King of Meat was provided by Amazon Games for review. Thank you!
King of Meat is one of those video game titles that grabbed me from the beginning. Do I want to be a ruler of meat? Of course! King of Meat is more than just a catchy title, but a coop dungeon crawler that packs a ton of features into one enjoyable experience.

Glowmade is comprised of ex-Media Molecule alumni, and the Little Big Planet vibes seep through King of Meat like blood through a gauze bandage. Everything feels vibrant and over-the-top, with excellent production quality and voice acting to boot. When I first saw that it would be $30, I initially had some concerns. This type of game often comes in a free-to-play model with microtransactions. While it may seem high, I’ve found King of Meat’s premium quality design to be worth the asking price. It’s not just your traditional dungeon crawler to enjoy solo or with friends, but an infinite dungeon creator as well.
The premise is simplicity at its finest. In the monster world of Loregok, King of Meat is the only entertainment channel on TV, and the best, of course. Contestants of all walks of life throw everything they have into their deadly dungeons for a chance of glory, sacrificing even their lives. Think of it as a cross between the fantastic dystopian game Showgunners and Fall Guys if it were created by a group of very charismatic psychopaths, mixed with a little bit of Dungeon Keeper. Now, that is every bit as bonkers and brilliant as it sounds, and the game charmed me from the onset.

There are beautifully animated cutscenes with some superb voice acting, great characters to meet, and the dungeon episodes are packed with character and hilarious commentary. You have a relatively short tutorial to get through before the central hub opens up to you, but it doesn’t take very long. While I was more interested in getting into the dungeon-making part, the mechanics come together rather well, and I willingly jumped back into the dungeon runs because I wanted to see what happened next.
The visuals and sound design are fantastic. Just like with cutscenes and voice acting, the production quality on display is impressive, and it's clear how much effort Glowmade has put into all this. The dungeons are full of detail, and it feels like I’m running through a gauntlet created by some monstrous TV studio for survival with all the chaos happening around me. Combine the cartoon graphics with the larger-than-life sound and music, and King of Meat is a pleasurable experience. Combat is quite varied, and while your champion starts as a lowly melee fighter, that loadout expands quickly with a wide range of weapons, skills, and magic. These feel great to use across the board, although I found I gravitated to the melee style of combat most of the time.

Once the main gameplay features are unlocked, the content may seem overwhelming at first. Like many games that follow a 'live-service' model, King of Meat offers a variety of vendors and interactions, including bonus missions, loadouts, weapons, abilities, and a wide range of cosmetics. These can be purchased using in-game currency earned through dungeon runs or through the option to buy currency.
I’m no fan of this, like many others, but I guess it is there if there’s something you really want. However, it doesn’t feel like the game experience is detracted by the cash shop, which was my original concern. There is a certain amount of grind for some items, and I’ve noticed that some options require a good chunk of currency to unlock. That might be an issue down the line, even if it’s not a significant concern currently. However, I still think it’s important to mention.

The big thing I was excited about was the dungeon creator, and given the influence of Media Molecule, as seen in LittleBigPlanet, Dreams, and even the legacy of Lionhead Studios and Bullfrog Productions, I went in expecting great things. The option unlocks quickly, which is refreshing, and it comes with a fully voiced, interactive tutorial that has the same charm as everything else in the game. There’s a serious amount of clout in this dungeon mode, although not everything is unlocked from the get-go. Despite that, this is probably where I spent the majority of my time. As much as I enjoy digging into the dungeon fights for glory and riches, I’m a dungeon baron at heart.

To publish the dungeons for others to play, you need an Amazon Games account, which is an unfortunate limitation. A lot of the unlocks for the Creator mode require other players playing your dungeons, so this might be a deal breaker for some. The base dungeon creator tools have numerous features and props; however, I didn’t feel hamstrung by this, but it is something to consider. You don’t need one to play dungeons that other players have created, however.

To sum things up, there is so much I like about King of Meat. The core gameplay is excellent, the visuals are vibrant, and the voice acting, as well as the overall production quality, are top-notch. You can really feel how much fun Glowmade has had making this game, and that transfers over into both the dungeon building and dungeon crawling segments. The performance is also fairly solid, according to my testing, although Steam Deck performance has yet to be determined due to the game’s prerelease status. My primary concern is longevity. There’s a lot of content in King of Meat, but how things will be 6-12 months down the line is anybody’s guess. As with many live-service style games, this is a challenging road to travel.
We are working on Steam Deck performance and recommendations, and this will be updated shortly.
King of Meat is available in English, French, Italian, German, Spanish, Portuguese, and Spanish (Latin America). Only Italy and Latin America lack a complete audio translation of these.

