

Digimon Story Time Stranger was provided by Bandai Namco for review. Thank you!
Digimon Story Time Stranger has been long-awaited and highly anticipated. At least by myself! With the last Digimon Story game (Cyber Sleuth) launching way back in 2016 for Western audiences, it's been a hot minute since we've had an entry in the series. But now Digimon Story Time Stranger is here. Was it worth the wait?

Digimon Story Time Stranger begins with a short prologue, which sets the scene for the game. After a catastrophic event causes global chaos, you are thrown back 8 years into the past. Curiously, as an agent of a secret organization, you still have contact with your handler in the future, and you must work together, along with new friends, both human and Digimon, in order to prevent the same events leading up to the future disaster.
The story is a little on the generic side, but Digimon at least sets the stakes high, and unlike Pokémon, it is prepared to go for a less happy-go-lucky outlook on the world, which really does help when facing world-ending situations. That being said, Digimon Story Time Stranger is still a cheerful and light-hearted time, for the most part. And to my chagrin, we still have a silent protagonist, which I always think hurts story-focused games like this one. There's also no branching narrative. You can ask questions at various points to get additional lore, but usually only one choice advances the narrative.

The combat system should be instantly familiar to players of previous Digimon Story games and JRPG fans in general. While there are a couple of new mechanics, such as gaining "CP" to use Cross Arts periodically in battle, which can give powerful attacks or buffs, the general combat is pretty basic. You have your "types" of attack, which will have different strengths and weaknesses, as well as your basic attack and skills. Nothing revolutionary here, but I wasn't really expecting there to be. Don't fix what isn't broken, I guess?
One thing that is refreshing in this genre, though, is that everything is fast. There's sprinting in the open world, which makes you move at quite a pace, and in battles, you can speed up animations by up to 5x. I know a lot of recent JRPG remasters are putting these quality-of-life features in, but I'm glad to see it here, too. By combining the animation speed-up with the auto-battling feature, non-crucial battles can be started and finished in about 5 seconds, which is great for grinding or when a Digimon that you were trying to avoid still catches you.
To speed things up even more, you can quickly throw your Digimon at another on the open field to do an initial attack, which skips the battle if the Digimon is especially weak compared to yours. These are great quality-of-life features, and for someone like me who hates constant encounters, they help to minimize the annoyance.

We're also treated to a few difficulty options here, ranging from Story to Hard. Story difficulty pretty much lets you "auto" any battle, except the boss battles, where you may want to take control yourself to choose the most effective attacks. Hard mode is an actual challenge, and you will want to familiarize yourself with your Digimon and their moves in order to win battles.
Visually, Digimon Story Time Stranger sticks close to its anime styling; the graphics are not the best I've seen, especially given that the performance of the game doesn't seem to match its somewhat basic visuals, but it does do the job. The environments can get a bit repetitive, though. The developers definitely want to make use of the environments and assets they created. Also, some of the "digital world" dungeons are quite psychedelic in nature, with moving backgrounds and warping textures, which did cause me to feel ill occasionally.

As for the sound, I played with the English dub, and thankfully, the English voices are tolerable. We do still have a silent protagonist, but the characters around you are voiced fairly naturally, and the writing steers away from being cringey. Battle sound effects are quite repetitive, especially if you increase the animation speed; you'll hear the same sound effect play very frequently.
On the other hand, the music is a plus point, with a nice mixture to it, ranging from melancholic to tense, depending on the current vibe of the story, and it really helps to bring some emotion into certain scenes. It's a shame that there's a juxtaposition between the quality of the soundtrack and that of the battle sound effects.
Digimon Story Time Stranger does have great controller support, with it being the recommended way to play the game. It also supports the 16:10 aspect ratio of the Steam Deck, meaning we can play at 1280x800 resolution and have no black borders.
As for performance, it's perfectly adequate, although not as good as I'd hope. We're best off selecting the Medium preset, then bumping the Texture Quality to High, and aiming for a 40 FPS target with the SteamOS frame limiter.

At these settings, the game runs at 40 FPS in the majority of play, but there are occasions, either in very busy urban areas (especially in the Digital World) or areas with dense foliage, where we can see dips towards 30 FPS, and very rarely into the 20s.
You can also lower Character Density to "Low" if you wish, which may provide slight performance boosts in urban areas; you will still get drops, though.



The power draw is usually around 12W-16W, but can spike up to 21W in intensive areas. Temperatures are around 55C-65C, but can reach 70C in intensive areas. You can expect a battery life of around 3-3.5 hours from a Steam Deck OLED and around 2-2.5 hours from a Steam Deck LCD.
Digimon Story Time Stranger does have rebindable keys, as well as all dialogue being subtitled. It also has support for cloud saves. There is a "story" difficulty mode, which makes battles significantly easier. Plus, if you repeatedly fail a battle, you can enable "invincible mode" for that battle, which essentially means you cannot lose.
Digimon Story Time Stranger ties a decent story with solid gameplay, backed up by familiar mechanics, meaning if you were a fan of Digimon Story Cyber Sleuth, you'll be safe with this one; it's more of the same, and that's not a bad thing in my book. If you weren't too keen on previous Digimon games, though, this one won't change your mind.
Performance on Steam Deck isn't as good as I'd hope, given how the game looks visually, but you can still get a smooth and decent-looking experience, plus the good control scheme and 16:10 aspect ratio support are great bonuses.
Our review is based on the PC version of this game.
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Digimon World Time Stranger is more of the same, whether that's good or bad depends on how you liked Cyber Sleuth. Performance on the Steam Deck is a little disappointing, but still decent.
No Forced Compatibility
Resolution: 1280x800
Frame Rate: 60
VSync: On
FXAA: On
MSAA: 0x
TAA: On
Depth of Field: On
Bloom: On
Volumetric Fog: Off
Screen Space Reflection: Off
Ambient Occlusion: Off
Texture Quality: High
Texture Filtering: Anisotropic (8x)
Character Density: High