The Outbound Ghost

Posted:  September 19, 2022
SDHQ BUILD SCORE: 
Cloud Saves
SDHQ Settings
Review
Game Info

SDHQ Recommended Settings

SteamOS
45 FPS
Limit
45
Refresh Rate
HRS
No
TDP Limit
8
Scaling Filter
Linear
GPU Clock
Disabled
Proton Version

No Forced Compatibility

Game Settings

Resolution: 1280x720

Model Quality: High

Light Quality: High

Texture Quality: 0.5x

Projected Battery Usage and Temp
11W - 14W
65c - 70c
3 - 3.5 Hours

Review

It is time to help out some ghosts in this adventure RPG! In The Outbound Ghost, you are tasked with helping some ghosts ascend to the afterlife after their untimely deaths. Battle other ghosts and gain new abilities while uncovering the mysteries surrounding the town of Outbound to help the dead residents find peace. With a visual style heavily inspired by Paper Mario, turn-based combat encounters, puzzles, an interesting cast of characters, and a unique badge system, The Outbound Ghost has a little something for all RPG fans. But the real question here is...how does it run on the Steam Deck?

The Outbound Ghost Max Settings

The game when maxed out can run, but it drains WAY too much battery. When left alone, the drain goes up to 23W and for a game like this, there is no reason to be going that high, but per usual, we can improve this significantly with some changes.

Outbound Ghost on Steam Deck

Just standing still causes a large battery drain with an unstable 60 FPS at max settings, but it could be a lot better!

Ghostly Optimization

Unfortunately, there are some issues with The Outbound Ghost on Steam Deck that persist regardless of the settings that were changed. When done tweaking, I ended up with 45 refresh rate/FPS, TDP limit of 8, and a mix of high and medium settings in-game settings. This allowed for around 3 - 3.5 hours of battery life with a more stable framerate. There are still some spikes here and there, which did slow the game down every now and then, but it didn't persist through combat, which is more important as it does require some precision button pressing to do more damage.

OutboundGhost45

I also felt it was important to have a 60 FPS option, though it is definitely less stable and drains more battery. To combat this, I did have to lower the Model and Light quality settings to Medium, but it did end up helping a bit. In the end, it was still a little unstable, but the battery was able to last around 2 - 2.5 hours.

OutboundGhost60

I didn't really notice much of a different graphically between the 2 options, and since 45 FPS still felt really smooth and framerate spikes will persist no matter what, I preferred to save the battery.

Left ImageRight Image

There are very small differences between the graphical changes from Medium (60 FPS) to high (45 FPS).

Ghastly Bugs and Weird Occurrences

The other bad part of The Outbound Ghost are some of the weird bugs or hitches that can inhibit gameplay. I already brought up the stuttering, but there is a couple of other issues I want to go over.

The first one I noticed is actually changing the resolution. The game defaults to 1280x720, which is fine to play, but it does have an option for the native 1280x800. When this is selected though, the UI of the game gets a bit screwed up. On top of that, the game stays at 1280x720 anyways, so keeping this on its default worked fine.

You can easily notice the UI issues when looking at the bottom right and top left. The level is cut off while the select and back prompts are still visible, even when not on a menu.

The biggest issue I found most annoying was actually the amount of time it took to get into each combat encounter. Whenever you start a combat encounter, it takes a real 7 seconds to get into a fight. While this doesn't sound like a lot, it adds up and just feels off when just playing the game. It isn't game breaking at all, just more of a gigantic nuisance I found obnoxious.

Conclusion:

The Outbound Ghost is a really wonderful game in itself. The characters are memorable, the combat is serviceable, and the environments and designs are fantastic and fit. The game scratches a Paper Mario itch I didn't know I had, and if I was talking about getting this game in general, I would say take the leap. But this is about the Steam Deck and I hoped for better. In the end, it is playable, but expect some sacrifices and nuisances along the way.

SDHQ's Build Score Breakdown

The Outbound Ghost is a wonderful game , but it has too many small issues that compound into a less than stellar experience on the Steam Deck.

Performance: 
VISUALS: 
Stability: 
Controls: 
Battery: 
Reviewed By:
BarbecuedKitty
Steam Profile
Steam Deck Compatibility
Current Price: 
$19.99
View in Steam Store
Proton DB Rating
Unknown

Review

It is time to help out some ghosts in this adventure RPG! In The Outbound Ghost, you are tasked with helping some ghosts ascend to the afterlife after their untimely deaths. Battle other ghosts and gain new abilities while uncovering the mysteries surrounding the town of Outbound to help the dead residents find peace. With a visual style heavily inspired by Paper Mario, turn-based combat encounters, puzzles, an interesting cast of characters, and a unique badge system, The Outbound Ghost has a little something for all RPG fans. But the real question here is...how does it run on the Steam Deck?

