This game was provided to us by Inti Creates and PressEngine to review. Thank you!

When a demon turns your school into a massive demonic castle, the demon hunter Kamizono siblings must work together to save the day! Grim Guardians: Demon Purge is a 2D Castlevania-esque game set in a twisted demonic world. Swapping between the two sisters, you will slash and shoot your way through the castle and the monster that inhabit it. Save your classmates and destroy gigantic bosses to unlock new sub-weapons to reach new places in the castle.

Grim Guardians: Demon Purge is a game that wows on multiple different fronts. The artstyle is beautiful, the mechanics are interesting, but my favorite part by far...the animations. The developers meshed the visuals with very fluid animations that I love to see on my screen. Slicing up enemies with Maya feels awesome watching her slash them in half so cleanly with 1-2 strokes (some enemies do take more hits). Regardless, I love everything about the aesthetic and animations with this game.

I also do enjoy the gameplay, but I have some reservations about some elements. I like that Maya, the melee sister, has less health, but does more damage, while Shinobu, the ranged sister, has more health but does less damage. My biggest issue was the switching mechanic and Shinobu's movement. While I do like the idea, the switching can only be done when standing still instead of anywhere and I would have loved to be able to switch mid-jump. It also feels a bit weird that you can't move around when you are shooting your gun. These could have been done for balance reasons and it didn't stop me from enjoying the game, but I definitely tried to continually do both of these often enough.

Grim Guardians - Best on Deck

Luckily, enjoying this game on the Steam Deck is easy and optimal right out of the box! This will be a game you can play through fully with a minimal amount of drain and low temps, all at 60 FPS. I did feel a couple of times where it slowed slightly, but it seemed to be frame pacing issues and they didn't happen often enough to be really noticeable.

Otherwise, I found no controller/input lag that impacted my playthrough and the game output to a native 1280x720. I did try to force this to 1280x800, but it wouldn't budge. The game has full controller support, which you can customize as the game starts, cloud saves, and local coop that is drop-in (no online though).

結論

Grim Guardians: Demons Purge is a beautiful and well-made game that shines in its presentation and animations. The gameplay loop is pretty wonderful as well, but there are those little nuisances that can feel jarring at times and mess up fluidity of other Castlevania-esque games I have played. Overall, this is still a competent and enjoyable game to play and, thanks to how easy it is to run out of the box, it has become our newest Best on Deck game!

このレビューをお楽しみいただけたなら、SteamDeckHQ の他のコンテンツもぜひご覧ください!私たちはあなたのゲーム体験に役立つこと間違いなしの様々なゲームレビューやニュースを取り揃えています。ニュースヒントやチュートリアルゲーム設定やレビューをお探しの方も、最新のトレンドを知りたい方も、ぜひご利用ください。

Wild Hearts is a monster hunting game set in a medieval Japan world. Using ancient technology, you will go out to hunt fearsome beasts that are ravaging the land. Go solo or with up to 2 friends (cross-play enabled) and gear up with countless materials and loot you will gain from the monsters you bring down. Will you be able to utilize the ancient technology you have and stop the Kemono rampage?

Before I get into the game's performance, I will say I enjoy the game itself. It looks beautiful and I love this kind of gameplay. The similarities with Capcom's Monster Hunter series are bound to happen, but I really like this vibrant take on the genre. That being said, as of right now, I would avoid getting this on the Steam Deck.

Right out of the gate, you are thrown into the tutorial and it is very heavy. Even on the lowest graphical settings, I couldn't hit 30 FPS, regularly dropping to 21 - 22 with a 24W - 25W drain. This was made worse during certain fights, and even went down to 15 FPS in a boss fight. On top of that, I did get some stutters that completely paused the game for a moment or 2 before resuming and it did crash my game completely once.

The game also has some cutscenes that need Proton GE to play, otherwise it will be the rainbow bars. I did try with multiple launch commands too, but nothing has helped bring framerate up.

