13W - 17W
Atelier Ryza 3 was provided by Koei Tecmo and OnePR for review. Thank you!
Join Ryza in her third and final adventure as she uncovers the mystery behind the Kark isles. In Atelier Ryza 3, you and your team will have to find the Code of the Universe and discover the meaning behind the isles that will take you all the way to the roots of Alchemy. Travel over maps with seemless transitions while discovering landmarks, getting ingredients, and battling monsters with 11 different party members to choose from. You can also utilize the new Key system to give yourself new abilities in combat, exploration, and even synthesis! Now gather your tools, synthesize your items, and save Ryza's home in this expansive finale.
If you have played the other Atelier Ryza games, you will have a good idea on what to expect from this one. Thankfully, that's not really a bad thing in this case! The world is vibrant, movement feels much more fluid thanks to the seemless transitioning, the action-oriented combat feels great, and the keys system is an interesting spin on the game! I honestly don't have any gripes regarding the content. It feels great and plays well, especially if you enjoyed the past games in the series.
The game does take place after Ryza 1 and 2, so I highly recommend playing those first to fully understand the characters and the full story. We also reviewed Ryza 1 and Ryza 2 on the website, so you can see how best to run them! And just like the other two games, Atelier Ryza 3 definitely needs a little bit of configuring to run well.
So, just like the past 2 games, Ryza 3 needs the GPU fix to run well. Without any changes, the game can launch and run, but locks to about 13W - 14W battery drain and regularly dips under 30 FPS without changing settings. Now, we can put all the settings on the lowest and the game can hit above 40, with some minor dips to 35, BUT there is a massive stuttering problem that completely impedes enjoyment of the game. I noticed this more when capping the framerate lower than 60, making it near impossible to play:
Luckily, this can be completely fixed with the GPU fix that is used for both of the other games.
We need to utilize the fix made by doitsujin. This fix actually works for most Atelier games that have this problem and they are all fixed in the same way!
WINEDLLOVERRIDES="d3d11=n,b" %command%
You will also need to force compatibility with Proton GE. To do this, you can follow our guide which explains what it is and how to get and update it!
Once this is done, the game will start behaving well and gameplay will be smooth as butter...for the most part. Before we go more into that though, let's check out the settings we use.
After the GPU fix, a plethora of the glaring issues with Atelier Ryza 3 was gone, but it still takes a bit to run well. The game is very GPU heavy, so to run it well, we have to bring the settings down. Thankfully, there is a solid group of settings that keep the game around 40 FPS with around 12W - 14W with a max of 16W drain. There are a couple issues that persist throughout, which I will detail a bit more below, but for the majority of the time, it is fantastic.
The biggest setting that helps performance in this game, like the predecessors, is the Shadow Quality. While it doesn't get rid of any shadows, lowering it reduces the sharp quality of them. This is actually quite nice since it keeps the overall feel of the game while saving a significant amount of processing power to increase performance while lowering battery drain.
Next, we have the quality build. I wanted to create as close to max settings as humanly possible, and I feel this build achieves just that with a nice battery drain similar to the recommended build above. With everything on high, except for shadows which need to be turned to "Standard", we can achieve a solid 30 FPS build that sticks to it for most of the time.
I also wanted to make a framerate focused build for those who want the smoothest possible game. At 50 FPS, it feels absolutely fantastic with a mix of low and medium settings. It does drain a bit more, getting upwards of 17W drain, but it feels fantastic and rarely dips.
While all of these builds work, there are some issues that persist throughout all of the setting groups regardless...
Do you remember the video above that shows the massive stuttering that happens if you don't use the GPU fix? Well...it doesn't fully go away. If you go into your guide, your game will start to appear to be vibrating, while going into "Help" will trigger the same stutters in the video demonstrations that play. This includes when they pop up during gameplay, the videos will still stutter. It is very odd and we are still investigating the issue, but since it doesn't affect the actual gameplay, it isn't a dealbreaker.
Ryza 3 also tends to suffer from slowdowns at certain points in the game. This happens generally when you are running a bit too fast (could be shader cache issues), when in a cutscene or dialogue, or when the time of day is changing. We will monitor and see if this gets fixed, but it is a little weird seeing the framerate start to dip for no reason and just know that it was becoming night time.
The big dealbreaker currently is the freezing. The game has a wonderful fast travel system where loading times are usually completely erased and when it works, it is fantastic. But I have come across a couple of times where I would have Ryza enter a house and the game would freeze instead of loading the inside of the house. There was also one time where just running around the area caused a freeze, which I had to restart. The game does autosave and I didn't lose any progress, but it was still obnoxious.
Atelier Ryza 3 also suffers from one other obnoxious issue that has plagued all the other Ryza games...it doesn't save the setting changes. So every time you exit the game, you will have to change the settings again. I am still not sure why this keeps happening, but it does and it is quite annoying to say the least.
