Hitman 3 is the newest game in the rebooted hitman franchise. Taking the role of Agent 47, a man with a barcode slapped on the back of his bald head, you head to exotic places to assassinate elusive targets however you can. Feel like shooting them? Go ahead. Poison them? Be my guest. Throw a can of spaghetti? Oh you’ll be making Chef Boyardee proud. Using their new engine, each location is beaming with beautiful vistas and creative gameplay. And if you own Hitman 1 and 2, you can import the missions and campaigns into Hitman 3 for no extra charge! With all 3 games in 1 package, this is an incredibly fun game to screw around in.
Reviewing Hitman 3 was tough. This game actually runs really well on the deck out of the box, but there are a few caveats like high temps and battery usage. Through my testing, I found two efficient ways to play the game, a focus on temp/battery and one on quality. The main difference for these ways is the in-game FSR settings. Turning FSR on ultra quality blurs the resolution a little, but saves on battery a LOT while turning it off keeps everything sharp at the cost of battery.
The game can run 40 FPS pretty consistently at medium settings, 30 FPS lock actually kept temps and battery life down a chunk. This was most apparent when there are crowds of people. At 40, crowds could bring temps up to 80c and battery to 22W, while 30 would spike it to 70c and 17W generally. Medium in-game settings felt like a good balance of quality while still keeping temps and battery in check. I also found limiting TDP can mitigate some spikes, but it comes in most handy when shooting for higher framerates.
I didn’t experience any audio issues, but there were a few glitches I encountered. The mildest one would be some random black boxes appear when turning the camera too quickly, but they also disappear near immediately. When the in-game FSR is turned on, there is sometimes a visible halo around Agent 47 and there’s some ghost trails when walking.
I also have been noticing some framerate lag, but it isn’t picked up in the system so I believe it is the game’s engine and not the frames it brings out. I see this much more when FSR is turned off as well. I also noticed that, even though the game is verified, some steam deck button icons don’t show up in game.
There is a launcher for this game as well. You have to either use the touchscreen or set one of the trackpads to control the mouse. Though all of the settings from the launcher can be changed in-game, so I would just hit play and change settings after the game is launched.
Overall, the game runs surprisingly well. This is a new-ish release that still takes a lot to run, but the Steam Deck handles it like a champ. Being able to play Hitman 3 in a stable environment on the go, albeit with some compromises, still astounds me. This was a game I never imagined I could play on a portable device, yet here we are.
Need some help understanding how we got to our score? Check out our Guide to Steam Deck HQ.