Wild Hearts is also lacking some graphical options, mainly lower resolutions below 1280x800 and no upscaling methods like DLSS or FSR 2. For newer more intensive games, this is almost essential for the Deck and, according to reports from Desktop PCs, essential there as well. I tried forcing the resolution down through Steam too, but it completely shrinked the screen and didn't help performance.

It is possible that using CryoUtilities could help the performance a bit, but from the performance I am seeing without it, and the lack of options to enhance it, I would say the gains would be minimal.

Wild Hearts is an awesome game at its core and I can tell from the time I have played with it. Unfortunately, it was hard to really enjoy the great content in the game due to the inability to play at a consistent framerate. While there were some areas that could handle higher framerates (staring at a rock wall almost got me to 40), it couldn't handle the bigger areas. For that, I would say this is one to avoid for now.

We will take another look when the game is fully released and a shader cache has been built. While that is happening, we plan to test out other ways to run the game, including CryoUtilities, to see the difference it makes. Though our review will be based on the default Steam Deck configuration with no modifications. We do this since we will never expect someone else to do something more to modify their device other than what is given from SteamOS and Valve.

Wild Hearts Screenshots:

このレビューをお楽しみいただけたなら、SteamDeckHQ の他のコンテンツもぜひご覧ください!私たちはあなたのゲーム体験に役立つこと間違いなしの様々なゲームレビューやニュースを取り揃えています。ニュースヒントやチュートリアルゲーム設定やレビューをお探しの方も、最新のトレンドを知りたい方も、ぜひご利用ください。

Celeste is a narrative-driven platformer that still feels unrivaled in what it does. Not only does it tell a beautiful tale of a trans woman facing and surviving her inner demons, but the gameplay and controls are so tight and well-made. It is simple, you run, climb, and air-dash. That is all you can do, but the way each level is structured is so thought out and meticulous that it feels like there's so much more you can do. Add on some challenges, B-side chapters, and an incredible soundtrack, you have a masterpiece of a game. But, can we play this game on Steam Deck?

Celeste: Performance

The answer is a resounding yes! This game is not big, but it plays so beautifully. At its default settings, which need no change, it runs at 6W battery drain for an 8 hour battery with less than 55c temps with a stable 60 FPS. On top of that, Celeste has a native Linux build, so no Proton is needed! The controls feel fantastic on the Deck and just feel right.

The only thing I will add is that the game runs at 1280x720. Because of this, you will see black bars above and below the game, but this doesn't impact gameplay at all, nor ruin this incredible experience.

I would also love to quickly mention that using the Vibrancy plugin on this game is amazing! It is already colorful, but setting it to 120 saturation just makes it pop enough to really shine out! You can find out how to get the plugin from our guide!

結論

This was a short review and I know this, but after playing this incredible game on the Steam Deck, I felt I had to just make note of it. If you are a fan of platformers, wonderful stories, or just enjoy good games, do not wait up on Celeste! This is one of the perfect games on the Deck by far.

このレビューはPC版に基づいています。

このレビューをお楽しみいただけたなら、SteamDeckHQ の他のコンテンツもぜひご覧ください!私たちはあなたのゲーム体験に役立つこと間違いなしの様々なゲームレビューやニュースを取り揃えています。ニュースヒントやチュートリアルゲーム設定やレビューをお探しの方も、最新のトレンドを知りたい方も、ぜひご利用ください!

Kena: Bridge of Spirits is a story-driven adventure game that takes you on a mystical journey to find the sacred Mountain Shrine. Along the way, you will discover the Rot, and with their help, you are tasked to help free the spirits trapped in a mysterious forgotten village. As Kena, use your powers from the spirit realm to untangle this curse and restore the world to its once-majestic state with so many secrets to uncover and hats to collect for your Rot friends.