I was pretty impressed with the number of accessibility features King of Meat includes. Players can toggle crossplay, streamer mode, toggle photosensitivity’s damage flash effect, turn off motion blur, camera effect, adjust subtitle sizes, speech to text, turn on menu and chat narration, and several toggles to controls in both standard gameplay and creator mode. There are even more included than this, so it is good to see Glowmade put a lot of emphasis on accessibility.
King of Meat is a breath of fresh air for me. I’ve wanted a game like this for some time, especially being able to craft my own wicked dungeons packed with danger and monsters. I’ve had positive experiences with War of the Overworld, but dungeon builders are a scarce breed now. The King of Meat’s high production quality and solid features sold me on it, despite the high price tag and concerns about its live service longevity.

I’m not much of a multiplayer person, but I see myself continuing to play King of Meat even with other people. While that is the main draw, as things usually are with a game such as this, there is more than enough content for solo players to dig into between the challenge dungeons, solo play, and the dungeon creator.
Our review is based on the PC version of this game.
If you enjoyed this review, be sure to check out the rest of the content on SteamDeckHQ! We have a wide variety of game reviews and news that are sure to help your gaming experience. Whether you're looking for news, tips and tutorials, game settings and reviews, or just want to stay up-to-date on the latest trends, we've got your back.
Henry Halfhead was provided by popagenda for review. Thank you!
I love some good ol' sandbox games, and I could tell I would be in for a good one with Henry Halfhead. I only saw a little bit of a trailer for the game, but I could tell it would be something I could find myself enjoying. I love physics-based games, and it looked like the perfect match for me. However, what I found transcended that. It's a short game, a very short game, but the impact of the story revolving around our titular protagonist resonated with me in a way I would not have expected, making this a worthwhile experience.

In Henry Halfhead, you play as...well, Henry, a half-headed man that we watch grow up and live his life. We will start as a baby and work our way up through old age, seeing as he experiences the world. It's an extremely short story, and I finished the game in about two hours, but the tale was deep and meaningful. It mirrors what a majority of people may feel today, with the push to conform to societal expectations and be "normal." Henry is faced with this as a child, and grows up accordingly, but watching him regain the curiosity and excitement in his life was so sweet to behold.
It feels very familiar to what we have seen a lot. People put aside their passions and hobbies because they need to confirm and be accepted by society for financial, social, and relationship goals. In the end, we have a comfortable life, but not a fulfilling or happy one. So, watching Henry break from the norm to regain his childlike curiosity and creativity hit home. Before creating SteamDeckHQ, I was managing movie theatres and pharmacies, making ends meet to just be able to afford rent and food, but I got lucky and worked hard to break free and create a business where I am working with what I am most passionate about. Being able to work with what I truly love was so liberating, so seeing Henry's life be injected with bright colors and optimism brought back the memories of how I felt when I made the decision to go full-time here.

I also enjoyed the narrator. The way he spoke with such elegance, coupled with his humorous nature that acts as both someone looking outwards at Henry and as his inner voice, helped make this experience a memorable one.
It was enjoyable to experience his life using the unique power granted to him by being only half a head. As I mentioned, the game goes through different stages of Henry's life, during which we will be taking over and controlling objects to fulfill objectives. This can range from using a pen to draw everywhere and flying ourselves around as a paper airplane, to becoming a battery that can be slotted into a game console. Each objective feels unique as well, going from having to cook and make our own food to sorting packages at our dead-end job.
On top of just doing the objectives, there are other objects to interact with and use together. It feels like a sandbox, being able to select whatever objects you want to and use them as you wish. Want to become a seed and grow it? Want to use a conveyor belt to move packages around? Want to cut up some bread, put it in a toaster, and make toast? You can! The game has a good chunk of around 300 objects to interact with, hats to wear, and even little puzzles to complete.