The Outbound Ghost Max Settings

The game when maxed out can run, but it drains WAY too much battery. When left alone, the drain goes up to 23W and for a game like this, there is no reason to be going that high, but per usual, we can improve this significantly with some changes.

Outbound Ghost on Steam Deck

Just standing still causes a large battery drain with an unstable 60 FPS at max settings, but it could be a lot better!

Ghostly Optimization

Unfortunately, there are some issues with The Outbound Ghost on Steam Deck that persist regardless of the settings that were changed. When done tweaking, I ended up with 45 refresh rate/FPS, TDP limit of 8, and a mix of high and medium settings in-game settings. This allowed for around 3 - 3.5 hours of battery life with a more stable framerate. There are still some spikes here and there, which did slow the game down every now and then, but it didn't persist through combat, which is more important as it does require some precision button pressing to do more damage.

OutboundGhost45

I also felt it was important to have a 60 FPS option, though it is definitely less stable and drains more battery. To combat this, I did have to lower the Model and Light quality settings to Medium, but it did end up helping a bit. In the end, it was still a little unstable, but the battery was able to last around 2 - 2.5 hours.

OutboundGhost60

I didn't really notice much of a different graphically between the 2 options, and since 45 FPS still felt really smooth and framerate spikes will persist no matter what, I preferred to save the battery.

Left ImageRight Image

There are very small differences between the graphical changes from Medium (60 FPS) to high (45 FPS).

Ghastly Bugs and Weird Occurrences

The other bad part of The Outbound Ghost are some of the weird bugs or hitches that can inhibit gameplay. I already brought up the stuttering, but there is a couple of other issues I want to go over.

The first one I noticed is actually changing the resolution. The game defaults to 1280x720, which is fine to play, but it does have an option for the native 1280x800. When this is selected though, the UI of the game gets a bit screwed up. On top of that, the game stays at 1280x720 anyways, so keeping this on its default worked fine.

You can easily notice the UI issues when looking at the bottom right and top left. The level is cut off while the select and back prompts are still visible, even when not on a menu.

The biggest issue I found most annoying was actually the amount of time it took to get into each combat encounter. Whenever you start a combat encounter, it takes a real 7 seconds to get into a fight. While this doesn't sound like a lot, it adds up and just feels off when just playing the game. It isn't game breaking at all, just more of a gigantic nuisance I found obnoxious.

Conclusion:

The Outbound Ghost is a really wonderful game in itself. The characters are memorable, the combat is serviceable, and the environments and designs are fantastic and fit. The game scratches a Paper Mario itch I didn't know I had, and if I was talking about getting this game in general, I would say take the leap. But this is about the Steam Deck and I hoped for better. In the end, it is playable, but expect some sacrifices and nuisances along the way.

SDHQ's Build Score Breakdown

The Outbound Ghost is a wonderful game , but it has too many small issues that compound into a less than stellar experience on the Steam Deck.

Performance: 
VISUALS: 
Stability: 
Controls: 
Battery: 
Reviewed By:
BarbecuedKitty
Steam Profile

SDHQ Recommended Settings

SteamOS
45 FPS
Limit
45
Refresh Rate
HRS
No
TDP Limit
8
Scaling Filter
Linear
GPU Clock
Disabled
Proton Version

No Forced Compatibility

Game Settings

Resolution: 1280x720

Model Quality: High

Light Quality: High

Texture Quality: 0.5x

Projected Battery Usage and Temp
11W - 14W
65c - 70c
3 - 3.5 Hours
Steam Deck Compatibility
Current Price: 
$19.99
View in Steam Store
Proton DB Rating
Unknown

Other Builds & Information

60 FPS Build

SteamOS:

60 FPS Cap with 60 Refresh Rate

Half Rate Shading OFF

TDP Limit 10

Linear

 

Proton Version:

No Forced Compatibility

 

Game Settings:

Resolution: 1280x720

Model Quality: Medium

Light Quality: Medium

Texture Quality: 0.5x

 

Projected Battery Usage/Temps:

15W - 18.5W

Around 70c - 75c temps for CPU and GPU

Around 2.5 hours of gameplay

Leave a Reply

Your email address will not be published.

file-emptycrossmenuchevron-down-circle