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There are a few events that I love going to throughout the year, but none feel like Day of the Devs. It's such a unique event that focuses on showcasing indie games and supporting these developers by giving them a spot and equipment needed without charging them. It's a great way to bring attention to deserving games without passing the burden onto these small studios. This year, Day of the Devs showcased 60 different games, and while all of them looked awesome, there were a few that really stood out for me, and I think they deserve attention one way or another.

So, here are the highlights of my Day of the Devs experience this year:

Building Relationships

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The first game I went to see while I was there was Building Relationships. I had already played the demo, so I didn't actually play the game here, but I did have a great conversation with developer Tanat. I learned he had been only developing this for less than 2 years. I also got some great stickers that have windmills asking if they can be blown or a stone house that is letting us know their walls are rock hard (they are made of rock). The game is extremely weird in all the right ways and I love the humor in it, and it will be another great one on the Steam Deck.

Tamashika

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The first game I actually went to play while at Day of the Devs was Tamashika, which was a great way to start my Day of the Devs gaming spree. Tamashika is a fast-paced first-person shooter that looks like it took a page right out of LSD Dream Simulator and mixed it with first-person MS Paint hands, but instead of feeling out of place, it creates a unique aesthetic that I fell in love with while playing.

It's wonderfully fast-paced, and the reliance on timing over accuracy is fantastic. You don't have to aim your gun directly at enemies to shoot them (as long as you are within the general area), but the timing for deflecting bullets and slicing enemies is crucial. Not only is it visually appealing, but that "ting" sound when you time it just right is so satisfying to hear. I would be surprised if this wasn't awesome on the Steam Deck, and I can't wait.

inKONBINI

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I have seen inKONBINI a couple of times via trailers, so I was really excited to try this one out. It's extremely refreshing to play. It's a laid-back and chill experience where you work at a store and talk to customers. The goal isn't to make money or have the best store but instead to learn about your customers and what they are going through.

I really enjoy this way of playing. I played one level where I restocked the store and talked to someone named Chief. He was going through a hard time and beefing with the store's owner, but I learned about his cat and his business when trying to help. He also called me out on not putting stuff in the correct space, but there's no penalty for incorrectly placing items. It's a nice change of pace from the usual simulators I play, and it will be very playable on the Steam Deck on release. I got to see it running on a Deck without any optimizations (it was solid). This is going to be an intriguing game to enjoy and a great portable experience.

CAIRN

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Admittedly, CAIRN wasn't a game I initially wanted to try. The game next to it had caught my eye, but people were playing already, do I played CAIRN to pass the time. I am so glad I did, because I love this game! It's a rock climbing game with very in-depth simulation. You control all four limbs, moving them up a rock face one after the other, and you will fall if you aren't careful enough and don't keep track of your stamina.

The unique visuals did captivate me a bit, but it was the small details that won me over. Finding little crevices to stick my hands or feet on to make sure I could pull myself up was a strategy in itself, and the audio cues were a lifesaver to make sure I was able to catch when I needed to stop and regain stamina. I can't wait to play this one on the Deck.

to a T

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When I was walking around the Day of the Devs floor, to a T caught my eye almost immediately. I will admit, it's because of the T-posing models, but I like the general vibe as well. It's a narrative adventure game where you try to live a normal life as a teenager who discovers more about themselves and their magical T-posing posture.

I love great narrative games, and I would be surprised if this won't be one I enjoy. I get a kick out of running around with my arms straight out, and the visual style has a lot of charm to it. With quirkiness shining throughout and minigames to find, I know this will be one I can't wait to play fully.

Egging On

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I have seen lots of crazy platformers and simulators where you have to play as different items (I am Bread comes to mind), so that's immediately what I thought of when I saw Egging On. You play as an unhatched chicken egg, where you have to roll, jump, and climb around different dangerous environments. You have to be careful not to crack the egg and keep in mind that you are, indeed, an egg.

It feels a little weird to control for obvious reasons, but I love the challenge. Trying to master the physics of rolling lop-sided eggs has its fair share of weirdness to it, but it is great. It's also nice you can decorate the egg as well, but I love the cool environments we will have to traverse, like different shops, kitchens, and more. I can't wait to roll my egg to safety on the go, even though I know I will be cracking a lot on the way to freedom.

Out of Sight

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The final game that really caught my eye was actually the game right next to Building Relationships. Out of Sight has you play as a blind girl named Sophie who can see through her Teddy Bear's eyes. She needs to escape her captors in this mansion she is stuck in, and hopefully make it out of this horrible place alive.

What pulled me in initially was actually its visuals, which reminded me of Little Nightmares a lot, but I ended up enjoying the premise too. Playing as a blind girl with a teddy bear giving you sight is a cool spin and leads to some intriguing moments where the camera can seemingly shift from first-person to second-person. I like this idea a lot, and seeing it play out and feel good makes it so much better.

And those are all of the highlights from Day of the Devs for me! All of the games there were awesome to see, including the one where you had to smack a giant cat's butt (yes, this was at the event). You can check out all of the games from the event on Steam right now and wishlist the ones you find interesting!

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ノア・クペツキー
4歳の頃からゲームが大好きだったノアは、ゲーム業界への愛と情熱とともに成長してきた。そこから、彼はよく旅行するようになり、携帯ゲーム機やPCゲームに喜びを感じるようになった。Steamデッキがリリースされたとき、すべてがピンときた。
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