There's a good chunk of puzzles to find and objects to take control of, but outside of those, it's mostly finding little ways for the world to interact with each other. We can move things around, stack them to get the highest possible tower, but there isn't much to do outside of that. I would look at this as a quality 2 hours filled with enjoyable sandbox gameplay, ridiculous narration to enjoy, and a deeply felt story. It definitely would have been nice to have more to do. I basically finished the game in one sitting, but I was so moved by the story that I still felt fulfilled in the end.
The only main issue I have with actual gameplay is jumping. Jumping was difficult to calculate, with some of the camera angles and jump heights just making it feel off. Paired with the objects being physics-based and movable, I regularly found myself having to adjust and readjust chairs to get up onto tables after consistently pushing them away. It wasn't completely debilitating, but it was frustrating if I needed to get a specific item, like a knife, up onto a table to cut into a cake.
Henry Halfhead is a great game to play on the Steam Deck, though it does require a compromise. The game has some trouble running at 90 FPS, with high battery drain and some drops when there are a lot of objects on the screen. To fix this, just bring down the framerate to 60 FPS limit, and it will help on all fronts. In general, it will bring battery drain down from an average of 15W to 10.5W, giving us an extra hour or more of battery life, but it will be completely stable.
There isn't much more to say about Henry Halfhead. It just works well, runs like a charm, and feels great to play on the go.

There are options to change language, camera speed, subtitles, inverted controls, automatic camera recentering, and audio sliders, but that's it.
The game does support 16:10 resolutions, cloud saves, and controllers. There are no HDR settings.
Henry Halfhead is a simple yet enjoyable sandbox game that has a short but impactful story. Watching Henry grow up and out of his monotonous life into the glorious one that he used to love as a child hit home with me, and I love the physics-based sandbox gameplay. It can be a little difficult to control from time to time, and I do wish there were a bit more to the game, like optional in-game objectives, since it is only around 2 hours long to complete, but it doesn't change how enjoyable the experience was.
There are almost no issues playing the game on the Steam Deck. I do recommend a 60 FPS lock due to some instability and higher battery drain, but it's very playable otherwise. It will be a perfect game to enjoy on the go.
Our review is based on the PC version of this game.
If you enjoyed this review, be sure to check out the rest of the content on SteamDeckHQ! We have a wide variety of game reviews and news that are sure to help your gaming experience. Whether you're looking for news, tips and tutorials, game settings and reviews, or just want to stay up-to-date on the latest trends, we've got your back.
The Precinct was provided by Kwalee for review. Thank you!
Back in October of last year, there were a couple of games that stood out to me after the Next Fest event. One of which was a police sandbox that made me think of GTA Chinatown Wars, and I loved it. The Precinct wowed me at the time with its beautiful city to explore, sandbox elements to play around with, and fantastic driving mechanics, and I can say that, for the most part, it still holds up in the full release.

The Precinct may be a sandbox-style game, but there's a heavier focus on being a cop and doing your job. Each day, you take a shift that specifies where you will be stationed, what you'll be focusing on, and for how long the shift will be. Once there, you will roam around taking care of any crimes you see being committed or responding to 911 calls. You will arrest your perps, write up all of the crimes they committed, and then either take them down to the station or call for an escort car. Then, the cycle repeats!
It may sound tedious, but it's my favorite part of the game. Observing crimes, wrestling with the ones who resist arrest, checking their ID and possessions, and writing them up. It can range from something as simple as a fine for vandalism and diverge into an all-out lethal shootout or intense car chase. Not knowing what kind of crime you will have to stop next is part of the fun, and adjusting to the situation as it unfolds leads to some exciting moments that make me want to keep playing.

For example, I pulled someone over for reckless driving successfully and made them get out of their car. I checked their ID and used the breathalizer (and of course, they were over the limit). However, as soon as I tried to pat them down, they shoved me out of the way, ran me over, got into a car, and I had to chase them down. I ended up cutting them off and ramming into their car to tip it over, but they got out and made a break for it. I ended up tackling them to the ground and arresting them, adding more offenses they committed. It was exhilarating.
The Precinct's sandbox aspect makes it feel more alive and random, keeping the game interesting. It can sometimes feel like so many crimes are committed in one location, way more than naturally possible, but I didn't know what crime could happen next. I also want to make a special note of the physics when driving. Car chases were especially exciting because I could ram into stores, barricades, and gates and just plow through them. Having debris fly everywhere while chasing down criminals just pumped me up further.
Another great feature I found, utilizing more and more as I kept playing, was calling on support. You can call upon your fellow policemen for support when taking care of crimes based on a bar filling up as you deal with the crime. This can range from extra policemen to call on during combat, road blocks and spikes during car chases, or getting a Riot Van to back you up. You can even spawn in a new Patrol Car whenever you want to, which is extremely helpful when you are running around and lose your car.

