Ghostwire Tokyo

Posted:  Apr 13, 2023
SDHQ BUILD SCORE: 
Cloud Saves
SDHQ Settings
Review
Game Info

SDHQ Recommended Settings

SteamOS
30 FPS
Limit
60
Refresh Rate
HRS
No
TDP Limit
10
Scaling Filter
Linear
GPU Clock
Disabled
Proton Version

No Forced Compatibility

Game Settings

Screen Mode: Full Screen

Resolution: 1280x800

Vertical Sync: Off

Movie Display Mode: Performance Mode

Film Grain: Off

Chromatic Aberration: On

Motion Blur Quality: Off

SSS Quality: Off

SSR Quality: Off

Global Illumination: SSGI

Shadow Map Quality: Low

Level Streaming Distance: 1

Texture Streaming Quality: Auto

Upscaling: AMD FSR 2

AMD FSR 2 Mode: Performance

AMD FSR 2 Sharpness: 0

Projected Battery Usage and Temp
13W - 19W
68c - 74c
~2.5 hours

Should SDHQ re-evaluate this game review?

Review

Tokyo's residents have mysteriously disappeared and now it is up to you to defeat the Yokai in the streets and figure out what's going on. Ghostwire Tokyo will take you on a wild ride in this gorgeous first-person action game. Utilizing supernatural powers, you will traverse Tokyo modern-day landscape, which is mixed with more traditional landmarks, take part in side missions, upgrade your arsenal, buying food from cats, and following the main story.

A new update was released yesterday (4/11) that adds new side missions, new enemies, new combat abilities, Quality of Life improvements, and a full new roguelite game mode called "Spider's Thread". Ghostwire Tokyo is probably one of the most vibrant and visually stunning games I have played recently. I love the combat abilities, the animations, the beautiful colors that permeate the screen with every action, it's just fantastic. And with an enjoyable story, I found a lot to love here, but is it one to love on the Steam Deck? Well...it can be, with some compromises.

Ghostwire Tokyo - Steam Deck Performance

Unfortunately, Ghostwire Tokyo is a bit of a beast and is a bit hard to run on the Steam Deck. Just trying to play out of the box, the game fluctuates between 30-40 FPS without a TDP limit and while some moments can go above 40, it will move very wildly. Even with the lowest settings, the framerate stuck within that range and there were even some spots that would dip below 30 with one even going to 14 FPS!

Ghostwire Tokyo

I did notice in some areas that the game would just cap its TDP and keep framerate dipping below 30, like when I was in the hospital and looking at one spot would drop the framerate to 26-28 and battery drain would not go above 19W despite there being no caps.

GTNoCapHospital

Thankfully, these moments dipping below 30 are few enough to not detract from the bulk of the game, which can hit a solid 30. Dropping the settings lower will help keep that stability along with a TDP limit of 10 to make sure battery doesn't drop drastically. I did notice some minor drops when running through the city, but lowering settings and keeping FSR 2 at "Performance" keeps the game looking okay and minimizes those drops.

While FSR 2 at performance did look a little blurry at times, I felt this was worthwhile to save on battery drain and that "Balanced" didn't offer a significant increase in sharpness. I did try lowering resolution and using SteamOS FSR as well. It did save on battery drain and kept things more stable, but the game was significantly sharper and it looked ugly, so keeping the resolution at 1280x800 is preferred.

To make sure Ghostwire Tokyo still looked good, I decided to keep Global Illumination on. This setting is the one that changed the visuals the most and, while it runs slightly better with it off, the game looks significantly nicer and more visually appealing with it on. If it is going to be harder to run in general, may as well make it look a little better to keep some of the beauty!

Compare
Global Illumination On
Global Illumination Off
\
Global Illumination Off
Global Illumination On

The game also has full controller support, 1280x800 resolution, and cloud saves! Ghostwire Tokyo does have subtitles as well that can be resized, which I highly recommend setting all the way to 5 if you have them enabled. The game also supports simultaneous/mixed input, which means setting the gyro controls to "As Mouse" in Steam Input will provide fantastic gyro aiming.

I did also try other Proton versions, as well as the UMA Buffer and CryoUtilities to see if there would be any improvements, but there wasn't a noticeable enough difference to justify using any of them.

Conclusion

Ghostwire Tokyo is a gorgeous, visually-appealing game that kept me hooked through the story with its unique tale, animations, and enjoyable combat. I can't get over how glorious it is to see all the colors popping with your attacks and destroying the enemy's cores. While I do wish it ran better on the Steam Deck, it is definitely playable as the moments that need to stick to a stable 30 will. I would recommend getting it on sale, but it is definitely a worthwhile game to check out when you have it!

Our review is based on the PC version of this game.

If you enjoyed this review, be sure to check out the rest of the content on SteamDeckHQ! We have a wide variety game reviews and news that are sure to help your gaming experience. Whether you're looking for newstips and tutorialsgame settings and reviews, or just want to stay up-to-date on the latest trends, we've got your back!

SDHQ's Build Score Breakdown

Ghostwire Tokyo is a gorgeous and visually-appealing first-person action game that I truly loved, and while it can play on the Steam Deck, it does need some compromises to do so.