As you collect more and more Rot, you will unlock powerful new abilities to help use them to not only cleanse the corruption, but fight against your foes. Combined with your own skills, you will engage in fast-paced combat to challenge you to strategize when to use the Rot or not. And with the anniversary update content, you can use New Game+, Spirit Guide Trials, new outfits, charmstones, and more! With so much to offer, the only question that remains is...how does it run on the Steam Deck?

Kena Max Settings

Kena is definitely not a game to run at max settings. Everything uncapped, the game can easily drain up to 25W and temps above 80c with a framerate that sticks below 20 FPS. This is definitely not the way to play, but we can absolutely make it better!

Kena on max settings

Kena: Bridge to Optimization

With enough tweaking, Kena can run well, but it does have some compromises to do it. Regardless of the settings I chose, there were 2 things specifically that were apparent. The first was framerate drops. Even on the lowest settings with no TDP limit at 30 FPS locked, the game still stuttered when running into new places. While this generally didn't happen during battles or platforming, it was still pretty apparent in the village.

The next is ghosting, and man is it visible. There is no FSR 2.0 integrated in the game as of this writing, but it does have dynamic resolution scaling. Using this is a necessity to play the game at a stable framerate without draining your battery in an hour and a half. But regardless, the ghosting was still there. I was able to look past it when I was playing, but it was still noticeable enough where I feel most will see it.

KENAGHOSTING

While this is zoomed in, you can see the edges around her being blurry which, when moving fast, looks like it causes copies of her following behind her movements. This is ghosting.

With all of this, I created 3 different builds with my preference being the 40 FPS one. I felt that the consequences, which are the slightly bigger drain and feeling the stuttering a bit more, was worth the smoothness of having 40 FPS most of the time.

左画像右画像

Otherwise, I did create a battery saver build and quality build as well. The battery saver tends to add on an extra hour or so, but it is locked to 30 FPS. The quality build is also locked to 30, but has much higher settings and doesn't use dynamic resolution scaling so you get very crisp visuals. While I would have loved to use this over dynamic resolution, it could not run without battery spikes ranging around 20W - 22W.

KenaQualityBuild

Oddities

Other than the ghosting being an issue under all settings, I haven't actually had any issues with the game itself. Ember Lab, the developer behind Kena, made a couple of design choices that I wasn't really a fan of. They touted having Steam Deck verified/support, but attempted to push DLSS as the upscaling method they used. Steam Decks can't use DLSS. FSR 2.1 would have helped the game tremendously, and while it could still come in the future, it isn't here yet.

They also don't have DLSS as an option when playing off the Deck, so replacing the DLSS files with FSR 2.1 isn't an option here either. I confirmed it is in the game by running it off of my Nvidia desktop computer and DLSS did show up. I am hoping that, in time, it will be added which could alleviate a lot of the issues plaguing the game.

結論

Kena: Bridge of Spirits is a pretty fun game. I enjoyed the combat and the visuals popped with color, especially when using the vibrantCrankshaft plugin. While the stuttering and ghosting can be a bit of a boon on Deck, it was still very playable and I could easily see myself playing this game solely on the device. Hopefully, FSR 2.1 will be added in the future, which will alleviate most, if not all, of my concerns!

このレビューはPC版に基づいています。

このレビューをお楽しみいただけたなら、SteamDeckHQ の他のコンテンツもぜひご覧ください!私たちはあなたのゲーム体験に役立つこと間違いなしの様々なゲームレビューやニュースを取り揃えています。ニュースヒントやチュートリアルゲーム設定やレビューをお探しの方も、最新のトレンドを知りたい方も、ぜひご利用ください!

The true sequel to the infamously known "Worst Game Ever", Postal 4 brings you to the scorching deserts of Arizona, hoping to find a new place to call home. Complete all your errands in however way you can think of in this open-world sandbox with a unique arsenal, power ups, bunches of weapon combos, and pissing on people. You can even pick the voice of POSTAL dude and feed dog treats to stray dogs...to gather your own canine army. What more could you ask for??