However, combat itself walks a fine line between clunky and enjoyable. You have an over-the-head view with a line of sight to aim guns at enemies, which makes it hard to land any shots. It felt really satisfying when it did, but taking cover behind cars sometimes led me to shoot the car instead of the people because of how aiming works. This extends to melee combat as well, and taking cover in general, which I just couldn't enjoy. Combat has enjoyable moments, but it felt too clunky, with an odd camera angle for aiming, which made it hard to get into.
You also have your AI partner with you, and while they were useful here and there, I ended up feeling like they got in the way more than actually helped a situation. Every time you go out for your shift, you have to go with your partner, and he has to come along wherever you go. While this could lead to them being helpful, like taking care of the second of two perps to arrest, but I found they just get in the way most of the time. There were more times than not that my partner Kelly would just stand there and not get one of the suspects or take so long to get in the police car (since I have to wait for him) that I lost sight of a reckless driver, and they got away completely.
As you play, you will get experience points depending on the crimes you solve and how correctly you handle them. These level you up, unlocking new gear (like new guns), support options, shift assignments, cars to use, and more. You will also get upgrade tokens to unlock new perks on your skill tree. The system is very simple and easy to understand, and compared to a lot of JRPGs I have been playing recently, it was a welcome breath of fresh air. The perks were generally helpful, giving even more support options, a new weapon slot, more ammo, extra health, and more support bars.

Some upgrades and unlocks are so essential that they should have been given by default, like the Timed Breath to keep running without all stamina disappearing, Commandeering vehicles, and setting your own shift to decide what you want to do for the game, but it doesn't take long to get any of them in general.
There are some mini-games you can find throughout the world, like street races and looking for artifacts that someone has lost, so I always felt like I had something to do, even when I wasn't taking care of criminals.
While there are some interesting moments in The Precinct's storyline, I never felt fully invested in it. You play as Nick Cordell Jr., a rookie cop joining the force in Averno. Your father was the old chief of the police and was highly regarded by his comrades, but was murdered. So, on top of doing your job, you will have to work to bring down the gangs taking over the town, keep the citizens safe, and find out what actually happened to your dad.
In some ways, it feels a bit like I am watching a TV show drama about a Boston police station in the 1980s, which has its charm. There are some interesting moments, and I was curious about what happened, but I was never 100% invested. It just didn't hook me like I wanted it to, and I cared more about going out on shifts and arresting criminals.

The story advances as you take down the gangs. There's a hierarchy leading up to the big boss of each, and you have to collect enough evidence to unlock the missions to bring them down. It feels like targeted raids, which are quite fun as well when the combat is working, but I never found myself fully invested in the narrative and motivations behind the characters.
After initially testing The Precinct during last year's Steam Next Fest, I was quite excited to try out the full game. It already had Steam Deck-specific graphical settings, so I had a feeling the team was going to do what they could to optimize the game and give us the best experience possible, and I believe they did, for better or worse. I tested all of the game's quality settings and upscalers, and I found the Steam Deck preset to be the best and most stable way to play, which also includes a lock at 30 FPS.
While standing around and dealing with one crime, the Steam Deck can push a decent amount of power and hit higher framerates and higher quality, but as soon as you get in your police car and start driving, the framerate will tank. I also found that most 4-way intersections will also be tough on performance, so I did a majority of my testing during driving and at these spots.
During this testing, I found that the Steam Deck preset, which has a mix of low to high settings, was better performing than the Medium quality and better performing than the low quality with FSR 3 on Quality mode. So, this made the Steam Deck preset the best for a quality focus and battery life. As for framerate, I tested at the lowest possible settings with FSR 3 on Ultra Performance, and it would regularly drop under 40 FPS at these choke points, so 30 FPS will be the way to go.
I was hoping for better results, but it isn't the end of the world. It's still very playable, looks decent, and battery drain sticks to an average of 11W - 13W. There is some ghosting around our character that we can more clearly see when under the light, but for the most part, I never paid too much attention to it and didn't get distracted by it. It's a playable experience through and through, and there will be no issues that pop up other than the occasional battery drain spike, but it will be a solid 30 FPS:
You can change the difficulty, toggle camera distance and shake, dialogue flow, vibration, change auto aim, toggle large text, minimap size, subtitles, and audio sliders.
The game does support 16:10 resolutions, cloud saves, and controllers. It does not have any HDR settings.
The Precinct is an enjoyable police sandbox that is a blast to play a majority of the time. Being a policeman is a lot of fun, and I had a blast running through Aveno, stopping crimes and bringing perps in. I absolutely adored car races and the physics of driving through stores, lights, gates, and watching everything fly up around me. The story is a bit of a hit and miss, and combat can be a little clunky due to the way you aim and use cover, but it has its moments.
The game is also quite playable on the Steam Deck using their specific preset. I wish we could make it better with a higher framerate or higher quality settings that don't need upscaling, but it's at least playable and enjoyable.
Our review is based on the PC version of this game.
If you enjoyed this review, be sure to check out the rest of the content on SteamDeckHQ! We have a wide variety of game reviews and news that are sure to help your gaming experience. Whether you're looking for news, tips and tutorials, game settings and reviews, or just want to stay up-to-date on the latest trends, we've got your back.
ARK: Survival Ascended (ASA), a remastering of ARK: Survival Evolved (ASE) using Unreal Engine 5, has just launched onto Steam Early Access. Although it seems to have been a bit of a rough launch, which we're getting used to in the PC space, the game provides a huge amount of scalability, which is great for handheld users.

