Dispatch (Review in Progress)

Posted:  Oct 21, 2025
SDHQ BUILD SCORE: 
Full StarFull StarFull StarFull StarFull Star
Cloud Saves

Review

Dispatch was provided by AdHoc Studio for review. Thank you!

This review will be updated as more episodes are released, and once all episodes are out, will be given a final review score.

Developed by AdHoc Studio, a studio founded by fabled Telltale alumni (including Michael Choung, Nick Herman, Dennis Lenart, and Pierre Shorette, all of which previously played key roles in crafting some of Telltale’s most acclaimed titles), Dispatch puts you in the role of Robert Robertson, a forcefully-retired hero, who now works at the Superhero Dispatch Network, or SDN for short. The job in itself is made harder, however, considering you’re specifically tasked with overseeing the Phoenix Program, an operation in which former villains are to be “rehabilitated” as heroes. As you can expect, this isn’t as smooth sailing as one would like, with clashing personalities, histories, and allegiances all standing in the way of a cohesive team being formed and the primary job, the hero side of things, being done.

After spending several hours with Dispatch, having completed its first two chapters, I’ve already found myself in awe of the world, characters, and the story. It’s rare for a game to grab me this early and as quickly as it managed, but Dispatch does so with a mix of superb storytelling, immersive atmosphere, and an unexpectedly rich management layer that quickly reveals more depth than I had ever anticipated. And I, for one, genuinely cannot wait to see this story through to its conclusion. Then, replay it, albeit with different choices selected. It’s that good (so far).

IMG 0351

Overview

The narrative is, without question, the standout element here. Dispatch builds tension with remarkable precision, delivering its story through carefully constructed dialogue and dynamic events that constantly challenge your sense of control, giving you flawless levels of freedom to paint the world and story beats you deem fit. At the same time, it’s genuinely hilarious, light-hearted when it needs to be, and at no point feels artificial in the ways that other narrative choice-based games, including some older Telltale experiences, occasionally felt. It’s wholly natural to a fault, and this near-perfect show of artistic force is, thankfully, complemented by the superb voice acting throughout.

With a cast that includes, but not limited to, Aaron Paul (Breaking Bad, Black Mirror, Need for Speed), Laura Bailey (The Last of Us Part II, Critical Role) and Jeffrey Wright (Casino Royale, The Hunger Games, The Batman), the talent behind the original world and story that AdHoc Studio has created is clearly some of the very best. Despite this, the narrative and performances never overshadow one another, or ever seem even slightly off balance, but instead truly deserving of one another, effortlessly in sync.

And with that, let’s dive into the specific chapters so far, release-permitting!

IMG 0353

Chapters 1-2 Review

I’m not a creative writer per se, particularly in how I can construct stories from thin air, but whenever I’ve dabbled or envisioned myself as such an expert, I’ve struggled with the start of a story. Managing to construct an engaging and inviting world, introducing each of the themes, the status quo of all the above, and so forth… yeah, I don’t know how some people do it. My constant bewilderment at how this is managed has, then, escalated to such a degree, largely thanks to the opening notes and the entirety of Dispatch's first chapter.

Perfection, no notes, would experience again, 10/10, but too much water, etc, etc. The way in which we are introduced to Robert Robertson, aka Mecha Man, effortlessly invites intrigue as he lies on the floor with blood pouring from his nose, post-off-screen fight, and subsequent interrogation with an unknown foe, and it only managed to continue from there.

Chapter 2 specifically introduces you to the cast of the Phoenix Program, and we quickly learn how this particular program’s participants aren’t just case files to be managed, but deeply flawed, compelling characters whose motivations and morality are far more tangled than they first appear. This steady escalation, the sense that you’re slowly uncovering both the system’s secrets and your own place within it, makes Dispatch such a fascinating experience. It’s especially clear that every conversation and every outcome matters, even if/when the game doesn’t explicitly say so, or undermines a decision with an unexpected retort or glance.

IMG 0354

What really elevates Dispatch beyond being “just another narrative game,” though, were it just that, I absolutely would not mind, is the management aspect of the Phoenix Program itself. The systems here might look simple on the surface, manually assigning tasks, reviewing reports, approving or denying requests, but as you progress, they reveal themselves to be deceptively deep. For example, some characters may show specific buffs if placed in a particular slot on a mission, so whilst simple at its core, the potential for further complexity is certainly there.

This combination of gameplay and story feels wonderfully integrated. Rather than feeling like two separate elements stitched together, the management mechanics feed the story, giving your decisions real texture and impact. The sense of responsibility that builds with each passing in-game day is palpable, and at times, genuinely stressful, in the best way possible.

ss 3a9be55a630dc9c9553eda8a1ec5a91b7d46ae01

Chapters 3-4 Review

After a strong, if somewhat hesitant, start with Episodes 1 and 2, Dispatch returns this week with Episodes 3 and 4 — and it’s clear that the series has found its rhythm. The story takes a noticeable step forward, raising both the narrative stakes and emotional weight while continuing to lean into its loveably unique blend of workplace comedy and superhero drama.

