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The Tokyo Game Show was the perfect chance to play some new, upcoming, amazing games, and of course, I had to start with an appointment for a game demo I have played three times now. I had the pleasure of playing Pragmata for the first time at Summer Game Fest, then I played it twice at Gamescom. Even though the demo at Gamescom and Summer Game Fest was the same, I had a blast and was happy to play it again. So, as soon as I was told Pragmata would be back, I jumped at the chance…to ask if the demo would be different this time. To my surprise and excitement, they said yes, and I immediately booked my demo.

I know it sounds like I brought up all the times I played the demo because it was getting tiring playing the same slice of gameplay over and over, but that’s far from the truth. I did it because I love the gameplay. The combination of real-time puzzle solving to hack robot enemies and deal more damage is implemented so well and is so accessible. Mixed with the sci-fi setting, it feels like a wholly unique experience that I have not found anywhere else. It’s so much fun to experience that I was ready to do it again, even without any changes to the gameplay. However, there were changes, and it only made this unique experience that much better.
Funny enough, the demo actually takes place in the same area where we have to complete the same challenge to unlock five locks on a door and then fight a giant robot boss. But unlike the other demos, there’s more meat on the bones, giving us a look at some extra, essential features that help elevate the game further.

Pragmata's demo starts off with us in a sort of hub, where we can talk to our AI partner, as well as take a Tram to get to the areas we need to go to. Going back and forth from your hub to these locations is going to be key, and there are a lot of spots to do so within the level. Going back to the hardware also replenishes your health and gives you a chance to reload your specialty weapons, which is a nice bonus. We do get health canisters to replenish our health while in the level, but it doesn’t fully replenish, and we have limited uses. We can’t find items to upgrade how many uses we have, so that doesn't help.
However, the reason you’ll want to go back to the hub is to upgrade. In this version of the demo, we got to check out the upgrade and progression mechanics. For the most part, there’s one type of currency that you will get when defeating robots, which will be used to upgrade your weapons and modifications, which can include adding another thruster dodge. On the other hand, there are these golden cubes that you will find that can be used to upgrade your health, primary gun damage, and the damage you do when hacking. Both types of upgrades are going to end up being essential throughout the game, making your weapons more effective, allowing you to stay alive for longer, and making it quicker for you to take down your enemies.
Other than those, we did get a look at interactions with your companion AI. You can find objects throughout the game to give us gifts, which can increase your affinity with her. You can also talk with her for fun or have some random conversations. We can also find licenses to give us more options and facilities in the hub, but unfortunately, the demo ended before I could see what any of those were.

After playing this demo, I am even more enamored by Pragmata. The progression systems are well-balanced, and I like the dual currencies here since they are wildly different. The hub seems like it’ll be a nice touch to house everything we want, and I look forward to interacting more with our AI partner. So, not only does it feel just as good as it always has, but it goes a step above to elevate the experience in a meaningful way.
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