On Steam Deck, the game does chug a little bit, but with enough tweaking, it is playable. On max settings though, Postal 4 tends to be able to average above 30 slightly, but does drain the battery at 25W with 80c+ temps. It also does experience some massive spikes when moving around, so I wouldn't call this playable at max. With adjustments to the settings though, the game becomes significantly more playable and a really damn good time! A TDP limit, resolution change, and lower settings will have this game still looking wonderful, but drain going down to 12W - 14W with temps below 70c. There are still some dips when moving, but with a 30 FPS lock, it doesn't bother nearly as much.

I did encounter a couple issues with controls which, with a couple changes, can be easily remedied. The sensitivity for the camera movement is all off and I did notice that it was too slow for me and the in-game sensitivity settings didn't change anything. To remedy this, I changed the right joystick to be a "Joystick Mouse". I changed the mouse sensitivity to 12 for my taste. I did also notice that some control settings, like aiming sensitivity, didn't change no matter what value I adjusted to, so that is a little bummer, but it didn't affect any graphical changes.

Postal4JoystickMouse

Even with all of this, I am heavily optimistic for the future of Postal 4. As we covered, the developers are going to be supporting Linux, which will significantly help the game. On top of that, they are also looking into FSR support which will help even more! Overall, not only is the game playable, I would consider it a safe investment for the future too!

スクリーンショット

Comparisons:

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While the differences are more obvious, the game still looks wonderful on the smaller screen and runs so much better!

Stills:

このレビューはPC版に基づいています。

このレビューをお楽しみいただけたなら、SteamDeckHQ の他のコンテンツもぜひご覧ください!私たちはあなたのゲーム体験に役立つこと間違いなしの様々なゲームレビューやニュースを取り揃えています。ニュースヒントやチュートリアルゲーム設定やレビューをお探しの方も、最新のトレンドを知りたい方も、ぜひご利用ください!

Time to continue the adventures of Beatrix LeBeau in the follow up to the smash-hit prequel. Slime Rancher 2 takes you to Rainbow Island where you will be confronted with new lands, new slimes, ancient technology, and much more. Capture Slimes, put them in your conservatory, and feed them to get Plorts to sell and upgrade your tools, build new gadgets, and expand your conservatory. And paired with the beauty of the island, it is just a fun time to walk around and see the sights.

Thankfully, with some tweaking, Slime Rancher 2 can run decently well. It isn't perfect yet, but for an early access game, I am very optimistic. The game at max settings will dive bomb to 24W battery drain with 80c - 87c temps, which is definitely not viable. With the settings I changed, I was able to get a solid 40 FPS that ranged between 12W - 15W for a batter life of around 3.5 hours and staying at native resolution! Proton GE also seemed to help a little with stability, so I used Proton GE 7-35.

There are some drops when there are a ton of slimes on screen, especially in your conservatory, and turning TDP up will help with that, but I felt the drops didn't justify the change. Later in the game, going up by increments of 1 will solve that, but for a good chunk of it, sticking at around 9 should be fine.

I also did notice that the UI would be a bit weird with lower resolutions and using FSR to upscale, so I felt native resolution was much better. It also made the game a bit too sharp in the front and blurrier in the back. The intro to the game is also a little bit weird. The framerate drops significantly, but goes right back up when it is done. I was getting weird screen tearing on the intro when trying it on my PC too. Didn't affect anything after the intro, but still notable.

Overall, Slime Rancher 2 is a fantastic game to play on the Steam Deck so far! As this is early access, everything is subject to change and more optimizations, so we will hopefully see a bunch more and maybe a Linux build further down the line like they made for the prequel. This is definitely a safe game to get on Deck though!

