Valve pushed out another small update to the Steam Deck Client Beta channel a moment ago that deals primarily with Steam Input and FlickStick improvements:

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  • Now automatically switch controller configurations to be per-device when multiple of the same controller are connected at once
  • Fixed a crash with editing the mode settings for an input (e.g. joystick)
  • Fixed a crash when setting a trigger input to "Disabled" in an action set layer
  • Fixed an issue where "Disabled" would be listed multiple times the dropdown options for modes
  • Fixed a bug where switching the active controller in the configurator could lose unsaved changes

Steam Input: FlickStick

  • Reduced update rate from 240hz to 120hz to reduce instances of maxed out mouse movement between game frames
  • Added a "Slap Back" check so that the stick does not accidentally invoke an opposite-side turn when snapping home aggressively
  • Any remaining Snap Angle is doled as the stick returns to zero. This further reduces "mouse movement spikes"
  • Fix for Dampening Value not being used with the correct ranges
  • Tweaked Inner Radius Default to be lower

You can view the changelog and discuss this over on Steam. The other update from earlier today can be viewed from our post from this morning.

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4歳の頃からゲームが大好きだったノアは、ゲーム業界への愛と情熱とともに成長してきた。そこから、彼はよく旅行するようになり、携帯ゲーム機やPCゲームに喜びを感じるようになった。Steamデッキがリリースされたとき、すべてがピンときた。
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