Performance: 
VISUALS: 
Stability: 
Controls: 
Battery: 
Reviewed By:
Noah Kupetsky
Steam Profile
Steam Deck Compatibility
Current Price: 
$59.99
View in Steam Store
Proton DB Rating

Review

Tokyo's residents have mysteriously disappeared and now it is up to you to defeat the Yokai in the streets and figure out what's going on. Ghostwire Tokyo will take you on a wild ride in this gorgeous first-person action game. Utilizing supernatural powers, you will traverse Tokyo modern-day landscape, which is mixed with more traditional landmarks, take part in side missions, upgrade your arsenal, buying food from cats, and following the main story.

A new update was released yesterday (4/11) that adds new side missions, new enemies, new combat abilities, Quality of Life improvements, and a full new roguelite game mode called "Spider's Thread". Ghostwire Tokyo is probably one of the most vibrant and visually stunning games I have played recently. I love the combat abilities, the animations, the beautiful colors that permeate the screen with every action, it's just fantastic. And with an enjoyable story, I found a lot to love here, but is it one to love on the Steam Deck? Well...it can be, with some compromises.

Ghostwire Tokyo - Steam Deck Performance

Unfortunately, Ghostwire Tokyo is a bit of a beast and is a bit hard to run on the Steam Deck. Just trying to play out of the box, the game fluctuates between 30-40 FPS without a TDP limit and while some moments can go above 40, it will move very wildly. Even with the lowest settings, the framerate stuck within that range and there were even some spots that would dip below 30 with one even going to 14 FPS!

Ghostwire Tokyo

I did notice in some areas that the game would just cap its TDP and keep framerate dipping below 30, like when I was in the hospital and looking at one spot would drop the framerate to 26-28 and battery drain would not go above 19W despite there being no caps.

GTNoCapHospital

Thankfully, these moments dipping below 30 are few enough to not detract from the bulk of the game, which can hit a solid 30. Dropping the settings lower will help keep that stability along with a TDP limit of 10 to make sure battery doesn't drop drastically. I did notice some minor drops when running through the city, but lowering settings and keeping FSR 2 at "Performance" keeps the game looking okay and minimizes those drops.

While FSR 2 at performance did look a little blurry at times, I felt this was worthwhile to save on battery drain and that "Balanced" didn't offer a significant increase in sharpness. I did try lowering resolution and using SteamOS FSR as well. It did save on battery drain and kept things more stable, but the game was significantly sharper and it looked ugly, so keeping the resolution at 1280x800 is preferred.

To make sure Ghostwire Tokyo still looked good, I decided to keep Global Illumination on. This setting is the one that changed the visuals the most and, while it runs slightly better with it off, the game looks significantly nicer and more visually appealing with it on. If it is going to be harder to run in general, may as well make it look a little better to keep some of the beauty!

Compare
Global Illumination On
Global Illumination Off
\
Global Illumination Off
Global Illumination On

The game also has full controller support, 1280x800 resolution, and cloud saves! Ghostwire Tokyo does have subtitles as well that can be resized, which I highly recommend setting all the way to 5 if you have them enabled. The game also supports simultaneous/mixed input, which means setting the gyro controls to "As Mouse" in Steam Input will provide fantastic gyro aiming.

I did also try other Proton versions, as well as the UMA Buffer and CryoUtilities to see if there would be any improvements, but there wasn't a noticeable enough difference to justify using any of them.

Conclusion

Ghostwire Tokyo is a gorgeous, visually-appealing game that kept me hooked through the story with its unique tale, animations, and enjoyable combat. I can't get over how glorious it is to see all the colors popping with your attacks and destroying the enemy's cores. While I do wish it ran better on the Steam Deck, it is definitely playable as the moments that need to stick to a stable 30 will. I would recommend getting it on sale, but it is definitely a worthwhile game to check out when you have it!

Our review is based on the PC version of this game.

If you enjoyed this review, be sure to check out the rest of the content on SteamDeckHQ! We have a wide variety game reviews and news that are sure to help your gaming experience. Whether you're looking for newstips and tutorialsgame settings and reviews, or just want to stay up-to-date on the latest trends, we've got your back!

SDHQ's Build Score Breakdown

Ghostwire Tokyo is a gorgeous and visually-appealing first-person action game that I truly loved, and while it can play on the Steam Deck, it does need some compromises to do so.

Performance: 
VISUALS: 
Stability: 
Controls: 
Battery: 
Reviewed By:
Noah Kupetsky
Steam Profile

SDHQ Recommended Settings

SteamOS
30 FPS
Limit
60
Refresh Rate
HRS
No
TDP Limit
10
Scaling Filter
Linear
GPU Clock
Disabled
Proton Version

No Forced Compatibility

Game Settings

Screen Mode: Full Screen

Resolution: 1280x800

Vertical Sync: Off

Movie Display Mode: Performance Mode

Film Grain: Off

Chromatic Aberration: On

Motion Blur Quality: Off

SSS Quality: Off

SSR Quality: Off

Global Illumination: SSGI

Shadow Map Quality: Low

Level Streaming Distance: 1

Texture Streaming Quality: Auto

Upscaling: AMD FSR 2

AMD FSR 2 Mode: Performance

AMD FSR 2 Sharpness: 0

Projected Battery Usage and Temp
13W - 19W
68c - 74c
~2.5 hours
Steam Deck Compatibility
Current Price: 
$59.99
View in Steam Store
Proton DB Rating

Should SDHQ re-evaluate this game review?

related Settings

One comment on “Ghostwire Tokyo”

  1. This game has Denuvo which totally hampers the performance of the game, i watched a comparison between having Denuvo and not having it and it was an incremental change, any kind of frame drop disappeared.

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