スクリーンショット

Comparisons:

左画像右画像
左画像右画像

Stills:

このレビューはPC版に基づいています。

このレビューをお楽しみいただけたなら、SteamDeckHQ の他のコンテンツもぜひご覧ください!私たちはあなたのゲーム体験に役立つこと間違いなしの様々なゲームレビューやニュースを取り揃えています。ニュースヒントやチュートリアルゲーム設定やレビューをお探しの方も、最新のトレンドを知りたい方も、ぜひご利用ください!

In 2019, FromSoftware was on a roll. With Dark Souls and Bloodborne, these guys were on top of the world. With Sekiro: Shadows Die Twice, they somehow elevated themselves to a higher plane. If the gameplay of Dark Souls was faster and plastered over with a gorgeous Japanese setting and this is the baby you get. Sekiro is a masterpiece of a game that features addicting gameplay, unique mechanics, and an interesting story. But now, we should dive right into the performance on the Steam Deck.

Sekiro: Max Settings

Sekiro at max settings is not playable, but it is impressive. With everything maxed out, the game can run around 35-46 FPS with temps around 80c. For a game like this, I would say that's pretty good, but battery is around 24W just standing around, and we can't have that!

セキロ 影は二度死ぬ

Optimized for the Shinobi

Through my time playing, I noticed that loading in areas is what causes the most fluctuations in framerate. This is noticeable at every setting I chose, except for when the framerate was set to 30 FPS. While I did test 30, and for battery saving and stability it is a lot better, the smoothness of 40 FPS was a night and day difference and I personally preferred the little spikes when running and grappling into new areas.

I tested out lower resolutions with FSR, but because of the sharpening, I felt it was better in the end to just stick at native resolution without upscaling. It does help a little with performance, but the visuals became a bit too sharpened and I personally wasn't a fan. The game also states it supports 1280x800 resolution, but it is stuck to 1280x720 when actually playing.

左画像右画像

It is a little harder to tell, but there is more sharpness when using FSR that doesn't fit in as well with this game. It is playable and can save some battery, but the visuals at native is better looking.

With a mix of settings, we were able to get a decently stable 40 FPS (when not loading into new places) with around 3 hours of battery. The game still looks wonderful and feels fantastic to play on. We did also notice there was no Vsync option in the graphics, but that is because it is automatically enabled.

SekiroREC

Zooming into action!

Now if you want to curb all those possible stutters, as well as save some battery, the 30 FPS build is the way to go. The game does auto enable Vsync, so to do this without any input lag, you need to put this command in the launch options of the game:

MANGOHUD_CONFIG=fps_limit=30,no_display mangohud %command%

On top of that, the game is very playable and stable with high quality settings and around 11W - 14W battery drain for around 3.5 - 4 hours of gameplay! For what it is, it is pretty amazing.

左画像右画像

I tried to get these as close as possible, but it was hard due to needing to leave the game and change launch configuration. But there is definitely better shadowing in the distance in the 30 FPS build with better battery life.

Controls and Configurations

There weren't many issues I found while playing Sekiro, though I did see 1 or 2 oddities. The first being the resolution issue where it says 1280x800 but it is only playing at 1280x720. The other is that the default control scheme for the game has gyro controls mapped in. I am not exactly sure why though. This can easily be fixed by turning Gyro Behavior in the controller settings to "None". This really isn't a game that needs gyro controls.

結論

Sekiro: Shadows Die Twice is an incredible game and playing it on Steam Deck feels near perfect. The game runs so well when it is configured and feels natural on the gamepad. And thanks to the automatic vsync, we can make sure the input lag is non-existent for both the builds we provide!

このレビューはPC版に基づいています。

このレビューをお楽しみいただけたなら、SteamDeckHQ の他のコンテンツもぜひご覧ください!私たちはあなたのゲーム体験に役立つこと間違いなしの様々なゲームレビューやニュースを取り揃えています。ニュースヒントやチュートリアルゲーム設定やレビューをお探しの方も、最新のトレンドを知りたい方も、ぜひご利用ください!