The writing - naturally - remains a standout element, mixing sharp humour with sincere character development, all focused on the ever-important dynamic between Robert Robertson and his team of reformed villains, which continues to evolve, revealing new shades of vulnerability and loyalty that make their interactions genuinely compelling. The voice performances once again elevate the experience throughout, with the ensemble cast bringing a real sense of personality and charm to each scene.

These episodes also introduce new complications - narratively and gameplay-wise - with the surfacing of possible romance, tension-filled choices that truly feel they may make a difference, and a management system that finally begins to show some heroic (or otherwise) teeth. Assigning heroes to missions and balancing team dynamics now feels a little more strategic and contextualised with the aforementioned narrative, adding a much-needed texture to what was previously a lighter gameplay loop.

That said, some of the earlier criticisms still linger. The management elements, while deepening, can still feel a bit shallow in comparison to the narrative moments, and the episodes’ short runtime means they can play out more like an interactive TV show than a full-fledged game. It’s a format that works — especially given the quick release cadence — but those expecting a broader interactivity, ala Telltale's other titles, may still find it a touch limited.

Even so, Episodes 3 and 4 prove that Dispatch is more than just another episodic experiment. The story is confidently moving toward something bigger, making unexpected, but welcome, choices throughout, and it's one I'm wholeheartedly locked into now. Roll on next week.

Chapters 5-6 Review

Coming soon...

Chapters 7-8 Review

Coming soon...

Dispatch - Steam Deck Performance

On the Steam Deck, Dispatch runs absolutely perfectly. The interface scales well to the smaller screen, with crisp text and intuitive navigation that never feels cramped, and with equally impressive performance being rock-solid so far, locked to an immaculate 60fps, with quick load times, it feels right at home. Battery usage has been light, too, ranging between 7W - 10W, which makes it ideal for longer, more involved play sessions away from the ever-reliable charger.

No notes, this is a fantastic game to play on the Steam Deck.

ss e821251aca2d2f5a6ac255b788cbf6c02904f379

Accessibility

There is a specific accessibility tab, which includes support for colorblind modes, intensity, toggling visual warping and additive effects, and changing the text size. We can also change how quick-time events are handled, whether we have unlimited hacking attempts, and some subtitle and background effects. There are sound bars to change, an interesting way to change mouse and keyboard rebinding, and some filters for profanity and visual censorship.

The game doesn't support 16:10 resolutions, but it does have cloud saves and controller support. There are no HDR settings.

Early Thoughts

It’s still early days, but Dispatch has already left a lasting impression. Between its confident storytelling, its compelling characters, and its layered management mechanics, it’s shaping up to be not only one of the most intriguing narrative-driven titles I’ve ever played, but one of my favorite games this year alone.

If the remaining chapters can maintain this level of quality, or, dare I hope, build upon it, Dispatch will truly solidify itself as one of the greats, surpassing those much more established and longstanding narrative-driven titles synonymous with the genre.

I’ll be continuing my playthrough and will have a full review soon, but for now, this is one operation I have no intention of abandoning anytime soon.

Our review is based on the PC version of this game.

If you enjoyed this review, be sure to check out the rest of the content on SteamDeckHQ! We have a wide variety of game reviews and news that are sure to help your gaming experience. Whether you're looking for newstips and tutorialsgame settings and reviews, or just want to stay up-to-date on the latest trends, we've got your back.

SDHQ's Build Score Breakdown

Between its confident storytelling, compelling characters, and layered management mechanics, Dispatch shaping up to be not only one of the most intriguing narrative-driven titles I’ve ever played.

Build Score

Performance: 
Full StarFull StarFull StarFull StarFull Star
VISUALS: 
Full StarFull StarFull StarFull StarFull Star
Stability: 
Full StarFull StarFull StarFull StarFull Star
Controls: 
Full StarFull StarFull StarFull StarFull Star
Battery: 
Full StarFull StarFull StarFull StarFull Star
Nick Hanchet
By day, an analyst and writer; by night, a streamer; and always a staunch defender of the often-debated Final Fantasy XIII, Nick’s online persona blends sharp attempts at humour with a passion for gaming.
Steam Profile

Community Rating

0
0
0
0
Let us know what level of playability you consider Dispatch (Review in Progress) to be. Help our community determine the viability of playing this game on Steam Deck!
Steam Deck Compatibility
Current Price: 
$29.99
View in Steam Store
Proton DB Rating
Award type not recognized.

Should SDHQ re-evaluate this game review?

Leave a Reply

Your email address will not be published. Required fields are marked *

file-emptycrossmenu