Ghost Song

Posted:  Feb 11, 2023
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Ghost Song was provided by Humble Games to review. Thank you!

Ghost Song is a metroidvania with some souls-like gameplay elements all wrapped up in a gorgeous-looking package. As a long-dormant deadsuit that has woken up, you will traverse the depths of the desolate moon of Lorian on an adventure to discover who you are. Along the way, you will encounter cosmic threats and ancient mysteries all while acquiring new abilities to crush those standing before you. Will you be able to handle the truth nesting itself in the darkness and overcome?

Ghost Song is by far one of the most beautiful metroidvania games I have played recently. The artwork and atmosphere is pristine, while the combat mechanics felt fantastic. Unfortunately, this was hampered a bit by the amount of backtracking and lack of enough fast travel points. I liked going through and seeing the serene underground as I ran through, it felt tedious with the amount I had to do. I also felt the save points were a bit sparse, which made itself apparent the more I played and constantly died, losing hours of progress (some of this was me forgetting to save). The movement system felt a little static at times too, but it didn't inhibit my enjoyment. Overall, I felt this was a great game and I was absolutely having a great time playing this, and with some tweaking, this was a wonderful experience on the Steam Deck!

Ghost Song: Performance

In the beginning, I noticed the game defaulted to a 16:9 aspect ratio of 1280x720, which is fine, but was draining the battery around 14W - 15W, which I felt was a bit high considering Ghost Song is a 2D game. It was able to handle 60 FPS for the most part, but I noticed that in some areas, and when some particle effects were happening, the game would spike and drain way more battery than it should. Luckily, just a couple setting changes actually capped the game at 13W, while also expanding the resolution to cover the entire 16:10 screen.

By going into the preferences of the game and using Steam to force the resolution to 1024x640, Ghost Song had not only covered the entire screen of the Deck, but also saved a significant amount of battery life while keeping 60 FPS. Using a TDP limit of 7, the game stuck at 60 FPS and kept a battery drain of 13W or under. I also used FSR to upscale the game and compared to the native 1280x720, it looks significantly better!

1024x600 FSR Sharpness 0
1024x600 FSR Sharpness 0

While I could make a battery build that pushes framerate or resolution down further, I feel this hurts the overall experience of the game. Any lower framerate makes the game feel much less smooth and, while it could be brought down to 55 and still feel mostly smooth, it felt something was off when I was playing it. And resolution down further would help battery too, but start to lose too much quality that it doesn't need to. A quality build for Ghost Song would be just bumping up the framerate and unlocking the TDP limit.

From time to time, in certain areas, I did encounter a little stuttering. This really only happened when I was running around areas and not in combat, which I am thankful for, but it still happened enough for me to notice. Since it wasn't during my fights, I didn't feel it really affected my enjoyment of the game since it held strong where it counts! I also didn't find any controller issues or visual bugs, it just fit perfectly in the handheld format.


While a lack of save points and a lot of backtracking with a more static movement system was plaguing the game, the pros outweighed the cons. The vibrant and beautiful visuals, the fantastic atmosphere, and great combat system all worked together really well to create a wonderful experience I am happy to have played. And with these adjustments, Ghost Song plays extremely well on the Steam Deck.

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SDHQ's Build Score Breakdown

Ghost Song is an enjoyable metroidvania with a gorgeous presentation that, with some tweaks, is a fantastic game to play on the Steam Deck.

Build Score

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Noah Kupetsky
A lover of gaming since 4, Noah has grown up with a love and passion for the industry. From there, he started to travel a lot and develop a joy for handheld and PC gaming. When the Steam Deck released, it just all clicked.
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