The balance of the holy kingdom is compromised and now it is up to you to save it. In Soulstice, You play as Briar, someone granted superhuman strength and resilience with the help of Chimera. Explore a dark world brimming with mysteries and master a combat system filled with fast-paced action and grand boss fights that reeks of the inspiration from Devil May Cry and Bayonetta. With a unique arsenal of upgradable weapons that can be switched on the fly or insane combos, it is time to unleash and plow your way through this dark story to find out the truth behind it all.

Soulstice is an incredible looking game and I did enjoy the gameplay, but...it is not ready for Steam Deck. For the record, one of the developers, David Bruno, did warn me that it is not optimized for the Steam Deck at this moment, but it is playable with some massive compromises that we can't justify yet.

Soulstice will not be able to keep anything above a 30 FPS limit. It is very dependent on what is on the screen at any given moment, so there are some areas where it is actually possible to hit 60, but they are so far and few. Even when the game is at 30, there are still some stutters, especially in combat. This doesn't really affect gameplay as much and we didn't notice the drops since they only went down to 24 for a couple seconds. And to keep it at as stable of 30 as possible, we did have to set a high TDP limit of 12, which brought battery drain to around 20W (2 hours) with temps up to 82c, which is a bit too high for our liking.

We did also notice a weird thing with the settings where it wouldn't change unless we exited and restarted the game. There were no popups to signal we needed to do this, it was just what we figured out.

Overall, I really wanted to enjoy Soulstice on the Steam Deck. It feels like my type of game and I love the aesthetic. Unfortunately, it isn't ready just yet, but I wouldn't lose hope. DLSS is implemented, which means FSR 2.0 could be in the cards. I was also lucky enough to submit some questions for the dev team regarding Steam Deck support, which I will update the article here when I hear back. I am optimistic though, but until there are some more answers about the Deck support, I would wait to play this on Deck.

スクリーンショット

このレビューはPC版に基づいています。

このレビューをお楽しみいただけたなら、SteamDeckHQ の他のコンテンツもぜひご覧ください!私たちはあなたのゲーム体験に役立つこと間違いなしの様々なゲームレビューやニュースを取り揃えています。ニュースヒントやチュートリアルゲーム設定やレビューをお探しの方も、最新のトレンドを知りたい方も、ぜひご利用ください!

Metal Hellsinger is a rhythm FPS game set to the badass beats of the metal soundtrack. As a part human, part demon, you become The Unknown and have to fight through the domains of hell, mowing down demons to get an epic showdown with The Red Judge. Narrated by Troy Baker, you will gather an incredible arsenal to fight like HELL through this Doom-like game. The real winner here is this incredible soundtrack though. The songs are insane and keep you going, getting louder and more intricate the higher combos you have.

This was a really hard review. In general, I like the game a lot. It has its issues, but the gameplay is solid and the music is incredible, though unfortunately, Steam Deck performance isn't as insane as the music is.

Metal Hellsinger: Max Settings

For starters, max settings is a definite no-go. Completely uncapped from everything, the game drains at 24.5W, temps up to 80c and higher, and framerate drops to 31 FPS, though it gets significantly worse in fights. For a game like this, framerate stability is huge, so any fluctuations very impactful on the smoothness of Metal Hellsinger. While we can make it better, it is still a bit far from optimal.

MetalHMAX

To Hell with Optimization

I started out aiming for 60 FPS. For a fast-paced shooter, the smoothness helps significantly. While there are parts that can hit the 60 mark, a majority go far below it, with bigger fights ranging from 38-40, even on the lowest quality settings. I would say it is closer to a 60/40 split, though it is still way too jarring for myself.

Those drops are very common, especially in fights. This one didn't have nearly as many people as the bigger ones though.