ASA isn't just a simple graphical upgrade however, although the map is largely similar, it has been updated and redesigned in some areas. There are improvements to the UI, making it much more simplified and easier to control with a controller. We're also treated to other improvements such as dynamic foliage/water that reacts to dinosaurs and players moving through them, as well as baby dinosaurs in the wild.
The core gameplay experience of ASA remains unchanged from ASE. You will still be crafting your tools, building bases, taming dinosaurs, and progressing through the game's extensive technology tree. This is a plus in my book, as I enjoyed these aspects of the original, and I'm glad they've transferred into the remaster. ASA also makes a huge improvement over ASE in the visuals department. When you can set the graphics settings high, it takes advantage of Unreal Engine 5 features such as Lumen and Nanite to create a truly beautiful world.

The game supports up to 8 players on private multiplayer servers and up to 70 players on dedicated servers. It also supports up to 4 players in split-screen, a first in the series for a PC version. And since a recent patch fixed BattlEye support on the Steam Deck, we can fully take advantage of it! Now, let's take a look at performance.
While the game itself appears to be fully playable from our testing, making a character might be out of the question. So you can't name yourself or choose how you look as it stands, which is a shame, especially for online play. But, outside of that, it is quite playable.
Right out of the gate, ASA is a much nicer experience than ASE to control with a gamepad. The menu has a simple layout, the buttons are bigger, and there are fewer of them, which makes the whole experience surprisingly pleasant to navigate.

16:10 resolutions are supported, so Steam Deck users don't have to suffer with black bars here. There's a large array of graphics settings at our fingertips, and we also have some UI scaling, although I found the default UI scale to be adequate for the Steam Deck.
Right off the bat, we're going to want to select the "Low Preset" to get some settings in place. Studio Wildcard has also said that choosing Presets changes background settings that aren't visible to the end-user right now, so choosing a preset can impact more than we can easily change. After a preset has been chosen, set all other settings to "Low" and disable the optional extras at the side, like Light Bloom and Light Shafts. For resolution, we're running at 960x600 with a resolution scale of 65 and in fullscreen mode. We can lower the resolution further, but the text becomes very difficult to read, so unless you know the UI by heart, keep it here.
On your SteamOS, you'll want to select a frame rate lock of 30FPS and make sure there's no TDP limit, the GPU really needs all the power we can give it. We're also applying the FSR filter to improve the visual quality of the game a bit.

Once you're in the game with your unnamed character, open your Steam on-screen keyboard with STEAM+X, and hit the Tilde key. Once the console opens, type 'r.volumetricclouds 0' and hit enter. This will disable the game's volumetric clouds, it boosts the FPS by quite a bit. I personally prefer the game without the clouds, as they degrade in quality a lot at lower frame rates.
When using these settings and running around a multiplayer server with about 30-40 players online, I found that the Steam Deck mostly held 30FPS. At certain times of day, the frame rate does drop, mainly during early morning and late evening when there are a lot of shadows on the screen. I would describe the experience as Playable but not ideal.