Atelier Ryza 3: Alchemist of the End & the Secret Key has some wonderful new ideas in it that I love. The key system is interesting, but I love how seemless movement is here. Fast travel is as fast as ever and has made completing missions, especially ones I had to go to a certain area and collect ingredients, significantly easier. This works about 90% of the time though, so I am quite happy. And once the GPU fix is implemented, which is definitely necessary, Ryza 3 is a fantastic experience on the Steam Deck. It still has some issues here and there, and those crashes and lack of saving setting changes are a bit annoying, but overall, it can be a game to enjoy on the mobile device and a fantastic way to finish out the trilogy!
Our review is based on the PC version of this game.
If you enjoyed this review, be sure to check out the rest of the content on SteamDeckHQ! We have a wide variety game reviews and news that are sure to help your gaming experience. Whether you're looking for news, tips and tutorials, game settings and reviews, or just want to stay up-to-date on the latest trends, we've got your back.
Atelier Ryza 3: Alchemist of the End & the Secret Key is a fantastic way to end the Ryza trilogy with new mechanics and refined gameplay systems. While it has some quirks, the game can run well on the Steam Deck!
Proton GE 7-51
Resolution: 1280x720
Vertical Sync: On
Texture Quality: Standard
Shadow Quality: Low
Local Reflections Quality: Low
Effect Quality: Standard
Anti-Aliasing: FXAA
DOF: Off
Ambient Occlusion: On
Bloom: On
Light Shaft: Off
Draw Distance: Normal
Point Light Distance: Normal
Grass Draw Distance: Normal
Grass Density: Standard
Motion Blur: Off
Post-Processing: On
Texture Filtering: Standard
NPC Density: Standard
Shadow Draw Distance: Standard
Water Quality: Standard
Animation Distance: Standard
Enemy Move Limit: Standard
Volumetric Fog: On
LOD Distance: Standard
Terrain Quality: Standard
Rain Quality: Standard
Limit
30
Refresh Rate
60
HRS
NO
TDP Limit
11
Scaling Filter
Linear
GPU Clock
Disabled
Proton GE 7-51
Resolution: 1280x720
Vertical Sync: On
Texture Quality: High
Shadow Quality: Standard
Local Reflections Quality: High
Effect Quality: High
Anti-Aliasing: TAA
DOF: Off
Ambient Occlusion: On
Bloom: On
Light Shaft: On
Draw Distance: Long
Point Light Distance: Long
Grass Draw Distance: Long
Grass Density: High
Motion Blur: Off
Post-Processing: On
Texture Filtering: High
NPC Density: High
Shadow Draw Distance: Long
Water Quality: High
Animation Distance: High
Enemy Move Limit: High
Volumetric Fog: On
LOD Distance: High
Terrain Quality: High
Rain Quality: High
13W - 17W
65c - 72c
2.5 - 3 hours
Limit
50
Refresh Rate
50
HRS
NO
TDP Limit
11
Scaling Filter
Linear
GPU Clock
Disabled
Proton GE 7-51
Resolution: 1280x720
Vertical Sync: On
Texture Quality: Standard
Shadow Quality: Low
Local Reflections Quality: Low
Effect Quality: Low
Anti-Aliasing: Off
DOF: Off
Ambient Occlusion: On
Bloom: Off
Light Shaft: Off
Draw Distance: Normal
Point Light Distance: Normal
Grass Draw Distance: Short
Grass Density: Low
Motion Blur: Off
Post-Processing: Off
Texture Filtering: Low
NPC Density: Low
Shadow Draw Distance: Low
Water Quality: Low
Animation Distance: Low
Enemy Move Limit: Low
Volumetric Fog: Off
LOD Distance: Low
Terrain Quality: Low
Rain Quality: Low
14W - 18W
67c - 75c
2 - 2.5 hours
Can you re test this game? The latest patch increased the requirement significantly and added new options. The game now cannot reach 40fps. thanks
Yes we can take another look!
If you apply settings changes, save via the diary at the Atelier, and then exit the game via the diary at the Atelier INSTEAD of through the steam overlay menu, your settings changes should actually save.
I believe I did exit that way the majority of times, but I could have been mistaken! I will test and update accordingly.
Apparently if you save at the Diary, then exit the Diary (after altering settings) the settings will be saved.
Thanks for the review, very useful stuff. 🙂
Thank you! I thought that is how I exited the game most of the time, but I could have missed something. I’ll go back and check. It still shouldn’t be an issue in my opinion though.
I managed to figure out how to get your settings to stick instead of needing to set them every time. But it sucks to have to do it.
I went to the prefix for this game in desktop mode and edited the Settings INI file directly. Thankfully, all of the graphics settings are right at the top and very readable. After making the changes there instead of in-game, it worked properly.
In my experience, I have not needed to use " WINEDLLOVERRIDES="d3d11=n,b" %command% " on these games. Just putting the .dll in the directory has been enough. Is there a reason I should use this command that I am missing?
I put it in there because older games have needed it, but it might not be needed now. Proton GE is definitely needed from my experience for a smoother experience though.