To mitigate this, I opted for a stable 40 FPS, which isn't 100% stable, but it does the job. The game did start to feel sluggish at the framerate though and it still had its drops during some heavier sequences. And yes, this is still all on the lowest settings with resolution being upscaled at 960x600. The visuals still look great though, so that is always a plus. I did also have to change the camera sensitivity as it was too low and found 60 was best.

The Demons of Metal Hellsinger

In the time spent playing, I was mostly troubleshooting bugs and issues. First, when running on Proton, there are some cutscenes that have the rainbow bars. Once you get past this, by just pressing a button immediately, the regular Proton does work. I did try Proton GE 7-33, which did fix the cutscene issue, but also crashed the game when loading into the actual game. After a couple tries, it seems this is specifically when trying to load certain levels, like the tutorial.

I also found that, whenever I exited the game, my Steam Deck client crashed and the client had to restart. This happened every time I closed the game and was a pretty big nuisance.

There were also a couple gameplay issues I found, though I am not sure if they were Steam Deck related. The combat felt a little bit spotty, with some hits not registering when it felt like they should. There is also a mechanic where you can zoom into people and do a special kill for health, but some of the time, the game stopped me from doing this and it wasn't obvious why not, especially since it gave me the prompt to do it.

結論

Metal Hellsinger has a lot of good going for it. It is gorgeous, fast-paced FPS madness with an incredible soundtrack that can't be beat. The music is so good, that it is what keeps me playing the game. Unfortunately, the performance on Steam Deck can't match up to the game's intensity and, due to the performance issues and a lot of crashing, I would probably stick to desktop over Deck for this one.

このレビューはPC版に基づいています。

このレビューをお楽しみいただけたなら、SteamDeckHQ の他のコンテンツもぜひご覧ください!私たちはあなたのゲーム体験に役立つこと間違いなしの様々なゲームレビューやニュースを取り揃えています。ニュースヒントやチュートリアルゲーム設定やレビューをお探しの方も、最新のトレンドを知りたい方も、ぜひご利用ください!

Detective Takayuki Yagami is back in the gripping sequel to Judgment. Lost Judgment drops you into another gripping tale from the developers behind Yakuza. After a police officer mentions the murder of a student teacher who bullied his son to suicide, Yagami must go undercover as a high school club advisor to uncover the truth behind the vicious cycle of bullying and the worrying increase in victims.

Master 3 different fighting styles to overcome any situation with the signature fighting the Yakuza series is known for, but that isn't all. Feel like taking a break? Join the Dance Club and dance with your students or try to challenge your ingenuity by joining the Robotics Club or even join a Biker Gang. But can you do all of this on the Steam Deck? Well, just like the last game, you absolutely can!

Luckily, Lost Judgment plays out similarly to its predecessor and can run just as well! With the same settings from Judgment, you can get a more stable 40 FPS with around 3 - 3.5 hours of gameplay. Compared with the max quality the game could be, which drains the battery immensely, it is a welcome change overall!

Lost Judgment also utilizes FSR 2.0, which helps it keep stable a lot, but does have a bit more of a blurring effect on the hair and faces of individuals. While I was okay with this blurriness to keep the temps and battery down with stability, it can become a bit of a nuisance.

LostJudgmentBlurryFace

I did also notice that when the game pauses, it creates a smudging effect on any moving models on the screen. This was much more noticeable when paused in a cutscene, but it really only happens there and doesn't detract from the game itself.

LosJudgmentSmudging

I will be looking into how both of these issues can be solved and create an alternate build to solve these issues. It will come with higher battery drain though, which I was happy to try avoiding. I also will be testing the FSR 2.1 files and seeing if I can integrate those into Lost Judgment manually which could solve the issues.

Overall, the game does run and, especially on a smaller screen, is not nearly as noticeable. While I will be making a build that will eliminate this, and try to stay at 40 FPS as much as possible, the gameplay and story itself wasn't as impacted by these for me as much as it may seem.

スクリーンショット

Comparisons:

左画像右画像

Stills:

このレビューはPC版に基づいています。

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