It's worth noting that having large amounts of tamed dinosaurs or large structures will affect the performance. Given the type of game that ARK is, players can do some crazy things, especially online, so if you run into an army or encounter a tribe stronghold, your experience may vary. For single-player or a small server with a few friends, though, the Steam Deck should hold up for you.
If you want to maximize performance, there are also some edits to an INI file you can make. As always with INI files, you edit at your own risk, it could cause glitches/errors in the game, and game updates in the future might stop them from working. These INI edits made it so I was almost always hitting 30FPS, and the visual quality was still pretty decent.
In Desktop Mode, navigate to /home/deck/.steam/steam/steamapps/common/ARK Survival Ascended/ShooterGame/Saved/Config/Windows/
Now open the GameUserSettings.ini. Once in the INI file, edit the following lines:
sg.ShadowQuality=0
sg.ReflectionQuality=0
sg.ShadingQuality=0
Those lines were likely on "3", as ARK currently offers no way to change these from in the game. Shadows should be able to be changed in-game, but for whatever reason, mine was still set to 3.
Further down edit the following lines:
HighQualityMaterials=False
HighQualitySurfaces=False


There are some accessibility features in ARK: Survival Ascended, like subtitles for the few voiced lines in the game, increasing the scale of some of the UI elements, the ability to disable view bobbing, and you can adjust the camera's FoV.
Controller support is pretty good, from what I can tell, and I don't think the experience is much different from using a keyboard and mouse. There is also a chat filter to filter out profanities in online play, but it is worth noting that the game carries a PEGI 18+ rating, and the chat filter didn't seem very effective anyway.
If you own the original game, you may not want to dive straight into Ark: Survival Ascended. Much of the content is the same, and right now, the DLC hasn't been added yet. But the graphical upgrades and QoL improvements are a great addition, and in time, ASA will become the clear choice. Performance on the Steam Deck is acceptable and should only improve as the developers make optimizations. We hope that the crash in the character editor is resolved soon. We will keep an eye on this game and update this review accordingly if improvements are made for Deck users throughout early access!
Our review is based on the PC version of this game.
If you enjoyed this review, check out the rest of the content on SteamDeckHQ! We have a wide variety of game reviews and news that are sure to help your gaming experience. Whether you're looking for news, tips and tutorials, game settings and reviews, or just want to stay up-to-date on the latest trends, we've got your back!
Lego Bricktales was provided to us by Thunderful Publishing and Plan of Attack for review. Thank you!
It's time to embark on an epic adventure across the world of Lego. Lego Bricktales will take you across gorgeous unique biomes where you will have to solve puzzles by building your solutions...brick by brick. Journey across the worlds with your robot buddy and help the people so you can gather energy and help your grandfather fix up his rundown amusement park. These puzzles will test your skills in various different ways, including taking physics into consideration, and provide you with a sandbox mode to test the builds you make. With that in mind, let's get to building!
If you are looking for a relaxing game that will challenge your mind while giving you the chance to be creative, look no further! Lego Bricktales will have you walking around gorgeous different overworlds tackling head-scratching puzzles that range from being decently easy to pretty challenging. One moment you will be building a bridge, the next you will have to copy a statue, and then you'll need to build a branching support to hold a platform up, all taking objects and physics into account...and I am all for it.
I love games like this, and with new content updates on the way (Easter is around the corner), now is a great time to check it out! The puzzles sometimes feel weird to control with a controller due to controlling the mouse cursor, but it is something I got used to. Overall, the experience was a good one and luckily, this is a fantastic game to play on the Steam Deck!
With no changes at all, Lego Bricktales runs at 60 FPS with no slowdowns whatsoever at an average of 10W - 12W battery drain. I encountered the game stuttering for a split second a couple times, but this didn't happen often enough to derail my experience, which was near flawless. I also noticed one time where the game spiked battery drain to almost 13W, but this calmed itself down almost immediately and again, didn't change my experience at all.









The controller/gamepad support worked great and I had no visual issues whatsoever. I will say that some of the icons at the bottom during the building screens were a bit small, especially the ones showing the shoulder buttons of the controller, but otherwise, everything else was fantastic.
Lego Bricktales is a wonderful game to sit down and relax with. It doesn't bombard you with time limits or action sequences, its just about taking your time with calming music to build what you need to solve puzzles and help the citizens around you. At times, this feels like a Lego builder's dream, being able to create how you want and even customize it. And with how well it runs on the Steam Deck without changing a thing, this is an easy Best on Deck game!
If you enjoyed this review, be sure to check out the rest of the content on SteamDeckHQ! We have a wide variety game reviews and news that are sure to help your gaming experience. Whether you're looking for news, tips and tutorials, game settings and reviews, or just want to stay up-to-date on the latest trends, we've got your back.