limit: 30

Anti-Aliasing: FXAA

Ambient Occlusion: On

Local Reflection: On

Bloom: High

Volumetric Lighting: High

Rendering Scale 100%

Resolution: 1152x720

Screen Mode: Windowed

Projected Battery Usage and Temp
12W - 17W
55c - 70c
2.5 - 3 hours

Review

Sonic's next 3D adventure is here! Sonic Frontiers strands you on an ancient island that is overrun with odd creatures. From there, you will battle and dash your way across 5 open-zones brimming with side quests, puzzles, platforming challenges, and much more. You may also be thrown into Cyber Space challenges that take you to specific levels designed to put your skills to test. This is Sonic's first ever foray into an "open-world", so strap on your boots, we gotta go fast.

With Sonic Frontiers now in our hands, we have been doing a little extra testing to make sure more works than not. At max settings, the game would stick around 30 FPS, but with a battery drain of 22W and some framerate dips, which are BAD for this game. We wanted to focus on two builds for this first look, a 40 FPS performance build and a 30 FPS quality one. I preferred the 30 FPS personally since it looked better and was more stable. The 40 FPS still had some areas where it would dip regardless of how low the settings got, though it was far and few.

The two biggest in-game issues I found were that the cutscenes are locked to 30 FPS regardless of settings chosen and that battery drain and temps can fluctuate greatly. The former isn't an issue using 30 FPS build, but the latter can be quite annoying. A lot of our readings are taken from the open areas, but those Cyber Space challenges, which are contained levels, run significantly better.

A lot have been experiencing flickering issues in the game. Through our testing, this is actually due to framerate fluctuations. We noticed that when the game became unstable and dip below the capped framerate, there would be a consistent amount of flickering happening on the ground. We tested in max settings to see if going below the 30 FPS cap would still do it and yes, it would. So the priority with these builds is making sure framerate is as stable as possible. No proton changes fixed this.

We also noticed some oddities in-game like being thrown into a pit a couple times or just weird physics issues, but that could also be that this is a Sonic game. You also will need to change your resolution settings before playing as mine was set to 320x200 by default. I also noticed that having a TDP limit going into the game and changing it after might not do anything, but this was easily solved with just turning the limit off and on again. You may also have to go back and make sure your in-game settings actually change, since it is possible they won't even if you apply them.

Other than that, we believe the game runs quite well for what it is. I can't say for certain why the game was rated "Unsupported", but my bet would be the flickering if framerate goes below the cap, which it does consistently until settings are changed. I would have loved to see a bit more optimization personally and better stability from that, but I am happy I can at least enjoy a 30 FPS version at mostly high quality.

Screenshots:

Max Settings:

Sonic Frontiers Max Settings

Comparisons:

Left ImageRight Image

Recommended Build:

40 FPS Build:

SDHQ's Build Score Breakdown

Sonic Frontiers is an ambitious step for the franchise that succeeds in some areas while falling into the same pitfalls as before. On Steam Deck, the experience can be a mixed bag and definitely could use some further optimization.

Performance: 
VISUALS: 
Stability: 
Controls: 
Battery: 
Reviewed By:
Noah Kupetsky
Steam Profile
Steam Deck Compatibility
Current Price: 
$59.99
View in Steam Store
Proton DB Rating

Review

Sonic's next 3D adventure is here! Sonic Frontiers strands you on an ancient island that is overrun with odd creatures. From there, you will battle and dash your way across 5 open-zones brimming with side quests, puzzles, platforming challenges, and much more. You may also be thrown into Cyber Space challenges that take you to specific levels designed to put your skills to test. This is Sonic's first ever foray into an "open-world", so strap on your boots, we gotta go fast.

With Sonic Frontiers now in our hands, we have been doing a little extra testing to make sure more works than not. At max settings, the game would stick around 30 FPS, but with a battery drain of 22W and some framerate dips, which are BAD for this game. We wanted to focus on two builds for this first look, a 40 FPS performance build and a 30 FPS quality one. I preferred the 30 FPS personally since it looked better and was more stable. The 40 FPS still had some areas where it would dip regardless of how low the settings got, though it was far and few.

The two biggest in-game issues I found were that the cutscenes are locked to 30 FPS regardless of settings chosen and that battery drain and temps can fluctuate greatly. The former isn't an issue using 30 FPS build, but the latter can be quite annoying. A lot of our readings are taken from the open areas, but those Cyber Space challenges, which are contained levels, run significantly better.

A lot have been experiencing flickering issues in the game. Through our testing, this is actually due to framerate fluctuations. We noticed that when the game became unstable and dip below the capped framerate, there would be a consistent amount of flickering happening on the ground. We tested in max settings to see if going below the 30 FPS cap would still do it and yes, it would. So the priority with these builds is making sure framerate is as stable as possible. No proton changes fixed this.

We also noticed some oddities in-game like being thrown into a pit a couple times or just weird physics issues, but that could also be that this is a Sonic game. You also will need to change your resolution settings before playing as mine was set to 320x200 by default. I also noticed that having a TDP limit going into the game and changing it after might not do anything, but this was easily solved with just turning the limit off and on again. You may also have to go back and make sure your in-game settings actually change, since it is possible they won't even if you apply them.

Other than that, we believe the game runs quite well for what it is. I can't say for certain why the game was rated "Unsupported", but my bet would be the flickering if framerate goes below the cap, which it does consistently until settings are changed. I would have loved to see a bit more optimization personally and better stability from that, but I am happy I can at least enjoy a 30 FPS version at mostly high quality.

Screenshots:

Max Settings:

Sonic Frontiers Max Settings

Comparisons:

Left ImageRight Image

Recommended Build:

40 FPS Build:

SDHQ's Build Score Breakdown

Sonic Frontiers is an ambitious step for the franchise that succeeds in some areas while falling into the same pitfalls as before. On Steam Deck, the experience can be a mixed bag and definitely could use some further optimization.

Performance: 
VISUALS: 
Stability: 
Controls: 
Battery: 
Reviewed By:
Noah Kupetsky
Steam Profile

SDHQ Recommended Settings

SteamOS
30 FPS
Limit
60
Refresh Rate
HRS
No
TDP Limit
10
Scaling Filter
FSR Sharpness 3
GPU Clock
Disabled
Proton Version

No forced compatibility

Game Settings

Shadow Quality: Low

Frame Rate Limit: 30

Anti-Aliasing: FXAA

Ambient Occlusion: On

Local Reflection: On

Bloom: High

Volumetric Lighting: High

Rendering Scale 100%

Resolution: 1152x720

Screen Mode: Windowed

Projected Battery Usage and Temp
12W - 17W
55c - 70c
2.5 - 3 hours
Steam Deck Compatibility
Current Price: 
$59.99
View in Steam Store
Proton DB Rating

Other Builds & Information

40 FPS Build

SteamOS:

40 FPS Cap with 40 Refresh Rate

Half Rate Shading OFF

TDP Limit 11

FSR Sharpness 3

 

Proton Version:

No Forced Compatibility

 

Game Settings:

Shadow Quality: Low

Frame Rate Limit: 30

Anti-Aliasing: FXAA

Ambient Occlusion: On

Local Reflection: On

Bloom: High

Volumetric Lighting: High

Rendering Scale 100%

Resolution: 1152x720

Screen Mode: Windowed

 

 

Projected Battery Usage/Temps:

11W - 19W

Around 65c - 77c temps for CPU and GPU

Around 2 - 2.5 hours of gameplay

2 comments on “Sonic Frontiers”

  1. Weird, runs at max settings with no issues, locked to 30 since I see no point in above 30 though, lasts for 2 hours or more

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