Revenge of the Savage Planet was provided by Raccoon Logic Studios Inc. for review. Thank you!
The Savage Planet is back, but this time, the formula is getting switched up. Unlike the previous title, Journey to the Savage Planet, which was a first-person shooter, Revenge of the Savage Planet opts for a third-person approach and has a bit more of a focus on the crafting and research mechanics of the game.
After waking up on a planet after a long cryosleep, you find out that your former employer, who sent you on a mission to find a habitable planet, has fired you during your stasis. Now it's up to you to build up the colony that never was and explore nearby planets to find the resources to get yourself back home!
Some mechanics have carried over from Journey to the Savage Planet, such as the somewhat zany humor, whether or not that's to your taste. It also keeps the element of scanning and researching the flora and fauna on the planet(s), to unlock further upgrades for your equipment. I found this to be both a positive and a negative.
The movement is really solid in Revenge of the Savage Planet. You can double jump, sprint, slide, vault up ledges, and eventually unlock additional moves like dodging, which help you get around. It feels nice and fluid, and there are no feelings of frustration in how the game controls, which is good, because Revenge of the Savage Planet has you moving around a lot. The maps aren't huge, but there are 5 planets in total, and each of them will take a few minutes to traverse from one side to the other, unless you use the teleporters scattered around each planet as you unlock them.
The combat is perhaps more on the basic side of things; you're pretty much going to be using your blaster for the vast majority of combat, which can be given upgrades, but is largely going to feel the same throughout the game, with the additions of a faster firing rate and secondary shots.
There is a melee "whip," which also doubles as your lasso, with which you can capture and research species. However, it's generally not nearly as useful in combat as it puts you in close proximity to enemies and is pretty cumbersome to use. I mostly just used the lasso part of it and forgot the whip as a weapon.
You also have to hit enemy "weak points" on their bodies to stun them so you can capture them. Generally, it works okay, but sometimes it's frustratingly difficult. Shooting an enemy while it's stunned will pull it out of its stunned state (from what I could tell), so I kept accidentally unstunning enemies after shooting their weak point too many times. When your objective is to capture a rare animal, it can be a huge pain, as if you accidentally kill it, it can take several minutes to respawn.
Now, onto the upgrades of the game, and to focus on the positives, Revenge of the Savage Planet has plenty of upgrades, some of which are pretty cool. You can upgrade your jetpack, your blaster, your whip, you can even upgrade the drone that follows you to give yourself some extra abilities like gliding.
But my goodness, the upgrades are also the most tedious part of the gameplay loop, as story progression is largely locked behind finding a new "gadget". The game's structure invariably follows this same pattern:
This happens over and over again, and it's very tiresome. The worst part is that you know it's coming. As soon as you get an objective telling you to go to an area to find a resource you need, you know that once you get there, it's going to say the resource is inaccessible, so go to the other side of the map to get another resource so you can get this resource.
It feels like a thinly veiled way to slow progression down and either artificially lengthen the game, or the developers weren't sure how to introduce all the abilities you can have in the game, and decided to introduce them all similarly.
Visually, the game is nice, but it is running on Unreal Engine 5, so we pay the price for that with the game's performance, as we'll get into in the Steam Deck Performance section of the review. The voice acting in the game is also fine; whether you enjoy the game's humor will be hit or miss.
You can also play through the entire game with a friend in split-screen or online co-op (cross-platform supported). We played multiplayer for a bit, and it worked pretty well, although you had to stay on the same planet. Difficulty didn't seem to increase with another player either, so you'll probably find the game easier with a friend.
Revenge of the Savage Planet isn't a bad game, but its structure highlights its faults rather than its strengths. This is a shame, as the upgrades are good in their design, and the storyline is quite interesting; it's just that the methods of progressing both are a little arduous.
Revenge of the Savage Planet starts off with good controller support for gameplay and the menus and 1280x800 resolution support.
By default, the game's graphical settings are locked, so you will need to put SteamDeck=0 %command%
as a launch option in the game's Steam Properties.
I'm unsure why the settings are locked. The settings the game gets locked to are completely unplayable on the Steam Deck, so this isn't some sort of developer-recommended preset for the Steam Deck.
Unfortunately, the game is taxing on the Steam Deck's GPU, and I found that the only way to run the game at a playable frame rate and with somewhat "OK" image quality was to reduce all settings to low and then run with Intel XeSS on Ultra Performance. The game does have FSR support, but it felt like XeSS gave superior image quality when both were set to Ultra Performance. We're also locking the game to 30 FPS with the SteamOS Frame Limiter.
Using these settings nets us a mostly stable 30 FPS, although we will get occasional stutters. Some areas can drop the frame rates as low as the mid-20s. But I still found the experience to be a playable one.
The power draw varies, around 15W-20W, and temperatures also vary between 60 °C and 70 °C. Expect to get around 2.5-3 hours of battery life from a Steam Deck OLED and 1.5-2 hours from a Steam Deck LCD.
Revenge of the Savage Planet doesn't have many accessibility options; it has a couple of options to assist with aiming, and you can enable/disable vibration and motion blur, which are classed as accessibility features. It also has subtitles for voiced dialogue available in various languages.
Revenge of the Savage Planet does some things well. I like the movement, the combat is fine, if a bit basic, and the upgrades themselves are interesting and affect how you play the game as you progress. But from a game design perspective, I feel the game needed a lot more variety in how you progress the game, and every objective is just heading to a new location to find a new resource. It doesn't ruin the game, but it hampered my enjoyment.
Steam Deck performance is alson't the best; we have to run on the absolute lowest settings possible, and even then, we only maintain a playable framerate. Fortunately, we do have good controller support, and I would say that the game can be played fully on the Steam Deck; you just might enjoy the experience more elsewhere.
Our review is based on the PC version of this game.
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Revenge of the Savage Planet has some good core mechanics, let down by game design. It's playable on the Steam Deck, but best experienced elsewhere.
No Forced Compatibility
Launch Option: SteamDeck=0 %command% In order to access Graphics Settings
Window Mode: Windowed Full Screen
Anti-Aliasing: Intel XeSS
Intel XeSS: Ultra Performance
All Quality Settings: Low