Worms W.M.D.

Posted:  Sep 06, 2022
SDHQ BUILD SCORE: 
Full StarFull StarFull StarFull StarNo Star

Review

The Worms franchise is a blast from the past, reminding me of gaming on the PS1. It had a resurgence during my college days, where it could make or break friendships, and again has made its way into the games I currently play. These quirky worms, armed to the teeth, debut with some tongue in cheek humor, randomly generated maps, and both online and local multiplayer. Worms W.M.D. is listed as Unsupported on Steam, but worked perfectly fine out of the box, with no additional configuration needed.

Worms W.M.D.

Online multiplayer works flawlessly and supports Steam invitations, so it's simple to gather up to three other friends in a lobby. Local multiplayer is also supported, which I tested with both Bluetooth and wired controllers. Local multiplayer using Steam Link opens up some unique possibilities, like playing against friends or family from an entirely different room.

3 controllers
A local multiplayer lobby using the Steam Deck, a PS4 controller, and a wired Xbox One controller

Better yet, Worms W.M.D. supports a “pass the controller” style of multiplayer. When each player is added to a match, they are instructed to Press A on the controller they will be using. That way, everyone can have their own controller, you can use the Deck while friends share a controller, or you can pass the Deck around the room. If playing local multiplayer, make sure each controller appears in the Deck’s controller settings prior to opening the game.

add player

The simple, yet vibrant graphics are not demanding of the Steam Deck’s hardware, supporting 60fps in native 1280x800 resolution. With default settings, I was able to get about 4 hours of gaming out of the Deck, with peak temperatures never reaching 65 degrees. By limiting the TDP to 4 watts and setting the GPU clock speed to 600, FPS dipped to the 35-40 range, which is perfectly playable for this type of turn based game, but extended the battery life to a whopping 6 hours with peak temperatures around 50 degrees.

Since framerate was stable around 35FPS, I dropped the refresh rate and FPS down to 40 and gained another 30 minutes of battery life. I noticed that if I dropped the GPU clock below 600, framerate became unstable, dipping into the low to mid 20fps range.

gameplay1

Worms W.M.D. can be fun for hours on end, creating some funny moments and rivalries along the way. While Valve lists it as unsupported, we know, in many cases, that just means it hasn’t been tested. I was happy to take the plunge and pleased at how well it runs natively.

Happy gaming!

Our review is based on the PC version of this game.

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SDHQ's Build Score Breakdown

The game performs exceptionally well and offers extensive battery life. The only downsides being some text appearing small on screen, and rebinding controls defaults to keyboard, making it essentially impossible to rebind.

Build Score

Performance: 
Full StarFull StarFull StarFull StarFull Star
VISUALS: 
Full StarFull StarFull StarFull StarNo Star
Stability: 
Full StarFull StarFull StarFull StarFull Star
Controls: 
Full StarFull StarFull StarNo StarNo Star
Battery: 
Full StarFull StarFull StarFull StarFull Star

Community Rating

Let us know what level of playability you consider Worms W.M.D. to be. Help our community determine the viability of playing this game on Steam Deck!
Steam Deck Compatibility
Current Price: 
$29.99
View in Steam Store
Proton DB Rating

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Other Builds & Information

60 FPS Build

SteamOS:

60FPS and 60hz Refresh Rate

TDP: 10 Watts

GPU Clock Speed Frequency: Disabled

 

Proton Version:

No forced compatibility

 

Game Settings:

No change from default

 

Projected Battery Usage/Temps:

Battery Life: 4-5 Hours

Max Temps: 50-55 CPU & GPU

related Settings

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