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Visions of Four Heroes was provided by Koei Tecmo for review. Thank you!

One of my favorite guilty-pleasure games has been Dynasty Warriors for years. The 1 vs 1000 gameplay, where it's you against an army, mindlessly attacking and destroying massive amounts of enemies, is so much fun. Dynasty Warriors: Origins took the series in a different direction, putting more RPG-esque mechanics in, and it worked better than I expected. I loved the emphasis on a single person's story, with some solid progression revolving around multiple weapon types that you can wield. It's a ton of fun, and I found myself enjoying grinding, getting skillpoints, and unlocking new Battle Arts to demolish my foes.

Now, I have a reason to dive back into the game, and I couldn't be more excited. Dynasty Warriors: Origins is getting a big expansion: Visions of Four Heroes. It ropes us back in with an all-new scenario, where we will team up with four new allies, experience new battles, and check out two new weapon types. However, there is more than I was expecting with this expansion, and I would consider it a must-have for fans of the game.

Dynasty Warriors: Origins Visions of Four Heroes

This expansion will take you into uncharted territory in the story, giving us some "what if" scenarios that give us a look at the individuals who are usually deemed the "villains" of the game. We start off aligning with Zhang Jiao, helping him bring back the Yellow Turbans from destruction and setting their path back on the right track. After completing that campaign, we will unlock ones for the tyrannical Dong Zhuo, general Yuan Shao, and the fearless Lu Bu. The campaigns themselves are short and sweet, while offering a look at what could have been for each of these individuals. Each one was interesting and cool to watch play out as we help correct the wrongdoings of the individuals we follow.

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I also like the new weapon types. I always appreciate adding more meat to the game, and I had fun playing around with these. Developer Omega Force has been great at making each type feel unique from each other, and that follows suit with these. Add in the new Battle Arts, and I am having the time of my life raising my proficiency ranks. Speaking of which, all of the proficiency ranks for each weapon got two extra slots, giving a new Battle Art and stat boosts, which means our level will be going even higher. I also appreciated being able to play with new companions, including Zhuhe, which is a nice touch.

While the story and new weapon types were to be expected, it was the parts that were left unsaid that roped me in. Once we start the content, we are transported to this new Inn, which acts as our home base. Here, we can access a shop to buy weapons, create more gems, get new side quests, and access the training ground. I love the training ground. It provides some challenges to get currency, items, and skill points, but there are also weapon challenges you can take on to get new weapons. You can choose which weapon type and continually take on the challenge to get new weapons to farm for better traits and reforge materials. I love this kind of replayable kind of challenges, and there are even endgame trials to take on, so there's motivation to keep coming back.

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Instead of the freedom of movement around the map that the main story provides us, we have a more linear structure and the introduction of Strategic Battles. You will take turns to defeat smaller pockets of the enemy, using tactics to reduce their health or inflict debuffs on them, and once all the turns are done, head into a larger, decisive battle. It's a nice change of pace from the usual gameplay loop, though the simplicity does make it feel basic. I would rather just go from big battle to big battle if it's going to be more linear, but I do love how almost all the smaller battles are quicker and usually have large armies to take down, which is always a blast.

On top of that, we have a new skill tree exclusive to this DLC. Unlocking nodes here gives us some big buffs to our attack, health, and defense, as well as some extra actions to use in the new strategic battles here. I was a little disappointed that this skill tree is exclusive to the expansion and can't be used in the main game, but it's a nice touch to make playing through the campaigns more enjoyable. At least the weapons and new weapon types we find can be used in the main game, but it does make me sad that progression doesn't carry over.

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As for performance on the Steam Deck, it largely remains the same as the base game. It runs decently well in most fights, though it will drop to the 25 FPS range when fighting the large armies. Since fighting large armies happens a lot, I would say to expect 50% of the expansion to go a little below 30 FPS, while the remainder will stick above. I did notice that changing control to your sidekick will cut the framerate in half, for whatever reason. Whenever I switched to Zhuhe or any of my other sidekicks, the framerate would drop, and as soon as I switched back, the framerate went back up. It seems to be some sort of bottleneck, since battery drain goes down as well.

The expansion doesn't do a lot to change the base game, so if you didn't enjoy the structure of Dynasty Warriors: Origins, Visions of Four Heroes won't change your mind. But if you enjoy the base game and want more content, new weapons, and a great training ground to grind for new weapons to try to fine-tune them, this is a very worthwhile purchase that kept me invested and left me wanting to keep playing more into the base game to master my new weapons. I do wish performance on the Steam Deck was a little better as well, but you can power through it, it just may not be enjoyable in some instances.

DYNASTY WARRIORS: ORIGINS Visions of Four Heroes can be pre-purchased for $34.99 ahead of its January 22nd release.

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4歳の頃からゲームが大好きだったノアは、ゲーム業界への愛と情熱とともに成長してきた。そこから、彼はよく旅行するようになり、携帯ゲーム機やPCゲームに喜びを感じるようになった。Steamデッキがリリースされたとき、すべてがピンときた。
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